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author | Brian Paul <brianp@vmware.com> | 2009-08-12 12:27:35 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-08-12 12:35:12 -0600 |
commit | fd5eda1423dff38ea1af589f7abd47b002a4f5ed (patch) | |
tree | df33b8e1cecbb568c061b7eb16186e3ff3757896 /src/mesa/glapi/glX_server_table.py | |
parent | 2708ddfb06a36d8568e2aa130bf1f7d551fcd309 (diff) |
glsl: move predefined shader input/output info/code to slang_builtin.c
This is a more logical place for this code.
Also add some functions for querying vertex shader input names, types, etc.
Diffstat (limited to 'src/mesa/glapi/glX_server_table.py')
0 files changed, 0 insertions, 0 deletions