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authorBrian Paul <brian.paul@tungstengraphics.com>2001-11-18 22:48:11 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-11-18 22:48:11 +0000
commitb5fd886ee12ef52126969f712dee0bd4b2eea706 (patch)
tree47b4d4f9831a02942445305eed224935bdfed604 /src/mesa/glapi
parent4fe0f9d2a92b4a35b3bf993fe5b6e828e84b4bda (diff)
API dispath updates
Diffstat (limited to 'src/mesa/glapi')
-rw-r--r--src/mesa/glapi/glapi.c1253
-rw-r--r--src/mesa/glapi/glapioffsets.h98
-rw-r--r--src/mesa/glapi/glapitable.h122
-rw-r--r--src/mesa/glapi/glapitemp.h3514
4 files changed, 1771 insertions, 3216 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
index 51078be85f..0c4c91c32c 100644
--- a/src/mesa/glapi/glapi.c
+++ b/src/mesa/glapi/glapi.c
@@ -1,4 +1,4 @@
-/* $Id: glapi.c,v 1.58 2001/10/17 13:34:08 brianp Exp $ */
+/* $Id: glapi.c,v 1.59 2001/11/18 22:48:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -465,1255 +465,8 @@ struct name_address_offset {
};
-static struct name_address_offset static_functions[] = {
- /* GL 1.1 */
- { "glNewList", (GLvoid *) glNewList, _gloffset_NewList },
- { "glEndList", (GLvoid *) glEndList, _gloffset_EndList },
- { "glCallList", (GLvoid *) glCallList, _gloffset_CallList },
- { "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists },
- { "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists },
- { "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists },
- { "glListBase", (GLvoid *) glListBase, _gloffset_ListBase },
- { "glBegin", (GLvoid *) glBegin, _gloffset_Begin },
- { "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap },
- { "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b },
- { "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv },
- { "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d },
- { "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv },
- { "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f },
- { "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv },
- { "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i },
- { "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv },
- { "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s },
- { "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv },
- { "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub },
- { "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv },
- { "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui },
- { "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv },
- { "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us },
- { "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv },
- { "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b },
- { "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv },
- { "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d },
- { "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv },
- { "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f },
- { "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv },
- { "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i },
- { "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv },
- { "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s },
- { "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv },
- { "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub },
- { "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv },
- { "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui },
- { "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv },
- { "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us },
- { "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv },
- { "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag },
- { "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv },
- { "glEnd", (GLvoid *) glEnd, _gloffset_End },
- { "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd },
- { "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv },
- { "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf },
- { "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv },
- { "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi },
- { "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv },
- { "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs },
- { "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv },
- { "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b },
- { "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv },
- { "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d },
- { "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv },
- { "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f },
- { "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv },
- { "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i },
- { "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv },
- { "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s },
- { "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv },
- { "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d },
- { "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv },
- { "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f },
- { "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv },
- { "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i },
- { "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv },
- { "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s },
- { "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv },
- { "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d },
- { "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv },
- { "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f },
- { "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv },
- { "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i },
- { "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv },
- { "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s },
- { "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv },
- { "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d },
- { "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv },
- { "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f },
- { "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv },
- { "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i },
- { "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv },
- { "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s },
- { "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv },
- { "glRectd", (GLvoid *) glRectd, _gloffset_Rectd },
- { "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv },
- { "glRectf", (GLvoid *) glRectf, _gloffset_Rectf },
- { "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv },
- { "glRecti", (GLvoid *) glRecti, _gloffset_Recti },
- { "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv },
- { "glRects", (GLvoid *) glRects, _gloffset_Rects },
- { "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv },
- { "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d },
- { "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv },
- { "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f },
- { "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv },
- { "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i },
- { "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv },
- { "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s },
- { "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv },
- { "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d },
- { "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv },
- { "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f },
- { "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv },
- { "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i },
- { "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv },
- { "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s },
- { "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv },
- { "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d },
- { "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv },
- { "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f },
- { "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv },
- { "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i },
- { "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv },
- { "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s },
- { "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv },
- { "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d },
- { "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv },
- { "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f },
- { "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv },
- { "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i },
- { "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv },
- { "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s },
- { "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv },
- { "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d },
- { "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv },
- { "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f },
- { "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv },
- { "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i },
- { "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv },
- { "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s },
- { "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv },
- { "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d },
- { "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv },
- { "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f },
- { "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv },
- { "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i },
- { "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv },
- { "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s },
- { "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv },
- { "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d },
- { "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv },
- { "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f },
- { "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv },
- { "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i },
- { "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv },
- { "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s },
- { "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv },
- { "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane },
- { "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial },
- { "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace },
- { "glFogf", (GLvoid *) glFogf, _gloffset_Fogf },
- { "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv },
- { "glFogi", (GLvoid *) glFogi, _gloffset_Fogi },
- { "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv },
- { "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace },
- { "glHint", (GLvoid *) glHint, _gloffset_Hint },
- { "glLightf", (GLvoid *) glLightf, _gloffset_Lightf },
- { "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv },
- { "glLighti", (GLvoid *) glLighti, _gloffset_Lighti },
- { "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv },
- { "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf },
- { "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv },
- { "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli },
- { "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv },
- { "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple },
- { "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth },
- { "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf },
- { "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv },
- { "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali },
- { "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv },
- { "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize },
- { "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode },
- { "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple },
- { "glScissor", (GLvoid *) glScissor, _gloffset_Scissor },
- { "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel },
- { "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf },
- { "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv },
- { "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri },
- { "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv },
- { "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D },
- { "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D },
- { "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf },
- { "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv },
- { "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi },
- { "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv },
- { "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend },
- { "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv },
- { "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf },
- { "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv },
- { "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni },
- { "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv },
- { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer },
- { "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer },
- { "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode },
- { "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames },
- { "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName },
- { "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough },
- { "glPopName", (GLvoid *) glPopName, _gloffset_PopName },
- { "glPushName", (GLvoid *) glPushName, _gloffset_PushName },
- { "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer },
- { "glClear", (GLvoid *) glClear, _gloffset_Clear },
- { "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum },
- { "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex },
- { "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor },
- { "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil },
- { "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth },
- { "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask },
- { "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask },
- { "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask },
- { "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask },
- { "glAccum", (GLvoid *) glAccum, _gloffset_Accum },
- { "glDisable", (GLvoid *) glDisable, _gloffset_Disable },
- { "glEnable", (GLvoid *) glEnable, _gloffset_Enable },
- { "glFinish", (GLvoid *) glFinish, _gloffset_Finish },
- { "glFlush", (GLvoid *) glFlush, _gloffset_Flush },
- { "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib },
- { "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib },
- { "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d },
- { "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f },
- { "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d },
- { "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f },
- { "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d },
- { "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f },
- { "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d },
- { "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f },
- { "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d },
- { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv },
- { "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f },
- { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv },
- { "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d },
- { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv },
- { "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f },
- { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv },
- { "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 },
- { "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 },
- { "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 },
- { "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 },
- { "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc },
- { "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc },
- { "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp },
- { "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc },
- { "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp },
- { "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc },
- { "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom },
- { "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf },
- { "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi },
- { "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref },
- { "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei },
- { "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv },
- { "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv },
- { "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv },
- { "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer },
- { "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels },
- { "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels },
- { "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels },
- { "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv },
- { "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane },
- { "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev },
- { "glGetError", (GLvoid *) glGetError, _gloffset_GetError },
- { "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv },
- { "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv },
- { "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv },
- { "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv },
- { "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv },
- { "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv },
- { "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv },
- { "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv },
- { "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv },
- { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv },
- { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv },
- { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv },
- { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple },
- { "glGetString", (GLvoid *) glGetString, _gloffset_GetString },
- { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv },
- { "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv },
- { "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv },
- { "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv },
