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authorBrian <brian.paul@tungstengraphics.com>2007-12-07 17:11:30 -0700
committerBrian <brian.paul@tungstengraphics.com>2007-12-07 17:11:30 -0700
commit2d2bb35f96de6a2c498a2309a4f924acd256c317 (patch)
tree912ff07e5669e17913a00c934a4c7bd34f2d8ca3 /src/mesa/drivers
parent54fc80ab31f89520d3119196bfa9c6332b35fe2f (diff)
Move _mesa_init_glsl_driver_functions() into shader_api.c
This allows making a bunch of functions static, and removes a state tracker dependency on driverfuncs.c
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/common/driverfuncs.c37
-rw-r--r--src/mesa/drivers/common/driverfuncs.h4
2 files changed, 0 insertions, 41 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 96e5037fa5..ea0cc51d4a 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -260,43 +260,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
/**
- * Plug in Mesa's GLSL functions.
- */
-void
-_mesa_init_glsl_driver_functions(struct dd_function_table *driver)
-{
- driver->AttachShader = _mesa_attach_shader;
- driver->BindAttribLocation = _mesa_bind_attrib_location;
- driver->CompileShader = _mesa_compile_shader;
- driver->CreateProgram = _mesa_create_program;
- driver->CreateShader = _mesa_create_shader;
- driver->DeleteProgram2 = _mesa_delete_program2;
- driver->DeleteShader = _mesa_delete_shader;
- driver->DetachShader = _mesa_detach_shader;
- driver->GetActiveAttrib = _mesa_get_active_attrib;
- driver->GetActiveUniform = _mesa_get_active_uniform;
- driver->GetAttachedShaders = _mesa_get_attached_shaders;
- driver->GetAttribLocation = _mesa_get_attrib_location;
- driver->GetHandle = _mesa_get_handle;
- driver->GetProgramiv = _mesa_get_programiv;
- driver->GetProgramInfoLog = _mesa_get_program_info_log;
- driver->GetShaderiv = _mesa_get_shaderiv;
- driver->GetShaderInfoLog = _mesa_get_shader_info_log;
- driver->GetShaderSource = _mesa_get_shader_source;
- driver->GetUniformfv = _mesa_get_uniformfv;
- driver->GetUniformLocation = _mesa_get_uniform_location;
- driver->IsProgram = _mesa_is_program;
- driver->IsShader = _mesa_is_shader;
- driver->LinkProgram = _mesa_link_program;
- driver->ShaderSource = _mesa_shader_source;
- driver->Uniform = _mesa_uniform;
- driver->UniformMatrix = _mesa_uniform_matrix;
- driver->UseProgram = _mesa_use_program;
- driver->ValidateProgram = _mesa_validate_program;
-}
-
-
-/**
* Call the ctx->Driver.* state functions with current values to initialize
* driver state.
* Only the Intel drivers use this so far.
diff --git a/src/mesa/drivers/common/driverfuncs.h b/src/mesa/drivers/common/driverfuncs.h
index 6ed23c4520..4c90ed12f6 100644
--- a/src/mesa/drivers/common/driverfuncs.h
+++ b/src/mesa/drivers/common/driverfuncs.h
@@ -31,10 +31,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver);
extern void
-_mesa_init_glsl_driver_functions(struct dd_function_table *driver);
-
-
-extern void
_mesa_init_driver_state(GLcontext *ctx);