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authorIan Romanick <idr@us.ibm.com>2005-01-28 17:30:25 +0000
committerIan Romanick <idr@us.ibm.com>2005-01-28 17:30:25 +0000
commitfdb0527ddce8eb2927631d4fbf38e6625b0af8b1 (patch)
treea38a60921c3e05664bb5ab5545b4190bedb35259 /src/mesa/glapi
parent1fca5632325e1da42e278909e404dd57e0a62252 (diff)
Slightly modify the meaning of the 'handcode' attribute in a 'glx' element.
The attribute can now take one of 4 states. "false" (the default value) means that no handcoding is required for the function. "client" means that the function must be handcoded on the client-side only. "server" means that the function must be handcoded on the server-side only. "true" menas that the function must be handcoded on both the client-side and the server-side. Version 1.14 of glX_proto_send.py accidentally contained a line of this change.
Diffstat (limited to 'src/mesa/glapi')
-rw-r--r--src/mesa/glapi/glX_XML.py29
-rw-r--r--src/mesa/glapi/glX_doc.py2
-rw-r--r--src/mesa/glapi/gl_API.xml34
3 files changed, 41 insertions, 24 deletions
diff --git a/src/mesa/glapi/glX_XML.py b/src/mesa/glapi/glX_XML.py
index df3e6bb1cb..6eb2f553f9 100644
--- a/src/mesa/glapi/glX_XML.py
+++ b/src/mesa/glapi/glX_XML.py
@@ -328,8 +328,6 @@ class glXFunction(gl_XML.glFunction):
glx_doubles_in_order = 0
vectorequiv = None
- handcode = 0
- ignore = 0
can_be_large = 0
def __init__(self, context, name, attrs):
@@ -340,6 +338,10 @@ class glXFunction(gl_XML.glFunction):
self.can_be_large = 0
self.reply_always_array = 0
+ self.server_handcode = 0
+ self.client_handcode = 0
+ self.ignore = 0
+
gl_XML.glFunction.__init__(self, context, name, attrs)
return
@@ -356,10 +358,25 @@ class glXFunction(gl_XML.glFunction):
self.glx_sop = int(attrs.get('sop', "0"))
self.glx_vendorpriv = int(attrs.get('vendorpriv', "0"))
- if attrs.get('handcode', "false") == "true":
- self.handcode = 1
+ # The 'handcode' attribute can be one of 'true',
+ # 'false', 'client', or 'server'.
+
+ handcode = attrs.get('handcode', "false")
+ if handcode == "false":
+ self.server_handcode = 0
+ self.client_handcode = 0
+ elif handcode == "true":
+ self.server_handcode = 1
+ self.client_handcode = 1
+ elif handcode == "client":
+ self.server_handcode = 0
+ self.client_handcode = 1
+ elif handcode == "server":
+ self.server_handcode = 1
+ self.client_handcode = 0
else:
- self.handcode = 0
+ raise RuntimeError('Invalid handcode mode "%s" in function "%s".' % (handcode, self.name))
+
if attrs.get('ignore', "false") == "true":
self.ignore = 1
@@ -395,7 +412,7 @@ class glXFunction(gl_XML.glFunction):
# This will also mark functions that don't have a
# dispatch offset at ignored.
- if (self.fn_offset == -1 and not self.fn_alias) or not (self.handcode or self.glx_rop or self.glx_sop or self.glx_vendorpriv or self.vectorequiv or self.fn_alias):
+ if (self.fn_offset == -1 and not self.fn_alias) or not (self.client_handcode or self.server_handcode or self.glx_rop or self.glx_sop or self.glx_vendorpriv or self.vectorequiv or self.fn_alias):
#if not self.ignore:
# if self.fn_offset == -1:
# print '/* %s ignored becuase no offset assigned. */' % (self.name)
diff --git a/src/mesa/glapi/glX_doc.py b/src/mesa/glapi/glX_doc.py
index 3755dbe586..8a2ecb79e8 100644
--- a/src/mesa/glapi/glX_doc.py
+++ b/src/mesa/glapi/glX_doc.py
@@ -234,7 +234,7 @@ class PrintGlxProtoText(glX_XML.GlxProto):
