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authorBrian Paul <brianp@vmware.com>2009-05-22 14:57:51 -0600
committerBrian Paul <brianp@vmware.com>2009-05-22 14:57:51 -0600
commit2ead49f98bcc18ab0ebc7942de78e280ec56d77a (patch)
tree40096f3c6146820ba79eab63006d098c4f6b9c0a /src/mesa/gl.pc.in
parent8e3f6c0f96eb22198ec436990acc85d44aca7d8e (diff)
mesa: reduce gl_array_object::VertexAttrib[] array from 32 to 16 elements
This array was mistakenly dimensioned with VERT_ATTRIB_MAX (32) but it should really be MAX_VERTEX_GENERIC_ATTRIBS (16). The generic vertex attributes are in addition to the conventional arrays (except in NV vertex program mode- they alias/overlay in that case) so the total of all conventional attributes plus generic attributes should total 32 (not 48).
Diffstat (limited to 'src/mesa/gl.pc.in')
0 files changed, 0 insertions, 0 deletions