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authorMichal Krol <mjkrol@gmail.org>2004-10-28 11:14:02 +0000
committerMichal Krol <mjkrol@gmail.org>2004-10-28 11:14:02 +0000
commitaf7a8076509600f644497629a36ef6f34284a165 (patch)
tree0bfbf4b65a0258ad81c116b40dd6d79aaf35ba4f /src/mesa/glapi/glprocs.h
parentcc182213c81a4bfa094ac4cb06b65fa2b074b1e9 (diff)
renumber ARB_shader_objects and ARB_vertex_shader offsets
to get BlendEquation have offset 710 fix param name lack with GetInfoLogARB
Diffstat (limited to 'src/mesa/glapi/glprocs.h')
-rw-r--r--src/mesa/glapi/glprocs.h88
1 files changed, 44 insertions, 44 deletions
diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h
index 86425a13e5..4fdf2f0428 100644
--- a/src/mesa/glapi/glprocs.h
+++ b/src/mesa/glapi/glprocs.h
@@ -756,6 +756,7 @@ static const char gl_string_table[] =
"glGetQueryObjectuivARB\0"
"glMultiModeDrawArraysIBM\0"
"glMultiModeDrawElementsIBM\0"
+ "glBlendEquationSeparateEXT\0"
"glDeleteObjectARB\0"
"glGetHandleARB\0"
"glDetachObjectARB\0"
@@ -798,7 +799,6 @@ static const char gl_string_table[] =
"glBindAttribLocationARB\0"
"glGetActiveAttribARB\0"
"glGetAttribLocationARB\0"
- "glBlendEquationSeparateEXT\0"
"glActiveTexture\0"
"glClientActiveTexture\0"
"glMultiTexCoord1d\0"
@@ -1719,49 +1719,49 @@ static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET( 12362, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ),
NAME_FUNC_OFFSET( 12385, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ),
NAME_FUNC_OFFSET( 12410, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ),
- NAME_FUNC_OFFSET( 12437, glDeleteObjectARB, _gloffset_DeleteObjectARB ),
- NAME_FUNC_OFFSET( 12455, glGetHandleARB, _gloffset_GetHandleARB ),
- NAME_FUNC_OFFSET( 12470, glDetachObjectARB, _gloffset_DetachObjectARB ),
- NAME_FUNC_OFFSET( 12488, glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB ),
- NAME_FUNC_OFFSET( 12512, glShaderSourceARB, _gloffset_ShaderSourceARB ),
- NAME_FUNC_OFFSET( 12530, glCompileShaderARB, _gloffset_CompileShaderARB ),
- NAME_FUNC_OFFSET( 12549, glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB ),
- NAME_FUNC_OFFSET( 12574, glAttachObjectARB, _gloffset_AttachObjectARB ),
- NAME_FUNC_OFFSET( 12592, glLinkProgramARB, _gloffset_LinkProgramARB ),
- NAME_FUNC_OFFSET( 12609, glUseProgramObjectARB, _gloffset_UseProgramObjectARB ),
- NAME_FUNC_OFFSET( 12631, glValidateProgramARB, _gloffset_ValidateProgramARB ),
- NAME_FUNC_OFFSET( 12652, glUniform1fARB, _gloffset_Uniform1fARB ),
- NAME_FUNC_OFFSET( 12667, glUniform2fARB, _gloffset_Uniform2fARB ),
- NAME_FUNC_OFFSET( 12682, glUniform3fARB, _gloffset_Uniform3fARB ),
- NAME_FUNC_OFFSET( 12697, glUniform4fARB, _gloffset_Uniform4fARB ),
- NAME_FUNC_OFFSET( 12712, glUniform1iARB, _gloffset_Uniform1iARB ),
