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author | Brian Paul <brianp@vmware.com> | 2009-03-17 10:28:32 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-03-17 10:28:32 -0600 |
commit | c334ce273e946733928339b1c7f9a02ccdef1b4b (patch) | |
tree | bcd4db01fc727f99e38f2159169cf8b1bf419da6 /src/mesa/gl.pc.in | |
parent | 1eee1bac1f6d911e6124daafc9b9291666d91cef (diff) |
swrast: use better _swrast_compute_lambda() function
The MAX-based function can produce values that are non-monotonic for a span
which causes glitches in texture filtering. The sqrt-based one avoids that.
This is perhaps slightly slower than before, but the difference
probably isn't noticable given we're doing software mipmap filtering.
Issue reported by Nir Radian <nirr@horizonsemi.com>
Diffstat (limited to 'src/mesa/gl.pc.in')
0 files changed, 0 insertions, 0 deletions