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authorAapo Tahkola <aet@rasterburn.org>2005-10-26 17:55:28 +0000
committerAapo Tahkola <aet@rasterburn.org>2005-10-26 17:55:28 +0000
commitd240b29b95573e37baa627650661a2ced109c68d (patch)
treea3605f5843a3680b225e5fe274613f13003b9d24 /src/mesa/drivers
parent22605caea8af801185b7f4a64e3bb078b8712732 (diff)
Reduce stderr noise and fix some compiler warnings.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.c2
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog.c4
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c71
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c74
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.h2
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.c23
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c202
7 files changed, 33 insertions, 345 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
index 94c7031baa..c2733f3db3 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
@@ -50,6 +50,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_reg.h"
#include "r300_cmdbuf.h"
#include "r300_emit.h"
+#include "r300_state.h"
// Set this to 1 for extremely verbose debugging of command buffers
@@ -246,7 +247,6 @@ static int check_##NM( r300ContextPtr r300, \
#define vpu_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
CHECK( always, atom->cmd_size )
-CHECK( never, 0 )
CHECK( variable, packet0_count(atom->cmd) ? (1 + packet0_count(atom->cmd)) : 0 )
CHECK( vpu, vpu_count(atom->cmd) ? (1 + vpu_count(atom->cmd)*4) : 0 )
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c
index f43b50e34d..4236bdbcca 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog.c
@@ -314,7 +314,7 @@ static pfs_reg_t emit_const4fv(struct r300_fragment_program *rp, GLfloat *cp)
static pfs_reg_t negate(pfs_reg_t r)
{
- r.negate = 1;
+ r.negate = !r.negate;
return r;
}
@@ -911,7 +911,6 @@ static void init_program(struct r300_fragment_program *rp)
struct fragment_program *mp = &rp->mesa_program;
struct fp_instruction *fpi;
GLuint InputsRead = mp->InputsRead;
- GLuint fp_reg = 0;
GLuint temps_used = 0; /* for rp->temps[] */
int i;
@@ -1020,7 +1019,6 @@ static void update_params(struct r300_fragment_program *rp) {
void translate_fragment_shader(struct r300_fragment_program *rp)
{
- int i;
if (!rp->translated) {
init_program(rp);
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 8f74007faa..1599f0f6af 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -70,10 +70,7 @@ extern int future_hw_tcl_on;
static int r300_get_primitive_type(r300ContextPtr rmesa, GLcontext *ctx, int prim)
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint i;
- int type=-1;
+ int type=-1;
switch (prim & PRIM_MODE_MASK) {
case GL_POINTS:
@@ -121,11 +118,8 @@ static int r300_get_num_verts(r300ContextPtr rmesa,
int num_verts,
int prim)
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint i;
- int type=-1, verts_off=0;
- char *name="UNKNOWN";
+ int verts_off=0;
+ char *name="UNKNOWN";
switch (prim & PRIM_MODE_MASK) {
case GL_POINTS:
@@ -184,13 +178,15 @@ static int r300_get_num_verts(r300ContextPtr rmesa,
break;
}
- if(num_verts - verts_off == 0){
- WARN_ONCE("user error: Need more than %d vertices to draw primitive %s !\n", num_verts, name);
- return 0;
- }
+ if (RADEON_DEBUG & DEBUG_VERTS) {
+ if (num_verts - verts_off == 0) {
+ WARN_ONCE("user error: Need more than %d vertices to draw primitive %s !\n", num_verts, name);
+ return 0;
+ }
- if(verts_off > 0){
- WARN_ONCE("user error: %d is not a valid number of vertices for primitive %s !\n", num_verts, name);
+ if (verts_off > 0) {
+ WARN_ONCE("user error: %d is not a valid number of vertices for primitive %s !\n", num_verts, name);
+ }
}
return num_verts - verts_off;
@@ -333,9 +329,6 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
- /* Only do 2d textures */
- struct gl_texture_object *to=ctx->Texture.Unit[0].Current2D;
- r300TexObjPtr t=to->DriverData;
LOCAL_VARS
