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author | Felix Kuehling <fxkuehl@gmx.de> | 2005-02-04 00:25:41 +0000 |
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committer | Felix Kuehling <fxkuehl@gmx.de> | 2005-02-04 00:25:41 +0000 |
commit | 19064f818a4a5124fe52de1cee79e84372da172b (patch) | |
tree | 236a9ea38cff42cfa19eccd1c1e2c1f1effe8f30 /src/mesa/glapi/gl_API.xml | |
parent | cbff5db516f58304fbc24ae2c4653f426ef68947 (diff) |
Added an option texture_heaps that allows selecting which texture heaps
will be used. Implemented this option in the Savage driver. On my
ProSavageDDR uploads to AGP memory are about 1.5 times as fast as
uploads to card memory. On non-IGP hardware the difference may be even
bigger. Now mplayer -gl is getting really usable.
Diffstat (limited to 'src/mesa/glapi/gl_API.xml')
0 files changed, 0 insertions, 0 deletions