- NAME_FUNC_OFFSET( 12727, glUniform2iARB, _gloffset_Uniform2iARB ),
- NAME_FUNC_OFFSET( 12742, glUniform3iARB, _gloffset_Uniform3iARB ),
- NAME_FUNC_OFFSET( 12757, glUniform4iARB, _gloffset_Uniform4iARB ),
- NAME_FUNC_OFFSET( 12772, glUniform1fvARB, _gloffset_Uniform1fvARB ),
- NAME_FUNC_OFFSET( 12788, glUniform2fvARB, _gloffset_Uniform2fvARB ),
- NAME_FUNC_OFFSET( 12804, glUniform3fvARB, _gloffset_Uniform3fvARB ),
- NAME_FUNC_OFFSET( 12820, glUniform4fvARB, _gloffset_Uniform4fvARB ),
- NAME_FUNC_OFFSET( 12836, glUniform1ivARB, _gloffset_Uniform1ivARB ),
- NAME_FUNC_OFFSET( 12852, glUniform2ivARB, _gloffset_Uniform2ivARB ),
- NAME_FUNC_OFFSET( 12868, glUniform3ivARB, _gloffset_Uniform3ivARB ),
- NAME_FUNC_OFFSET( 12884, glUniform4ivARB, _gloffset_Uniform4ivARB ),
- NAME_FUNC_OFFSET( 12900, glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB ),
- NAME_FUNC_OFFSET( 12922, glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB ),
- NAME_FUNC_OFFSET( 12944, glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB ),
- NAME_FUNC_OFFSET( 12966, glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB ),
- NAME_FUNC_OFFSET( 12992, glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB ),
- NAME_FUNC_OFFSET( 13018, glGetInfoLogARB, _gloffset_GetInfoLogARB ),
- NAME_FUNC_OFFSET( 13034, glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB ),
- NAME_FUNC_OFFSET( 13058, glGetUniformLocationARB, _gloffset_GetUniformLocationARB ),
- NAME_FUNC_OFFSET( 13082, glGetActiveUniformARB, _gloffset_GetActiveUniformARB ),
- NAME_FUNC_OFFSET( 13104, glGetUniformfvARB, _gloffset_GetUniformfvARB ),
- NAME_FUNC_OFFSET( 13122, glGetUniformivARB, _gloffset_GetUniformivARB ),
- NAME_FUNC_OFFSET( 13140, glGetShaderSourceARB, _gloffset_GetShaderSourceARB ),
- NAME_FUNC_OFFSET( 13161, glBindAttribLocationARB, _gloffset_BindAttribLocationARB ),
- NAME_FUNC_OFFSET( 13185, glGetActiveAttribARB, _gloffset_GetActiveAttribARB ),
- NAME_FUNC_OFFSET( 13206, glGetAttribLocationARB, _gloffset_GetAttribLocationARB ),
- NAME_FUNC_OFFSET( 13229, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ),
+ NAME_FUNC_OFFSET( 12437, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ),
+ NAME_FUNC_OFFSET( 12464, glDeleteObjectARB, _gloffset_DeleteObjectARB ),
+ NAME_FUNC_OFFSET( 12482, glGetHandleARB, _gloffset_GetHandleARB ),
+ NAME_FUNC_OFFSET( 12497, glDetachObjectARB, _gloffset_DetachObjectARB ),
+ NAME_FUNC_OFFSET( 12515, glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB ),
+ NAME_FUNC_OFFSET( 12539, glShaderSourceARB, _gloffset_ShaderSourceARB ),
+ NAME_FUNC_OFFSET( 12557, glCompileShaderARB, _gloffset_CompileShaderARB ),
+ NAME_FUNC_OFFSET( 12576, glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB ),
+ NAME_FUNC_OFFSET( 12601, glAttachObjectARB, _gloffset_AttachObjectARB ),