@@ -470,6 +463,8 @@ static void inline fire_EB(PREFIX unsigned long addr, int vertex_count, int type
exit(1);
#endif
#else
+ (void)magic_2, (void)magic_1, (void)t_addr;
+
addr_a = 0;
check_space(6);
@@ -501,11 +496,7 @@ static void r300_render_vb_primitive(r300ContextPtr rmesa,
int prim)
{
int type, num_verts;
- radeonScreenPtr rsp=rmesa->radeon.radeonScreen;
LOCAL_VARS
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- int i;
type=r300_get_primitive_type(rmesa, ctx, prim);
num_verts=r300_get_num_verts(rmesa, ctx, end-start, prim);
@@ -515,6 +506,7 @@ static void r300_render_vb_primitive(r300ContextPtr rmesa,
if(rmesa->state.Elts){
r300EmitAOS(rmesa, rmesa->state.aos_count, 0);
#if 0
+ int i;
start_index32_packet(num_verts, type);
for(i=0; i < num_verts; i++)
e32(rmesa->state.Elts[start+i]); /* start ? */
@@ -542,11 +534,11 @@ static void r300_render_vb_primitive(r300ContextPtr rmesa,
static GLboolean r300_run_vb_render(GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- int i, j;
- LOCAL_VARS
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ int i;
+ LOCAL_VARS
if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
@@ -782,25 +774,15 @@ void dump_dt(struct dt *dt, int count)
static GLboolean r300_run_render(GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint i;
if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
-
-#if 1
-
#if 0
return r300_run_immediate_render(ctx, stage);
#else
return r300_run_vb_render(ctx, stage);
#endif
-#else
- return GL_TRUE;
-#endif
}
@@ -813,9 +795,8 @@ static GLboolean r300_run_render(GLcontext *ctx,
#define FALLBACK_IF(expr) \
do { \
if (expr) { \
- if (1 || RADEON_DEBUG & DEBUG_FALLBACKS) \
- fprintf(stderr, "%s: fallback:%s\n", \
- __FUNCTION__, #expr); \
+ if (1 || RADEON_DEBUG & DEBUG_FALLBACKS) \
+ WARN_ONCE("fallback:%s\n", #expr); \
/*stage->active = GL_FALSE*/; \
return; \
} \
@@ -823,8 +804,6 @@ do { \
static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
- int i;
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);
@@ -903,11 +882,7 @@ const struct tnl_pipeline_stage _r300_render_stage = {
static GLboolean r300_run_tcl_render(GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint i;
- struct r300_vertex_program *vp;
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
hw_tcl_on=future_hw_tcl_on;
@@ -923,8 +898,6 @@ static GLboolean r300_run_tcl_render(GLcontext *ctx,
static void r300_check_tcl_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
- int i;
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index e0f357d8c4..90304a05fd 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -1015,7 +1015,6 @@ void r300_setup_textures(GLcontext *ctx)
struct r300_tex_obj *t;
r300ContextPtr r300 = R300_CONTEXT(ctx);
int max_texture_unit=-1; /* -1 translates into no setup costs for fields */
- struct gl_texture_unit *texUnit;
GLuint OutputsWritten;
if(hw_tcl_on)
@@ -1433,16 +1432,6 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
void r300SetupVertexShader(r300ContextPtr rmesa)
{
GLcontext* ctx = rmesa->radeon.glCtx;
- struct r300_vertex_shader_fragment unk4={
- length: 4,
- body: { f: {
- /*0.0*/(rand()%100)/10.0,
- /*0.0*/(rand()%100)/10.0,
- /*1.0*/(rand()%100)/10.0,
- /*0.0*/(rand()%100)/10.0
- } }
- };
- LOCAL_VARS
/* Reset state, in case we don't use something */
((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
@@ -1513,7 +1502,6 @@ void r300SetupVertexProgram(r300ContextPtr rmesa)
GLcontext* ctx = rmesa->radeon.glCtx;
int inst_count;
int param_count;
- LOCAL_VARS
struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
@@ -1553,6 +1541,8 @@ void r300SetupVertexProgram(r300ContextPtr rmesa)
#endif
}
+extern void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx );
+
extern int future_hw_tcl_on;
void r300UpdateShaderStates(r300ContextPtr rmesa)
{
@@ -1878,66 +1868,16 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
r300ResetHwState(r300);
}
-/* Checks that r300ResetHwState actually modifies all states.
