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authorMichel Dänzer <michel@tungstengraphics.com>2007-11-30 20:48:03 +0100
committerBen Skeggs <skeggsb@gmail.com>2007-12-09 12:05:25 +1100
commit274603c5c9553a13c44c6e3d48ac73c280cd3b64 (patch)
treefc07548b9a4ed54a1fde91e55fcd409513ff6afd /src/mesa/drivers
parent6f44a21348cb70601fc138150bb603fa527d6b63 (diff)
Hide texture layout details from the state tracker.
pipe->get_tex_surface() has to be used for access to texture image data.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/intel_winsys/intel_screen.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/intel_winsys/intel_screen.c b/src/mesa/drivers/dri/intel_winsys/intel_screen.c
index 01460e5be3..1b520f7135 100644
--- a/src/mesa/drivers/dri/intel_winsys/intel_screen.c
+++ b/src/mesa/drivers/dri/intel_winsys/intel_screen.c
@@ -328,8 +328,8 @@ intelSetTexOffset(__DRIcontext *pDRICtx, int texname,
if (!stObj)
return;
- if (stObj->mt)
- st_miptree_release(intel->st->pipe, &stObj->mt);
+ if (stObj->pt)
+ st->pipe->texture_release(intel->st->pipe, &stObj->pt);
stObj->imageOverride = GL_TRUE;
stObj->depthOverride = depth;