+ NAME_FUNC_OFFSET( 12619, glLinkProgramARB, _gloffset_LinkProgramARB ),
+ NAME_FUNC_OFFSET( 12636, glUseProgramObjectARB, _gloffset_UseProgramObjectARB ),
+ NAME_FUNC_OFFSET( 12658, glValidateProgramARB, _gloffset_ValidateProgramARB ),
+ NAME_FUNC_OFFSET( 12679, glUniform1fARB, _gloffset_Uniform1fARB ),
+ NAME_FUNC_OFFSET( 12694, glUniform2fARB, _gloffset_Uniform2fARB ),
+ NAME_FUNC_OFFSET( 12709, glUniform3fARB, _gloffset_Uniform3fARB ),
+ NAME_FUNC_OFFSET( 12724, glUniform4fARB, _gloffset_Uniform4fARB ),
+ NAME_FUNC_OFFSET( 12739, glUniform1iARB, _gloffset_Uniform1iARB ),
+ NAME_FUNC_OFFSET( 12754, glUniform2iARB, _gloffset_Uniform2iARB ),
+ NAME_FUNC_OFFSET( 12769, glUniform3iARB, _gloffset_Uniform3iARB ),
+ NAME_FUNC_OFFSET( 12784, glUniform4iARB, _gloffset_Uniform4iARB ),
+ NAME_FUNC_OFFSET( 12799, glUniform1fvARB, _gloffset_Uniform1fvARB ),
+ NAME_FUNC_OFFSET( 12815, glUniform2fvARB, _gloffset_Uniform2fvARB ),
+ NAME_FUNC_OFFSET( 12831, glUniform3fvARB, _gloffset_Uniform3fvARB ),
+ NAME_FUNC_OFFSET( 12847, glUniform4fvARB, _gloffset_Uniform4fvARB ),
+ NAME_FUNC_OFFSET( 12863, glUniform1ivARB, _gloffset_Uniform1ivARB ),
+ NAME_FUNC_OFFSET( 12879, glUniform2ivARB, _gloffset_Uniform2ivARB ),
+ NAME_FUNC_OFFSET( 12895, glUniform3ivARB, _gloffset_Uniform3ivARB ),
+ NAME_FUNC_OFFSET( 12911, glUniform4ivARB, _gloffset_Uniform4ivARB ),
+ NAME_FUNC_OFFSET( 12927, glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB ),
+ NAME_FUNC_OFFSET( 12949, glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB ),
+ NAME_FUNC_OFFSET( 12971, glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB ),
+ NAME_FUNC_OFFSET( 12993, glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB ),
+ NAME_FUNC_OFFSET( 13019, glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB ),
+ NAME_FUNC_OFFSET( 13045, glGetInfoLogARB, _gloffset_GetInfoLogARB ),
+ NAME_FUNC_OFFSET( 13061, glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB ),
+ NAME_FUNC_OFFSET( 13085, glGetUniformLocationARB, _gloffset_GetUniformLocationARB ),
+ NAME_FUNC_OFFSET( 13109, glGetActiveUniformARB, _gloffset_GetActiveUniformARB ),
+ NAME_FUNC_OFFSET( 13131, glGetUniformfvARB, _gloffset_GetUniformfvARB ),
+ NAME_FUNC_OFFSET( 13149, glGetUniformivARB, _gloffset_GetUniformivARB ),
+ NAME_FUNC_OFFSET( 13167, glGetShaderSourceARB, _gloffset_GetShaderSourceARB ),
+ NAME_FUNC_OFFSET( 13188, glBindAttribLocationARB, _gloffset_BindAttribLocationARB ),
+ NAME_FUNC_OFFSET( 13212, glGetActiveAttribARB, _gloffset_GetActiveAttribARB ),
+ NAME_FUNC_OFFSET( 13233, glGetAttribLocationARB, _gloffset_GetAttribLocationARB ),
NAME_FUNC_OFFSET( 13256, glActiveTexture, _gloffset_ActiveTextureARB ),
NAME_FUNC_OFFSET( 13272, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
NAME_FUNC_OFFSET( 13294, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),