- Should probably be burried in somewhere else as this file is getting longish. */
-static void verify_r300ResetHwState(r300ContextPtr r300, int stage)
-{
- struct r300_state_atom* atom;
- int i;
- drm_r300_cmd_header_t cmd;
-
- if(stage){ /* mess around with states */
- unsigned long fp1, cb1;
-
- fp1=r300->hw.fp.cmd[R300_FP_CMD_1]; /* some special cases... */
- cb1=r300->hw.cb.cmd[R300_CB_CMD_1];
-
- fprintf(stderr, "verify begin:\n");
-
- foreach(atom, &r300->hw.atomlist) {
- for(i=1; i < (*atom->check)(r300, atom); i++)
- atom->cmd[i]=0xdeadbeef;
- }
- r300->hw.fp.cmd[R300_FP_CMD_1]=fp1;
- r300->hw.cb.cmd[R300_CB_CMD_1]=cb1;
-
- foreach(atom, &r300->hw.atomlist) {
- cmd.u=atom->cmd[0];
- switch(cmd.header.cmd_type){
- case R300_CMD_PACKET0:
- case R300_CMD_VPU:
- case R300_CMD_PACKET3:
- case R300_CMD_END3D:
- case R300_CMD_CP_DELAY:
- case R300_CMD_DMA_DISCARD:
- break;
- default: fprintf(stderr, "unknown cmd_type %d in atom %s\n",
- cmd.header.cmd_type, atom->name);
- }
-
- }
- } else { /* check that they were set */
- foreach(atom, &r300->hw.atomlist) {
- for(i=1; i < (*atom->check)(r300, atom); i++)
- if(atom->cmd[i]==0xdeadbeef)
- fprintf(stderr, "atom %s is untouched\n", atom->name);
- }
- }
-}
-
/**
* Completely recalculates hardware state based on the Mesa state.
*/
void r300ResetHwState(r300ContextPtr r300)
{
GLcontext* ctx = r300->radeon.glCtx;
- int i;
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);
- //verify_r300ResetHwState(r300, 1);
-
/* This is a place to initialize registers which
have bitfields accessed by different functions
and not all bits are used */
@@ -2259,7 +2199,6 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
//END: TODO
- //verify_r300ResetHwState(r300, 0);
r300->hw.all_dirty = GL_TRUE;
}
@@ -2305,10 +2244,11 @@ void r300InitState(r300ContextPtr r300)
static void r300RenderMode( GLcontext *ctx, GLenum mode )
{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- WARN_ONCE("TODO: fallback properly when rendering mode is not GL_RENDER\n"
- "\tThe way things are now neither selection nor feedback modes work\n")
-// FALLBACK( rmesa, R300_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ (void)rmesa;
+ WARN_ONCE("TODO: fallback properly when rendering mode is not GL_RENDER\n"
+ "\tThe way things are now neither selection nor feedback modes work\n")
+// FALLBACK( rmesa, R300_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
}
/**
diff --git a/src/mesa/drivers/dri/r300/r300_state.h b/src/mesa/drivers/dri/r300/r300_state.h
index 3e15794371..ee54e4b3ef 100644
--- a/src/mesa/drivers/dri/r300/r300_state.h
+++ b/src/mesa/drivers/dri/r300/r300_state.h
@@ -70,4 +70,6 @@ extern void r300_setup_textures(GLcontext *ctx);
extern void r300_setup_rs_unit(GLcontext *ctx);
extern void r300UpdateShaderStates(r300ContextPtr rmesa);
+extern void r300_print_state_atom(r300ContextPtr r300, struct r300_state_atom *state);
+
#endif /* __R300_STATE_H__ */
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c
index 73d16270e3..62f3dcfeef 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.c
+++ b/src/mesa/drivers/dri/r300/r300_tex.c
@@ -928,7 +928,6 @@ static void r300TexEnv(GLcontext * ctx, GLenum target,
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
if (RADEON_DEBUG & DEBUG_STATE) {
fprintf(stderr, "%s( %s )\n",
@@ -1084,27 +1083,6 @@ static void r300DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
_mesa_delete_texture_object(ctx, texObj);
}
-/* Need:
- * - Same GEN_MODE for all active bits
- * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
- * - STRQ presumably all supported (matrix means incoming R values
- * can end up in STQ, this has implications for vertex support,
- * presumably ok if maos is used, though?)
- *
- * Basically impossible to do this on the fly - just collect some
- * basic info & do the checks from ValidateState().
- */
-static void r300TexGen(GLcontext * ctx,
- GLenum coord, GLenum pname, const GLfloat * params)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- GLuint unit = ctx->Texture.CurrentUnit;
-#if 0 /* Disable this for now - looks like we will be recalculating everything
- anyway */
- rmesa->recheck_texgen[unit] = GL_TRUE;
-#endif
-}
-
/**
* Allocate a new texture object.
* Called via ctx->Driver.NewTextureObject.
