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authorKeith Whitwell <keith@tungstengraphics.com>2007-12-18 16:56:22 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2008-09-23 18:26:17 -0700
commit33fef8be825ee8ec6abc0c2ffd9a3a967d84df88 (patch)
tree8e16afc8bdd7b781d313c4d39c4853bc99063bbd /src/mesa/glapi
parent6f765fbde42a4f729780aa39d2b0ed9d736dd5a8 (diff)
vbo: unmap and remap immediate vbo before/after each draw.
Also use BufferData(NULL) to get fresh storage and avoid synchronous operation where we would have to flush and wait for the fence after each draw because of the map. This will chew through a whole load of buffer space on small draws, so it isn't a proper solution. Need to support a no-fence or append mapping mode to do this right, or use user buffers.
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