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authorBrian Paul <brian.paul@tungstengraphics.com>2006-08-23 23:10:14 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-08-23 23:10:14 +0000
commit4d12a05e6c11ca8d7325503131b2594dfe304164 (patch)
treeddfec24494574b8d9a24fdfdefc5c94b3b105a39 /src/mesa/drivers
parent261a806f9e26347d756bddeae81f4e98325b8e84 (diff)
Added _mesa_lookup_program() and _mesa_lookup_bufferobj() functions to avoid
a lot of casting elsewhere. Use _mesa_lookup_texture() in tdfx driver, use _mesa_lookup_bufferobj() in r300 driver.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c6
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_context.c2
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_texman.c13
3 files changed, 11 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
index a7db8dae63..d3a4bfcd2f 100644
--- a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
+++ b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
@@ -749,13 +749,13 @@ void r300_evict_vbos(GLcontext *ctx, int amount)
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct _mesa_HashTable *hash = ctx->Shared->BufferObjects;
GLuint k = _mesa_HashFirstEntry(hash);
- struct gl_buffer_object *obj;
struct r300_buffer_object *r300_obj;
GLvoid *data;
while (amount > 0 && k) {
- obj = (struct gl_buffer_object *) _mesa_HashLookup(hash, k);
- r300_obj = (struct r300_buffer_object *) obj;
+ struct gl_buffer_object *obj = _mesa_lookup_bufferobj(ctx, k);
+ struct r300_buffer_object *r300_obj
+ = (struct r300_buffer_object *) obj;
if (obj->OnCard && obj->Size) {
obj->Data = _mesa_malloc(obj->Size);
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.c b/src/mesa/drivers/dri/tdfx/tdfx_context.c
index 826a9f71df..8d8a629474 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_context.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_context.c
@@ -602,7 +602,7 @@ tdfxDestroyContext( __DRIcontextPrivate *driContextPriv )
id;
id = _mesa_HashNextEntry(textures, id)) {
struct gl_texture_object *tObj
- = (struct gl_texture_object *) _mesa_HashLookup(textures, id);
+ = _mesa_lookup_texture(fxMesa->glCtx, id);
tdfxTMFreeTexture(fxMesa, tObj);
}
}
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texman.c b/src/mesa/drivers/dri/tdfx/tdfx_texman.c
index 63cae17e4e..6f782f687f 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_texman.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_texman.c
@@ -38,6 +38,7 @@
#include "tdfx_context.h"
#include "tdfx_tex.h"
#include "tdfx_texman.h"
+#include "texobj.h"
#include "hash.h"
@@ -82,8 +83,8 @@ VerifyFreeList(tdfxContextPtr fxMesa, FxU32 tmu)
for (id = _mesa_HashFirstEntry(textures);
id;
id = _mesa_HashNextEntry(textures, id)) {
- struct gl_texture_object *tObj;
- tObj = (struct gl_texture_object *) _mesa_HashLookup(textures, id);
+ struct gl_texture_object *tObj
+ = _mesa_lookup_texture(fxMesa->glCtx, id);
tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
if (ti) {
if (ti->isInTM) {
@@ -122,7 +123,7 @@ dump_texmem(tdfxContextPtr fxMesa)
id;
id = _mesa_HashNextEntry(textures, id)) {
struct gl_texture_object *obj
- = (struct gl_texture_object *) _mesa_HashLookup(textures, id);
+ = _mesa_lookup_texture(fxMesa->glCtx, id);
tdfxTexInfo *info = TDFX_TEXTURE_DATA(obj);
if (info && info->isInTM) {
@@ -404,7 +405,7 @@ FindOldestObject(tdfxContextPtr fxMesa, FxU32 tmu)
id;
id = _mesa_HashNextEntry(textures, id)) {
struct gl_texture_object *obj
- = (struct gl_texture_object *) _mesa_HashLookup(textures, id);
+ = _mesa_lookup_texture(fxMesa->glCtx, id);
tdfxTexInfo *info = TDFX_TEXTURE_DATA(obj);
if (info && info->isInTM &&
@@ -460,7 +461,7 @@ FlushTexMemory(tdfxContextPtr fxMesa)
id;
id = _mesa_HashNextEntry(textures, id)) {
struct gl_texture_object *obj
- = (struct gl_texture_object *) _mesa_HashLookup(textures, id);
+ = _mesa_lookup_texture(fxMesa->glCtx, id);
if (obj->RefCount < 2) {
/* don't flush currently bound textures */
tdfxTMMoveOutTM_NoLock(fxMesa, obj);
@@ -972,7 +973,7 @@ void tdfxTMRestoreTextures_NoLock( tdfxContextPtr fxMesa )
id;
id = _mesa_HashNextEntry(textures, id)) {
struct gl_texture_object *tObj
- = (struct gl_texture_object *) _mesa_HashLookup(textures, id);
+ = _mesa_lookup_texture(fxMesa->glCtx, id);
tdfxTexInfo *ti = TDFX_TEXTURE_DATA( tObj );
if ( ti && ti->isInTM ) {
int i;