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authorIan Romanick <idr@us.ibm.com>2005-01-07 02:39:09 +0000
committerIan Romanick <idr@us.ibm.com>2005-01-07 02:39:09 +0000
commit5f1f229f8da255ca9b390da1757ad781978cf619 (patch)
tree14a550730dc7a2ceb74ef84183b518460d2e1b68 /src/mesa/glapi/gl_API.xml
parent3385d7cec3308129f6f1fc5990023417e4e4be47 (diff)
Pixel oriented render functions are now generated by the
glX_proto_send.py script. This eliminates ~600 lines of non-generated code. With proper compiler optimization settings, it also decreases the size of libGL.so by about 3KB.
Diffstat (limited to 'src/mesa/glapi/gl_API.xml')
-rw-r--r--src/mesa/glapi/gl_API.xml92
1 files changed, 62 insertions, 30 deletions
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml
index d87813600c..b594ca3763 100644
--- a/src/mesa/glapi/gl_API.xml
+++ b/src/mesa/glapi/gl_API.xml
@@ -24,6 +24,20 @@
counter CDATA #IMPLIED
count_scale CDATA #IMPLIED
output CDATA #IMPLIED
+ img_width CDATA #IMPLIED
+ img_height CDATA #IMPLIED
+ img_depth CDATA #IMPLIED
+ img_extent CDATA #IMPLIED
+ img_xoff CDATA #IMPLIED
+ img_yoff CDATA #IMPLIED
+ img_zoff CDATA #IMPLIED
+ img_woff CDATA #IMPLIED
+ img_format CDATA #IMPLIED
+ img_type CDATA #IMPLIED
+ img_target CDATA #IMPLIED
+ img_send_null CDATA #IMPLIED
+ img_null_flag CDATA #IMPLIED
+ img_pad_dimensions CDATA #IMPLIED
variable_param CDATA #IMPLIED>
<!ATTLIST return type CDATA #REQUIRED>
<!ATTLIST glx rop CDATA #IMPLIED
@@ -58,6 +72,24 @@ param:
single enum parameter. Most of the gl*Parameter[if]v functions use
this. Additionally, the enums that can be passed should be properly
annotated.
+ img_width / img_height / img_depth / img_extent - name of parameters
+ (or hardcoded integer) used for the dimensions of pixel data.
+ img_xoff / img_yoff / img_zoff / img_woff - name of parameters used
+ for x, y, z, and w offsets of pixel data.
+ img_format - name of parameter used as the pixel data format.
+ img_type - name of parameter used as the pixel data type.
+ img_target - name of parameter used as a texture target. Non-texture
+ pixel data should hardcode 0.
+ img_send_null - boolean flag to determine if blank pixel data should
+ be sent when a NULL pointer is passed. This is only used by
+ TexImage1D and TexImage2D.
+ img_null_flag - boolean flag to determine if an extra flag is used to
+ determine if a NULL pixel pointer was passed. This is used by
+ TexSubImage1D, TexSubImage2D, TexImage3D and others.
+ img_pad_dimensions - boolean flag to determine if dimension data and
+ offset data should be padded to the next even number of dimensions.
+ For example, this will insert an empty "height" field after the
+ "width" field in the protocol for TexImage1D.
glx:
rop - Opcode value for "render" commands
@@ -73,8 +105,8 @@ glx:
return value data (e.g., glGetLightfv). Other single commands take
reply data only as an array (e.g., glGetClipPlane).
handcode - some functions are just too complicated to generate
- (e.g., glTexImage2D) or operate only on client-side data (e.g.,
- glVertexPointer) and must be handcoded.
