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authorBrian Paul <brian.paul@tungstengraphics.com>1999-12-16 17:31:06 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>1999-12-16 17:31:06 +0000
commitc11371a4e5a600a0c3a5b8e052ff4b4e4fb22820 (patch)
tree975cd5b653baabc55d39a31ee9df68dc11ad5c3d /src/mesa/glapi/glthread.h
parent3aecc5180509cb14cfd27f8f32e6618db21f2fcf (diff)
initial rev
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+/* $Id: glthread.h,v 1.1 1999/12/16 17:31:06 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Thread support for gl dispatch.
+ *
+ * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu)
+ * and Christoph Poliwoda (poliwoda@volumegraphics.com)
+ * Revised by Keith Whitwell
+ * Adapted for new gl dispatcher by Brian Paul
+ */
+
+
+
+/*
+ * If this file is accidentally included by a non-threaded build,
+ * it should not cause the build to fail, or otherwise cause problems.
+ * In general, it should only be included when needed however.
+ */
+#ifdef THREADS
+/*
+ * It is an error not to select a specific threads API when compiling.
+ */
+#if !defined(PTHREADS) && !defined(SOLARIS_THREADS) && !defined(WIN32)
+#error One of PTHREADS, SOLARIS_THREADS or WIN32 must be defined.
+#endif
+
+
+
+/*
+ * POSIX threads. This should be your choice in the Unix world
+ * whenever possible. When building with POSIX threads, be sure
+ * to enable any compiler flags which will cause the MT-safe
+ * libc (if one exists) to be used when linking, as well as any
+ * header macros for MT-safe errno, etc. For Solaris, this is the -mt
+ * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable
+ * proper compiling for MT-safe libc etc.
+ */
+#ifdef PTHREADS
+#include <pthread.h> /* POSIX threads headers */
+
+typedef struct {
+ pthread_key_t key;
+ pthread_once_t once;
+} _glthread_TSD;
+
+typedef pthread_mutex_t _glthread_Mutex;
+typedef pthread_t _glthread_Thread;
+
+#endif /* PTHREADS */
+
+
+
+
+/*
+ * Solaris threads. Use only up to Solaris 2.4.
+ * Solaris 2.5 and higher provide POSIX threads.
+ * Be sure to compile with -mt on the Solaris compilers, or
+ * use -D_REENTRANT if using gcc.
+ */
+#ifdef SOLARIS_THREADS
+#include <thread.h>
+
+typedef struct {
+ thread_key_t key;
+ mutex_t keylock;
+ int initfuncCalled;
+} _glthread_TSD;
+
+typedef mutex_t _glthread_Mutex;
+typedef thread_t _glthread_Thread;
+
+#endif /* SOLARIS_THREADS */
+
+
+
+
+/*
+ * Windows threads. Should work with Windows NT and 95.
+ * IMPORTANT: Link with multithreaded runtime library when THREADS are
+ * used!
+ */
+
+#ifdef WIN32
+#include <windows.h>
+
+typedef struct {
+ DWORD key;
+ int initfuncCalled;
+} _glthread_TSD;
+
+typedef CRITICAL_SECTION _glthread_Mutex;
+typedef HANDLE _glthread_Thread;
+
+#endif /* WIN32 */
+
+
+
+
+/*
+ * Platform independent thread specific data API.
+ */
+
+extern unsigned long
+_glthread_GetID(void);
+
+
+extern void
+_glthread_InitTSD(_glthread_TSD *);
+
+
+extern void *
+_glthread_GetTSD(_glthread_TSD *);
+
+
+extern void
+_glthread_SetTSD(_glthread_TSD *, void *, void (*initfunc)(void));
+
+
+
+#endif