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authorChia-I Wu <olv@lunarg.com>2010-03-11 18:13:18 +0800
committerChia-I Wu <olv@lunarg.com>2010-03-11 23:31:18 +0800
commit021cdd698bb57ae9b12b84582302a8d7f656db0c (patch)
treeaa419152a6b3ae37e300d7e7ecf311c2622bba21 /src/mesa/es
parent9f5de23d0a73454b00236743d24326ec7b0d96f9 (diff)
mesa/es: Validate the state in st_DrawTex.
Without the validation, the function might draw with outdated textures.
Diffstat (limited to 'src/mesa/es')
-rw-r--r--src/mesa/es/state_tracker/st_cb_drawtex.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/es/state_tracker/st_cb_drawtex.c b/src/mesa/es/state_tracker/st_cb_drawtex.c
index e4b8954991..f75f4861a2 100644
--- a/src/mesa/es/state_tracker/st_cb_drawtex.c
+++ b/src/mesa/es/state_tracker/st_cb_drawtex.c
@@ -123,6 +123,8 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS];
GLbitfield inputs = VERT_BIT_POS;
+ st_validate_state(st);
+
/* determine if we need vertex color */
if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0)
emitColor = GL_TRUE;