- { "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv },
- { "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage },
- { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv },
- { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv },
- { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv },
- { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv },
- { "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled },
- { "glIsList", (GLvoid *) glIsList, _gloffset_IsList },
- { "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange },
- { "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum },
- { "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity },
- { "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf },
- { "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd },
- { "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode },
- { "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf },
- { "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd },
- { "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho },
- { "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix },
- { "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix },
- { "glRotated", (GLvoid *) glRotated, _gloffset_Rotated },
- { "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef },
- { "glScaled", (GLvoid *) glScaled, _gloffset_Scaled },
- { "glScalef", (GLvoid *) glScalef, _gloffset_Scalef },
- { "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated },
- { "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef },
- { "glViewport", (GLvoid *) glViewport, _gloffset_Viewport },
- /* 1.1 */
- { "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement },
- { "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer },
- { "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState },
- { "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays },
- { "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements },
- { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer },
- { "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState },
- { "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv },
- { "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer },
- { "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays },
- { "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer },
- { "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer },
- { "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer },
- { "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset },
- { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D },
- { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D },
- { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D },
- { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D },
- { "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D },
- { "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D },
- { "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident },
- { "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture },
- { "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures },
- { "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures },
- { "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture },
- { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures },
- { "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub },
- { "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv },
- { "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib },
- { "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib },
- /* 1.2 */
-#ifdef GL_VERSION_1_2
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glBlendColor", (GLvoid *) NAME(glBlendColor), _gloffset_BlendColor },
- { "glBlendEquation", (GLvoid *) NAME(glBlendEquation), _gloffset_BlendEquation },
- { "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements), _gloffset_DrawRangeElements },
- { "glColorTable", (GLvoid *) NAME(glColorTable), _gloffset_ColorTable },
- { "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv), _gloffset_ColorTableParameterfv },
- { "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv), _gloffset_ColorTableParameteriv },
- { "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable), _gloffset_CopyColorTable },
- { "glGetColorTable", (GLvoid *) NAME(glGetColorTable), _gloffset_GetColorTable },
- { "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv), _gloffset_GetColorTableParameterfv },
- { "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv), _gloffset_GetColorTableParameteriv },
- { "glColorSubTable", (GLvoid *) NAME(glColorSubTable), _gloffset_ColorSubTable },
- { "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable), _gloffset_CopyColorSubTable },
- { "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D), _gloffset_ConvolutionFilter1D },
- { "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D), _gloffset_ConvolutionFilter2D },
- { "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf), _gloffset_ConvolutionParameterf },
- { "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv), _gloffset_ConvolutionParameterfv },
- { "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri), _gloffset_ConvolutionParameteri },
- { "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv), _gloffset_ConvolutionParameteriv },
- { "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D), _gloffset_CopyConvolutionFilter1D },
- { "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D), _gloffset_CopyConvolutionFilter2D },
- { "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter), _gloffset_GetConvolutionFilter },
- { "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv), _gloffset_GetConvolutionParameterfv },
- { "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv), _gloffset_GetConvolutionParameteriv },
- { "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter), _gloffset_GetSeparableFilter },
- { "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D), _gloffset_SeparableFilter2D },
- { "glGetHistogram", (GLvoid *) NAME(glGetHistogram), _gloffset_GetHistogram },
- { "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv), _gloffset_GetHistogramParameterfv },
