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authorBrian <brian@yutani.localnet.net>2007-04-19 11:21:14 -0600
committerBrian <brian@yutani.localnet.net>2007-04-19 11:21:14 -0600
commit8e6207396c6314d07614c80670f4e3196e3a8551 (patch)
tree75d8a493bd14e2bc1569f28ac72af27d705415e9 /src/mesa/glapi/dispatch.h
parent5ca8d4ccf24af1c174ff791f15cf9f19defd9b7e (diff)
Don't allow deferredTexture if using occlusion query and a frag shader.
Occlusion query might depend on the shader killing/discarding fragments. Helps fix depth peeling technique. Also, minor tweaks in interpolate_wpos().
Diffstat (limited to 'src/mesa/glapi/dispatch.h')
0 files changed, 0 insertions, 0 deletions