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| author | Brian <brian.paul@tungstengraphics.com> | 2008-01-06 10:43:20 -0700 |
|---|---|---|
| committer | Brian <brian.paul@tungstengraphics.com> | 2008-01-06 10:43:20 -0700 |
| commit | ff73c783cc47361ff0dd819c82d067b4b85870dd (patch) | |
| tree | 07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/glapi/glthread.c | |
| parent | 9f6022d0567dc1288888212d7128acc48795b306 (diff) | |
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have
a simple array of renderbuffer pointers.
If the shader writes to gl_FragData[i], send those colors to the N
_ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or
the fixed-function color) to the N _ColorDrawBuffers.
A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/glapi/glthread.c')
0 files changed, 0 insertions, 0 deletions