- { "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv), _gloffset_GetHistogramParameteriv },
- { "glGetMinmax", (GLvoid *) NAME(glGetMinmax), _gloffset_GetMinmax },
- { "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv), _gloffset_GetMinmaxParameterfv },
- { "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv), _gloffset_GetMinmaxParameteriv },
- { "glHistogram", (GLvoid *) NAME(glHistogram), _gloffset_Histogram },
- { "glMinmax", (GLvoid *) NAME(glMinmax), _gloffset_Minmax },
- { "glResetHistogram", (GLvoid *) NAME(glResetHistogram), _gloffset_ResetHistogram },
- { "glResetMinmax", (GLvoid *) NAME(glResetMinmax), _gloffset_ResetMinmax },
- { "glTexImage3D", (GLvoid *) NAME(glTexImage3D), _gloffset_TexImage3D },
- { "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D), _gloffset_TexSubImage3D },
- { "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D), _gloffset_CopyTexSubImage3D },
-#undef NAME
-
- /* 1.3 */
-#ifdef GL_VERSION_1_3
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glActiveTexture", (GLvoid *) NAME(glActiveTexture), _gloffset_ActiveTextureARB },
- { "glClientActiveTexture", (GLvoid *) NAME(glClientActiveTexture), _gloffset_ClientActiveTextureARB },
- { "glCompressedTexImage1D", (GLvoid *) NAME(glCompressedTexImage1D), _gloffset_CompressedTexImage1DARB },
- { "glCompressedTexImage2D", (GLvoid *) NAME(glCompressedTexImage2D), _gloffset_CompressedTexImage2DARB },
- { "glCompressedTexImage3D", (GLvoid *) NAME(glCompressedTexImage3D), _gloffset_CompressedTexImage3DARB },
- { "glCompressedTexSubImage1D", (GLvoid *) NAME(glCompressedTexSubImage1D), _gloffset_CompressedTexSubImage1DARB },
- { "glCompressedTexSubImage2D", (GLvoid *) NAME(glCompressedTexSubImage2D), _gloffset_CompressedTexSubImage2DARB },
- { "glCompressedTexSubImage3D", (GLvoid *) NAME(glCompressedTexSubImage3D), _gloffset_CompressedTexSubImage3DARB },
- { "glGetCompressedTexImage", (GLvoid *) NAME(glGetCompressedTexImage), _gloffset_GetCompressedTexImageARB },
- { "glMultiTexCoord1d", (GLvoid *) NAME(glMultiTexCoord1d), _gloffset_MultiTexCoord1dARB },
- { "glMultiTexCoord1dv", (GLvoid *) NAME(glMultiTexCoord1dv), _gloffset_MultiTexCoord1dvARB },
- { "glMultiTexCoord1f", (GLvoid *) NAME(glMultiTexCoord1f), _gloffset_MultiTexCoord1fARB },
- { "glMultiTexCoord1fv", (GLvoid *) NAME(glMultiTexCoord1fv), _gloffset_MultiTexCoord1fvARB },
- { "glMultiTexCoord1i", (GLvoid *) NAME(glMultiTexCoord1i), _gloffset_MultiTexCoord1iARB },
- { "glMultiTexCoord1iv", (GLvoid *) NAME(glMultiTexCoord1iv), _gloffset_MultiTexCoord1ivARB },
- { "glMultiTexCoord1s", (GLvoid *) NAME(glMultiTexCoord1s), _gloffset_MultiTexCoord1sARB },
- { "glMultiTexCoord1sv", (GLvoid *) NAME(glMultiTexCoord1sv), _gloffset_MultiTexCoord1svARB },
- { "glMultiTexCoord2d", (GLvoid *) NAME(glMultiTexCoord2d), _gloffset_MultiTexCoord2dARB },
- { "glMultiTexCoord2dv", (GLvoid *) NAME(glMultiTexCoord2dv), _gloffset_MultiTexCoord2dvARB },
- { "glMultiTexCoord2f", (GLvoid *) NAME(glMultiTexCoord2f), _gloffset_MultiTexCoord2fARB },
- { "glMultiTexCoord2fv", (GLvoid *) NAME(glMultiTexCoord2fv), _gloffset_MultiTexCoord2fvARB },
- { "glMultiTexCoord2i", (GLvoid *) NAME(glMultiTexCoord2i), _gloffset_MultiTexCoord2iARB },
- { "glMultiTexCoord2iv", (GLvoid *) NAME(glMultiTexCoord2iv), _gloffset_MultiTexCoord2ivARB },
- { "glMultiTexCoord2s", (GLvoid *) NAME(glMultiTexCoord2s), _gloffset_MultiTexCoord2sARB },
- { "glMultiTexCoord2sv", (GLvoid *) NAME(glMultiTexCoord2sv), _gloffset_MultiTexCoord2svARB },
- { "glMultiTexCoord3d", (GLvoid *) NAME(glMultiTexCoord3d), _gloffset_MultiTexCoord3dARB },
- { "glMultiTexCoord3dv", (GLvoid *) NAME(glMultiTexCoord3dv), _gloffset_MultiTexCoord3dvARB },
- { "glMultiTexCoord3f", (GLvoid *) NAME(glMultiTexCoord3f), _gloffset_MultiTexCoord3fARB },
- { "glMultiTexCoord3fv", (GLvoid *) NAME(glMultiTexCoord3fv), _gloffset_MultiTexCoord3fvARB },
- { "glMultiTexCoord3i", (GLvoid *) NAME(glMultiTexCoord3i), _gloffset_MultiTexCoord3iARB },
- { "glMultiTexCoord3iv", (GLvoid *) NAME(glMultiTexCoord3iv), _gloffset_MultiTexCoord3ivARB },
- { "glMultiTexCoord3s", (GLvoid *) NAME(glMultiTexCoord3s), _gloffset_MultiTexCoord3sARB },
- { "glMultiTexCoord3sv", (GLvoid *) NAME(glMultiTexCoord3sv), _gloffset_MultiTexCoord3svARB },
- { "glMultiTexCoord4d", (GLvoid *) NAME(glMultiTexCoord4d), _gloffset_MultiTexCoord4dARB },
- { "glMultiTexCoord4dv", (GLvoid *) NAME(glMultiTexCoord4dv), _gloffset_MultiTexCoord4dvARB },
- { "glMultiTexCoord4f", (GLvoid *) NAME(glMultiTexCoord4f), _gloffset_MultiTexCoord4fARB },
- { "glMultiTexCoord4fv", (GLvoid *) NAME(glMultiTexCoord4fv), _gloffset_MultiTexCoord4fvARB },
- { "glMultiTexCoord4i", (GLvoid *) NAME(glMultiTexCoord4i), _gloffset_MultiTexCoord4iARB },
- { "glMultiTexCoord4iv", (GLvoid *) NAME(glMultiTexCoord4iv), _gloffset_MultiTexCoord4ivARB },
- { "glMultiTexCoord4s", (GLvoid *) NAME(glMultiTexCoord4s), _gloffset_MultiTexCoord4sARB },
- { "glMultiTexCoord4sv", (GLvoid *) NAME(glMultiTexCoord4sv), _gloffset_MultiTexCoord4svARB },
- { "glLoadTransposeMatrixd", (GLvoid *) NAME(glLoadTransposeMatrixd), _gloffset_LoadTransposeMatrixdARB },
- { "glLoadTransposeMatrixf", (GLvoid *) NAME(glLoadTransposeMatrixf), _gloffset_LoadTransposeMatrixfARB },
- { "glMultTransposeMatrixd", (GLvoid *) NAME(glMultTransposeMatrixd), _gloffset_MultTransposeMatrixdARB },
- { "glMultTransposeMatrixf", (GLvoid *) NAME(glMultTransposeMatrixf), _gloffset_MultTransposeMatrixfARB },
- { "glSampleCoverage", (GLvoid *) NAME(glSampleCoverage), _gloffset_SampleCoverageARB },
-#if 0
- { "glSamplePass", (GLvoid *) NAME(glSamplePass), _gloffset_SamplePassARB },
-#endif
-#undef NAME
-
- /* ARB 1. GL_ARB_multitexture */
-#ifdef GL_ARB_multitexture
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB), _gloffset_ActiveTextureARB },
- { "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB), _gloffset_ClientActiveTextureARB },
- { "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB), _gloffset_MultiTexCoord1dARB },
- { "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB), _gloffset_MultiTexCoord1dvARB },
- { "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB), _gloffset_MultiTexCoord1fARB },
- { "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB), _gloffset_MultiTexCoord1fvARB },