@@ -1156,7 +1134,6 @@ void r300InitTextureFuncs(struct dd_function_table *functions)
functions->TexEnv = r300TexEnv;
functions->TexParameter = r300TexParameter;
- functions->TexGen = r300TexGen;
functions->CompressedTexImage2D = r300CompressedTexImage2D;
functions->CompressedTexSubImage2D = r300CompressedTexSubImage2D;
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index 359a0b1b8a..ec1adfebc9 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -863,208 +863,6 @@ static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit)
R200_CLAMP_Q_MASK | \
R200_VOLUME_FILTER_MASK)
-static void import_tex_obj_state(r300ContextPtr rmesa,
- int unit, r300TexObjPtr texobj)
-{
-#if 0 /* needs fixing.. or should be done elsewhere */
- GLuint *cmd = R300_DB_STATE(tex[unit]);
-
- cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
- cmd[TEX_PP_TXFILTER] |= texobj->filter & TEXOBJ_TXFILTER_MASK;
- cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
- cmd[TEX_PP_TXFORMAT] |= texobj->format & TEXOBJ_TXFORMAT_MASK;
- cmd[TEX_PP_TXFORMAT_X] &= ~TEXOBJ_TXFORMAT_X_MASK;
- cmd[TEX_PP_TXFORMAT_X] |=
- texobj->format_x & TEXOBJ_TXFORMAT_X_MASK;
- cmd[TEX_PP_TXSIZE] = texobj->size; /* NPOT only! */
- cmd[TEX_PP_TXPITCH] = texobj->pitch; /* NPOT only! */
- cmd[TEX_PP_TXOFFSET] = texobj->pp_txoffset;
- cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
- R200_DB_STATECHANGE(rmesa, &rmesa->hw.tex[unit]);
-
- if (texobj->base.tObj->Target == GL_TEXTURE_CUBE_MAP) {
- GLuint *cube_cmd = R200_DB_STATE(cube[unit]);
- GLuint bytesPerFace = texobj->base.totalSize / 6;
- ASSERT(texobj->totalSize % 6 == 0);
- cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
- cube_cmd[CUBE_PP_CUBIC_OFFSET_F1] =
- texobj->pp_txoffset + 1 * bytesPerFace;
- cube_cmd[CUBE_PP_CUBIC_OFFSET_F2] =
- texobj->pp_txoffset + 2 * bytesPerFace;
- cube_cmd[CUBE_PP_CUBIC_OFFSET_F3] =
- texobj->pp_txoffset + 3 * bytesPerFace;
- cube_cmd[CUBE_PP_CUBIC_OFFSET_F4] =
- texobj->pp_txoffset + 4 * bytesPerFace;
- cube_cmd[CUBE_PP_CUBIC_OFFSET_F5] =
- texobj->pp_txoffset + 5 * bytesPerFace;
- R200_DB_STATECHANGE(rmesa, &rmesa->hw.cube[unit]);
- }
-
- texobj->dirty_state &= ~(1 << unit);
-#endif
-}
-
-static void set_texgen_matrix(r300ContextPtr rmesa,
- GLuint unit,
- const GLfloat * s_plane,
- const GLfloat * t_plane, const GLfloat * r_plane)
-{
- static const GLfloat scale_identity[4] = { 1, 1, 1, 1 };
-
- if (!TEST_EQ_4V(s_plane, scale_identity) ||
- !TEST_EQ_4V(t_plane, scale_identity) ||
- !TEST_EQ_4V(r_plane, scale_identity)) {
- rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE << unit;
- rmesa->TexGenMatrix[unit].m[0] = s_plane[0];
- rmesa->TexGenMatrix[unit].m[4] = s_plane[1];
- rmesa->TexGenMatrix[unit].m[8] = s_plane[2];
- rmesa->TexGenMatrix[unit].m[12] = s_plane[3];
-
- rmesa->TexGenMatrix[unit].m[1] = t_plane[0];
- rmesa->TexGenMatrix[unit].m[5] = t_plane[1];
- rmesa->TexGenMatrix[unit].m[9] = t_plane[2];
- rmesa->TexGenMatrix[unit].m[13] = t_plane[3];
-
- /* NOTE: r_plane goes in the 4th row, not 3rd! */
- rmesa->TexGenMatrix[unit].m[3] = r_plane[0];
- rmesa->TexGenMatrix[unit].m[7] = r_plane[1];
- rmesa->TexGenMatrix[unit].m[11] = r_plane[2];
- rmesa->TexGenMatrix[unit].m[15] = r_plane[3];
-
- //rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
- }
-}
-
-/* Need this special matrix to get correct reflection map coords */
-static void set_texgen_reflection_matrix(r300ContextPtr rmesa, GLuint unit)
-{
- static const GLfloat m[16] = {
- -1, 0, 0, 0,
- 0, -1, 0, 0,
- 0, 0, 0, -1,
- 0, 0, -1, 0
- };
- _math_matrix_loadf(&(rmesa->TexGenMatrix[unit]), m);
- _math_matrix_analyse(&(rmesa->TexGenMatrix[unit]));
- rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE << unit;
-}
-
-/* Need this special matrix to get correct normal map coords */
-static void set_texgen_normal_map_matrix(r300ContextPtr rmesa, GLuint unit)
-{
- static const GLfloat m[16] = {
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 0, 1,
- 0, 0, 1, 0
- };
- _math_matrix_loadf(&(rmesa->TexGenMatrix[unit]), m);
- _math_matrix_analyse(&(rmesa->TexGenMatrix[unit]));
- rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE << unit;
-}
-
-/* Ignoring the Q texcoord for now.