+ (e.g., glSeperableFilter2D) or operate only on client-side data
+ (e.g., glVertexPointer) and must be handcoded.
ignore - some functions have an entry in the dispatch table, but aren't
suitable for protocol implementation (e.g., glLockArraysEXT). This
also applies to functions that don't have any GLX protocol specified
@@ -775,8 +807,8 @@ glx:
<param name="yorig" type="GLfloat"/>
<param name="xmove" type="GLfloat"/>
<param name="ymove" type="GLfloat"/>
- <param name="bitmap" type="const GLubyte *"/>
- <glx rop="5" handcode="true"/>
+ <param name="bitmap" type="const GLubyte *" img_width="width" img_height="height" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
+ <glx rop="5" large="true"/>
</function>
<function name="Color3b" offset="9" vectorequiv="Color3bv">
@@ -1706,8 +1738,8 @@ glx:
</function>
<function name="PolygonStipple" offset="175">
- <param name="mask" type="const GLubyte *"/>
- <glx rop="102" handcode="true"/>
+ <param name="mask" type="const GLubyte *" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
+ <glx rop="102"/>
</function>
<function name="Scissor" offset="176">
@@ -1759,8 +1791,8 @@ glx:
<param name="border" type="GLint"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- <glx rop="109" handcode="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
+ <glx rop="109" large="true"/>
</function>
<function name="TexImage2D" offset="183">
@@ -1772,8 +1804,8 @@ glx:
<param name="border" type="GLint"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- <glx rop="110" handcode="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
+ <glx rop="110" large="true"/>
</function>
<function name="TexEnvf" offset="184">
@@ -2249,8 +2281,8 @@ glx:
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- <glx rop="173" handcode="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="0" img_pad_dimensions="false"/>
+ <glx rop="173" large="true"/>
</function>
<function name="GetBooleanv" offset="258">
@@ -2826,8 +2858,8 @@ glx:
<param name="width" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- <glx rop="4099" handcode="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_xoff="xoffset" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
+ <glx rop="4099" large="true"/>
</function>
<function name="TexSubImage2D" offset="333">
@@ -2839,8 +2871,8 @@ glx:
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- <glx rop="4100" handcode="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_xoff="xoffset" img_yoff="yoffset" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
+ <glx rop="4100" large="true"/>
</function>
<function name="AreTexturesResident" offset="322">
@@ -3035,8 +3067,8 @@ glx:
<param name="width" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="table" type="const GLvoid *"/>
- <glx rop="2053" handcode="true"/>
+ <param name="table" type="const GLvoid *" img_width="width" img_pad_dimensions="false" img_format="format" img_type="type" img_target="target"/>
+ <glx rop="2053" large="true"/>
</function>
<function name="ColorTableParameterfv" offset="340">
@@ -3090,8 +3122,8 @@ glx:
<param name="count" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="data" type="const GLvoid *"/>
- <glx rop="195" handcode="true"/>
+ <param name="data" type="const GLvoid *" img_width="count" img_pad_dimensions="false" img_format="format" img_type="type" img_target="target"/>
+ <glx rop="195" large="true"/>
</function>
<function name="CopyColorSubTable" offset="347">
@@ -3109,8 +3141,8 @@ glx:
<param name="width" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="image" type="const GLvoid *"/>
- <glx rop="4101" handcode="true"/>
+ <param name="image" type="const GLvoid *" img_width="width" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="4101" large="true"/>
</function>
<function name="ConvolutionFilter2D" offset="349">
@@ -3120,8 +3152,8 @@ glx:
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="image" type="const GLvoid *"/>
- <glx rop="4102" handcode="true"/>
+ <param name="image" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="4102" large="true"/>
</function>
<function name="ConvolutionParameterf" offset="350">
@@ -3296,8 +3328,8 @@ glx:
<param name="border" type="GLint"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- <glx rop="4114" handcode="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
+ <glx rop="4114" large="true"/>
</function>
<function name="TexSubImage3D" offset="372">
@@ -3311,8 +3343,8 @@ glx:
<param name="depth" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- <glx rop="4115" handcode="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
+ <glx rop="4115" large="true"/>
</function>
<function name="CopyTexSubImage3D" offset="373">
@@ -6545,7 +6577,7 @@ glx:
<param name="border" type="GLint"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_extent="size4d" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
<glx rop="2057" ignore="true"/>
</function>
@@ -6562,7 +6594,7 @@ glx:
<param name="size4d" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_extent="size4d" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_woff="woffset" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
<glx rop="2058" ignore="true"/>
</function>
</category>