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authorRoland Scheidegger <sroland@vmware.com>2009-08-04 00:21:07 +0200
committerRoland Scheidegger <sroland@vmware.com>2009-08-04 00:21:07 +0200
commit50c736589ee0edbedf9ac434e883483b82b3030a (patch)
treee8cbb9bfcc636c155461307fd8e2d99ce44053c4 /src/mesa/glapi/ARB_framebuffer_object.xml
parent4221e81b2489c4c91092ef49bba181a1bed216c8 (diff)
radeon: more fixes for compressed textures
- fix not respecting required hardware stride with compressedTexImage - this fixes #22615. - make sure correct stride is used in various places - fix stored miptree never matching with a TexImage call with compressed texture - don't always store data with compressedtexsubimage at offset 0, and actually use the supplied pixel data... (untested) - make sure rows for compressed texture handling are rounded up not down Note that trying to access stored compressed textures in hardware miptrees from core mesa (get_compressed_teximage, swrast fallbacks) can't work correctly, since RowStride isn't really set to anything useful, plus some places (at least get_compressed_teximage) assume this data has native stride and no padding.
Diffstat (limited to 'src/mesa/glapi/ARB_framebuffer_object.xml')
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