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authorZack Rusin <zackr@vmware.com>2010-03-15 15:24:38 -0400
committerZack Rusin <zackr@vmware.com>2010-03-15 15:24:38 -0400
commit275c4bd3643d773210780cb8d578ca84f2604684 (patch)
tree8266edc39d4253ac0f2a0ecd41f560f3d815bb5c /src/mesa/es/state_tracker/st_cb_drawtex.c
parentc5c5cd7132e18f4aad8e73d8ee879f8823c4c1e7 (diff)
parentd0b35352ed27b1e66785c45ee95a352ed06b47ce (diff)
Merge remote branch 'origin/master' into gallium_draw_llvm
Diffstat (limited to 'src/mesa/es/state_tracker/st_cb_drawtex.c')
-rw-r--r--src/mesa/es/state_tracker/st_cb_drawtex.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/mesa/es/state_tracker/st_cb_drawtex.c b/src/mesa/es/state_tracker/st_cb_drawtex.c
index 0a5cba9d92..f75f4861a2 100644
--- a/src/mesa/es/state_tracker/st_cb_drawtex.c
+++ b/src/mesa/es/state_tracker/st_cb_drawtex.c
@@ -120,8 +120,11 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
GLboolean emitColor;
uint semantic_names[2 + MAX_TEXTURE_UNITS];
uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
+ struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS];
GLbitfield inputs = VERT_BIT_POS;
+ st_validate_state(st);
+
/* determine if we need vertex color */
if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0)
emitColor = GL_TRUE;
@@ -232,6 +235,7 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
cso_save_viewport(cso);
cso_save_vertex_shader(cso);
+ cso_save_vertex_elements(cso);
{
void *vs = lookup_shader(pipe, numAttribs,
@@ -239,6 +243,14 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
cso_set_vertex_shader_handle(cso, vs);
}
+ for (i = 0; i < numAttribs; i++) {
+ velements[i].src_offset = i * 4 * sizeof(float);
+ velements[i].instance_divisor = 0;
+ velements[i].vertex_buffer_index = 0;
+ velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
+ cso_set_vertex_elements(cso, numAttribs, velements);
+
/* viewport state: viewport matching window dims */
{
const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
@@ -270,6 +282,7 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
/* restore state */
cso_restore_viewport(cso);
cso_restore_vertex_shader(cso);
+ cso_restore_vertex_elements(cso);
}