diff options
author | Roland Scheidegger <sroland@tungstengraphics.com> | 2007-02-05 21:29:25 +0100 |
---|---|---|
committer | Roland Scheidegger <sroland@tungstengraphics.com> | 2007-02-05 21:29:25 +0100 |
commit | 17c13b406f4f8a3e7cf755749aa65448f79f6a84 (patch) | |
tree | ac8f8c0af0cf369f1a38ad68dd4d6d0713435db8 /src/mesa/glapi/glX_proto_common.py | |
parent | 5b8a50572d3de2b9801be904c7403fc79061d090 (diff) |
fix issues when using mixed-mode pos-invariant vp and ff tnl (bug #9856)
ARB_vp requires vertex transformation to be invariant to fixed function tnl
if the position_invariant option is used. So the same function needs to be
used, otherwise z-fighting artifacts may happen with applications which rely
on the results being really the same due to precision issues when dealing with
floating point values (may not be a problem when using a non-optimizing
compiler strictly following IEEE rules).
Diffstat (limited to 'src/mesa/glapi/glX_proto_common.py')
0 files changed, 0 insertions, 0 deletions