# At some point this should be expanded to support pixel
# functions, but I'm not going to lose any sleep over it now.
- if f.fn_offset < 0 or f.handcode or f.ignore or f.vectorequiv or f.image:
+ if f.fn_offset < 0 or f.client_handcode or f.server_handcode or f.ignore or f.vectorequiv or f.image:
return
print ' %s' % (f.name)
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml
index 5f9c83ce47..d3c4d81684 100644
--- a/src/mesa/glapi/gl_API.xml
+++ b/src/mesa/glapi/gl_API.xml
@@ -2064,12 +2064,12 @@ glx:
<function name="Disable" offset="214">
<param name="cap" type="GLenum"/>
- <glx rop="138" handcode="true"/>
+ <glx rop="138" handcode="client"/>
</function>
<function name="Enable" offset="215">
<param name="cap" type="GLenum"/>
- <glx rop="139" handcode="true"/>
+ <glx rop="139" handcode="client"/>
</function>
<function name="Finish" offset="216">
@@ -2293,13 +2293,13 @@ glx:
<function name="PixelStoref" offset="249">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx sop="109" handcode="true"/>
+ <glx sop="109" handcode="client"/>
</function>
<function name="PixelStorei" offset="250">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx sop="110" handcode="true"/>
+ <glx sop="110" handcode="client"/>
</function>
<function name="PixelMapfv" offset="251">
@@ -2360,7 +2360,7 @@ glx:
<function name="GetBooleanv" offset="258">
<param name="pname" type="GLenum"/>
<param name="params" type="GLboolean *" output="true"/>
- <glx sop="112" handcode="true"/>
+ <glx sop="112" handcode="client"/>
</function>
<function name="GetClipPlane" offset="259">
@@ -2372,24 +2372,24 @@ glx:
<function name="GetDoublev" offset="260">
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx sop="114" handcode="true"/>
+ <glx sop="114" handcode="client"/>
</function>
<function name="GetError" offset="261">
<return type="GLenum"/>
- <glx sop="115" handcode="true"/>
+ <glx sop="115" handcode="client"/>
</function>
<function name="GetFloatv" offset="262">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="116" handcode="true"/>
+ <glx sop="116" handcode="client"/>
</function>
<function name="GetIntegerv" offset="263">
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="117" handcode="true"/>
+ <glx sop="117" handcode="client"/>
</function>
<function name="GetLightfv" offset="264">
@@ -2547,7 +2547,7 @@ glx:
<function name="IsEnabled" offset="286">
<param name="cap" type="GLenum"/>
<return type="GLboolean"/>
- <glx sop="140" handcode="true"/>
+ <glx sop="140" handcode="client"/>
</function>
<function name="IsList" offset="287">
@@ -2827,7 +2827,7 @@ glx:
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
- <glx handcode="true"/>
+ <glx rop="193" handcode="true"/>
</function>
<function name="DrawElements" offset="311">
@@ -4887,7 +4887,7 @@ glx:
<param name="border" type="GLint"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="216" handcode="true"/>
+ <glx rop="216" handcode="client"/>
</function>
<function name="CompressedTexImage2DARB" offset="555">
@@ -4899,7 +4899,7 @@ glx:
<param name="border" type="GLint"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="215" handcode="true"/>
+ <glx rop="215" handcode="client"/>
</function>
<function name="CompressedTexImage1DARB" offset="556">
@@ -4910,7 +4910,7 @@ glx:
<param name="border" type="GLint"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="214" handcode="true"/>
+ <glx rop="214" handcode="client"/>
</function>
<function name="CompressedTexSubImage3DARB" offset="557">
@@ -4925,7 +4925,7 @@ glx:
<param name="format" type="GLenum"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="219" handcode="true"/>
+ <glx rop="219" handcode="client"/>
</function>
<function name="CompressedTexSubImage2DARB" offset="558">
@@ -4938,7 +4938,7 @@ glx:
<param name="format" type="GLenum"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="218" handcode="true"/>
+ <glx rop="218" handcode="client"/>
</function>
<function name="CompressedTexSubImage1DARB" offset="559">
@@ -4949,7 +4949,7 @@ glx:
<param name="format" type="GLenum"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="217" handcode="true"/>
+ <glx rop="217" handcode="client"/>
</function>
<function name="GetCompressedTexImageARB" offset="560">