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authorPierre Willenbrock <pierre@pirsoft.de>2010-04-27 23:16:48 +0200
committerEric Anholt <eric@anholt.net>2010-04-27 17:12:39 -0700
commit6ef6cdec2ebc91cfbe2b26ad88d702847c750cd0 (patch)
treea2d51e2d53ffa053ea1599c61b5262967f537d60 /src/mesa/drivers
parentda498ef41e88e98e3710d7de5e2488f359196621 (diff)
Don't set srcLevel on GL_TEXTURE_RECTANGLE_ARB targets
Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/common/meta.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 84a2a5fcb3..97d91ac381 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1117,8 +1117,10 @@ blitframebuffer_texture(GLcontext *ctx,
_mesa_BindTexture(target, texObj->Name);
_mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
_mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
+ if (target != GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
+ }
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
@@ -1176,8 +1178,10 @@ blitframebuffer_texture(GLcontext *ctx,
*/
_mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
_mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
+ if (target != GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
+ }
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);