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author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-04-06 04:23:58 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-04-06 04:23:58 +0000 |
commit | a9bcf751030895494fc098f8d0ff56b2496bd993 (patch) | |
tree | d737cac7b38fa8cdc805d44aea838eae67bd7307 /src/mesa/drivers | |
parent | 762c3618f52ef5033844092074c63eee545500fa (diff) |
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
This allows render to depth texture (we don't support floating pt. Z buffers).
Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32.
Software fallback for glCopyTexImage now uses integer temporary image instead
of float, eliminates a lot of float/int conversions.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_tex.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tex.c b/src/mesa/drivers/dri/i915/intel_tex.c index 4bd7f92db0..d2bf9d06c1 100644 --- a/src/mesa/drivers/dri/i915/intel_tex.c +++ b/src/mesa/drivers/dri/i915/intel_tex.c @@ -572,7 +572,7 @@ intelChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: - return &_mesa_texformat_depth_component16; + return &_mesa_texformat_z16; default: fprintf(stderr, "unexpected texture format %s in %s\n", |