- *
- * Returns GL_FALSE if fallback required.
- */
-static GLboolean r300_validate_texgen(GLcontext * ctx, GLuint unit)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLuint inputshift = R200_TEXGEN_0_INPUT_SHIFT + unit * 4;
- GLuint tmp = rmesa->TexGenEnabled;
-
- rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
- rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE << unit);
- rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE << unit);
- rmesa->TexGenInputs &= ~(R200_TEXGEN_INPUT_MASK << inputshift);
- rmesa->TexGenNeedNormals[unit] = 0;
-
- if (0)
- fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
-
- if ((texUnit->TexGenEnabled & (S_BIT | T_BIT | R_BIT)) == 0) {
- /* Disabled, no fallback:
- */
- rmesa->TexGenInputs |=
- (R200_TEXGEN_INPUT_TEXCOORD_0 + unit) << inputshift;
- return GL_TRUE;
- } else if (texUnit->TexGenEnabled & Q_BIT) {
- /* Very easy to do this, in fact would remove a fallback case
- * elsewhere, but I haven't done it yet... Fallback:
- */
- /*fprintf(stderr, "fallback Q_BIT\n"); */
- return GL_FALSE;
- } else if (texUnit->TexGenEnabled == (S_BIT | T_BIT) &&
- texUnit->GenModeS == texUnit->GenModeT) {
- /* OK */
- rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
- /* continue */
- } else if (texUnit->TexGenEnabled == (S_BIT | T_BIT | R_BIT) &&
- texUnit->GenModeS == texUnit->GenModeT &&
- texUnit->GenModeT == texUnit->GenModeR) {
- /* OK */
- rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
- /* continue */
- } else {
- /* Mixed modes, fallback:
- */
- /* fprintf(stderr, "fallback mixed texgen\n"); */
- return GL_FALSE;
- }
-
- rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
-
- switch (texUnit->GenModeS) {
- case GL_OBJECT_LINEAR:
- rmesa->TexGenInputs |= R200_TEXGEN_INPUT_OBJ << inputshift;
- set_texgen_matrix(rmesa, unit,
- texUnit->ObjectPlaneS,
- texUnit->ObjectPlaneT, texUnit->ObjectPlaneR);
- break;
-
- case GL_EYE_LINEAR:
- rmesa->TexGenInputs |= R200_TEXGEN_INPUT_EYE << inputshift;
- set_texgen_matrix(rmesa, unit,
- texUnit->EyePlaneS,
- texUnit->EyePlaneT, texUnit->EyePlaneR);
- break;
-
- case GL_REFLECTION_MAP_NV:
- rmesa->TexGenNeedNormals[unit] = GL_TRUE;
- rmesa->TexGenInputs |=
- R200_TEXGEN_INPUT_EYE_REFLECT << inputshift;
- set_texgen_reflection_matrix(rmesa, unit);
- break;
-
- case GL_NORMAL_MAP_NV:
- rmesa->TexGenNeedNormals[unit] = GL_TRUE;
- rmesa->TexGenInputs |=
- R200_TEXGEN_INPUT_EYE_NORMAL << inputshift;
- set_texgen_normal_map_matrix(rmesa, unit);
- break;
-
- case GL_SPHERE_MAP:
- rmesa->TexGenNeedNormals[unit] = GL_TRUE;
- rmesa->TexGenInputs |= R200_TEXGEN_INPUT_SPHERE << inputshift;
- break;
-
- default:
- /* Unsupported mode, fallback:
- */
- /* fprintf(stderr, "fallback unsupported texgen\n"); */
- return GL_FALSE;
- }
-
- rmesa->TexGenCompSel |= R200_OUTPUT_TEX_0 << unit;
-
- if (tmp != rmesa->TexGenEnabled) {
- //rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
- }
-
- return GL_TRUE;
-}
-
static void disable_tex(GLcontext * ctx, int unit)
{
#if 0 /* This needs to be redone.. or done elsewhere */