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author | Michel Dänzer <daenzer@vmware.com> | 2009-07-20 20:26:28 +0200 |
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committer | Michel Dänzer <daenzer@vmware.com> | 2009-07-20 20:34:04 +0200 |
commit | 5ed440400573631f540701f3efd479d8c1592007 (patch) | |
tree | be516caa05697b67447b35da6306bb9e9e6b326a /src/mesa/glapi/glthread.c | |
parent | cd10996d4f517c69e306eaf6dfb0654432651b3a (diff) |
radeon: With DRI1, if we have HW stencil, only expose fbconfigs with stencil.
Otherwise simple apps like glxgears pick up a DirectColor visual since the X
server mixes the depth 32 visual in with the other GLX visuals, and this seems
to result in a (mostly) black screen due to a bad ColorMap for a lot of people.
The bad ColorMap may be a bug in the apps, the X server or X driver, and
regardless of that I think the X server should ideally make the depth 32 GLX
visual separate from the rest again, but in the meantime this makes us cope.
(depth_bits is either 16 or 24, never 0)
Diffstat (limited to 'src/mesa/glapi/glthread.c')
0 files changed, 0 insertions, 0 deletions