diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-06-16 14:50:05 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-06-16 14:50:05 +0000 |
commit | 385f23edf91a366b2e81449632ba3862957a2a74 (patch) | |
tree | 61378612bdd021ecface03f6cd84ac75be5c32e2 /src/mesa/glapi | |
parent | c0168fabed24e9089b47895475c7030925cbf399 (diff) |
Thread safety for Win32. SourceForge bug #1507315.
Diffstat (limited to 'src/mesa/glapi')
-rw-r--r-- | src/mesa/glapi/glapi.c | 9 | ||||
-rw-r--r-- | src/mesa/glapi/glthread.c | 35 | ||||
-rw-r--r-- | src/mesa/glapi/glthread.h | 15 |
3 files changed, 37 insertions, 22 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index e353dd4543..c095de3961 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -185,6 +185,15 @@ static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */ _glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */ static _glthread_TSD ContextTSD; /**< Per-thread context pointer */ +#if defined(WIN32_THREADS) +void FreeTSD(_glthread_TSD *p); +void FreeAllTSD(void) +{ + FreeTSD(&_gl_DispatchTSD); + FreeTSD(&ContextTSD); +} +#endif /* defined(WIN32_THREADS) */ + #endif /* defined(THREADS) */ PUBLIC struct _glapi_table *_glapi_Dispatch = diff --git a/src/mesa/glapi/glthread.c b/src/mesa/glapi/glthread.c index 0683c1ec76..4513853f5a 100644 --- a/src/mesa/glapi/glthread.c +++ b/src/mesa/glapi/glthread.c @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 6.5.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -186,11 +185,23 @@ _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) */ #ifdef WIN32_THREADS +void FreeTSD(_glthread_TSD *p) +{ + if (p->initMagic==INIT_MAGIC) { + TlsFree(p->key); + p->initMagic=0; + } +} + +void InsteadOf_exit(int nCode) +{ + DWORD dwErr=GetLastError(); +} + unsigned long _glthread_GetID(void) { - abort(); /* XXX not implemented yet */ - return (unsigned long) 0; + return GetCurrentThreadId(); } @@ -198,11 +209,9 @@ void _glthread_InitTSD(_glthread_TSD *tsd) { tsd->key = TlsAlloc(); - if (tsd->key == 0xffffffff) { - /* Can Windows handle stderr messages for non-console - applications? Does Windows have perror? */ - /* perror(SET_INIT_ERROR);*/ - exit(-1); + if (tsd->key == TLS_OUT_OF_INDEXES) { + perror("Mesa:_glthread_InitTSD"); + InsteadOf_exit(-1); } tsd->initMagic = INIT_MAGIC; } @@ -227,10 +236,8 @@ _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) _glthread_InitTSD(tsd); } if (TlsSetValue(tsd->key, ptr) == 0) { - /* Can Windows handle stderr messages for non-console - applications? Does Windows have perror? */ - /* perror(SET_TSD_ERROR);*/ - exit(-1); + perror("Mesa:_glthread_SetTSD"); + InsteadOf_exit(-1); } } diff --git a/src/mesa/glapi/glthread.h b/src/mesa/glapi/glthread.h index 53592aab32..0958cd1b32 100644 --- a/src/mesa/glapi/glthread.h +++ b/src/mesa/glapi/glthread.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 6.5.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -163,12 +163,11 @@ typedef HANDLE _glthread_Thread; typedef CRITICAL_SECTION _glthread_Mutex; -/* XXX need to really implement mutex-related macros */ -#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0 -#define _glthread_INIT_MUTEX(name) (void) name -#define _glthread_DESTROY_MUTEX(name) (void) name -#define _glthread_LOCK_MUTEX(name) (void) name -#define _glthread_UNLOCK_MUTEX(name) (void) name +#define _glthread_DECLARE_STATIC_MUTEX(name) /*static*/ _glthread_Mutex name = {0,0,0,0,0,0} +#define _glthread_INIT_MUTEX(name) InitializeCriticalSection(&name) +#define _glthread_DESTROY_MUTEX(name) DeleteCriticalSection(&name) +#define _glthread_LOCK_MUTEX(name) EnterCriticalSection(&name) +#define _glthread_UNLOCK_MUTEX(name) LeaveCriticalSection(&name) #endif /* WIN32_THREADS */ |