- { "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB), _gloffset_MultiTexCoord1iARB },
- { "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB), _gloffset_MultiTexCoord1ivARB },
- { "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB), _gloffset_MultiTexCoord1sARB },
- { "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB), _gloffset_MultiTexCoord1svARB },
- { "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB), _gloffset_MultiTexCoord2dARB },
- { "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB), _gloffset_MultiTexCoord2dvARB },
- { "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB), _gloffset_MultiTexCoord2fARB },
- { "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB), _gloffset_MultiTexCoord2fvARB },
- { "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB), _gloffset_MultiTexCoord2iARB },
- { "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB), _gloffset_MultiTexCoord2ivARB },
- { "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB), _gloffset_MultiTexCoord2sARB },
- { "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB), _gloffset_MultiTexCoord2svARB },
- { "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB), _gloffset_MultiTexCoord3dARB },
- { "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB), _gloffset_MultiTexCoord3dvARB },
- { "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB), _gloffset_MultiTexCoord3fARB },
- { "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB), _gloffset_MultiTexCoord3fvARB },
- { "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB), _gloffset_MultiTexCoord3iARB },
- { "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB), _gloffset_MultiTexCoord3ivARB },
- { "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB), _gloffset_MultiTexCoord3sARB },
- { "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB), _gloffset_MultiTexCoord3svARB },
- { "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB), _gloffset_MultiTexCoord4dARB },
- { "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB), _gloffset_MultiTexCoord4dvARB },
- { "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB), _gloffset_MultiTexCoord4fARB },
- { "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB), _gloffset_MultiTexCoord4fvARB },
- { "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB), _gloffset_MultiTexCoord4iARB },
- { "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB), _gloffset_MultiTexCoord4ivARB },
- { "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB), _gloffset_MultiTexCoord4sARB },
- { "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB), _gloffset_MultiTexCoord4svARB },
-#undef NAME
-
- /* ARB 3. GL_ARB_transpose_matrix */
-#ifdef GL_ARB_transpose_matrix
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) NotImplemented
-#endif
- { "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB), _gloffset_LoadTransposeMatrixdARB },
- { "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB), _gloffset_LoadTransposeMatrixfARB },
- { "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB), _gloffset_MultTransposeMatrixdARB },
- { "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB), _gloffset_MultTransposeMatrixfARB },
-#undef NAME
-
- /* ARB 5. GL_ARB_multisample */
-#ifdef GL_ARB_multisample
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glSampleCoverageARB", NAME(glSampleCoverageARB), _gloffset_SampleCoverageARB },
-#undef NAME
-
- /* ARB 12. GL_ARB_texture_compression */
-#if 000
-#if defined(GL_ARB_texture_compression) && defined(_gloffset_CompressedTexImage3DARB)
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glCompressedTexImage3DARB", NAME(glCompressedTexImage3DARB), _gloffset_CompressedTexImage3DARB },
- { "glCompressedTexImage2DARB", NAME(glCompressedTexImage2DARB), _gloffset_CompressedTexImage2DARB },
- { "glCompressedTexImage1DARB", NAME(glCompressedTexImage1DARB), _gloffset_CompressedTexImage1DARB },
- { "glCompressedTexSubImage3DARB", NAME(glCompressedTexSubImage3DARB), _gloffset_CompressedTexSubImage3DARB },
- { "glCompressedTexSubImage2DARB", NAME(glCompressedTexSubImage2DARB), _gloffset_CompressedTexSubImage2DARB },
- { "glCompressedTexSubImage1DARB", NAME(glCompressedTexSubImage1DARB), _gloffset_CompressedTexSubImage1DARB },
- { "glGetCompressedTexImageARB", NAME(glGetCompressedTexImageARB), _gloffset_GetCompressedTexImageARB },
-#undef NAME
-#endif
-
- /* 2. GL_EXT_blend_color */
-#ifdef GL_EXT_blend_color
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glBlendColorEXT", NAME(glBlendColorEXT), _gloffset_BlendColor },
-#undef NAME
-
- /* 3. GL_EXT_polygon_offset */
-#ifdef GL_EXT_polygon_offset
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glPolygonOffsetEXT", NAME(glPolygonOffsetEXT), _gloffset_PolygonOffsetEXT },
-#undef NAME
-
- /* 6. GL_EXT_texture3D */
-#ifdef GL_EXT_texture3D
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glCopyTexSubImage3DEXT", NAME(glCopyTexSubImage3DEXT), _gloffset_CopyTexSubImage3D },
- { "glTexImage3DEXT", NAME(glTexImage3DEXT), _gloffset_TexImage3D },
- { "glTexSubImage3DEXT", NAME(glTexSubImage3DEXT), _gloffset_TexSubImage3D },
-#undef NAME
-
- /* 7. GL_SGI_texture_filter4 */
-#ifdef GL_SGI_texture_filter4
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glGetTexFilterFuncSGIS", NAME(glGetTexFilterFuncSGIS), _gloffset_GetTexFilterFuncSGIS },
- { "glTexFilterFuncSGIS", NAME(glTexFilterFuncSGIS), _gloffset_TexFilterFuncSGIS },
-#undef NAME
-
- /* 9. GL_EXT_subtexture */
-#ifdef GL_EXT_subtexture
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glTexSubImage1DEXT", NAME(glTexSubImage1DEXT), _gloffset_TexSubImage1D },
- { "glTexSubImage2DEXT", NAME(glTexSubImage2DEXT), _gloffset_TexSubImage2D },
-#undef NAME
-
- /* 10. GL_EXT_copy_texture */
-#ifdef GL_EXT_copy_texture
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glCopyTexImage1DEXT", NAME(glCopyTexImage1DEXT), _gloffset_CopyTexImage1D },
- { "glCopyTexImage2DEXT", NAME(glCopyTexImage2DEXT), _gloffset_CopyTexImage2D },
- { "glCopyTexSubImage1DEXT", NAME(glCopyTexSubImage1DEXT), _gloffset_CopyTexSubImage1D },
- { "glCopyTexSubImage2DEXT", NAME(glCopyTexSubImage2DEXT), _gloffset_CopyTexSubImage2D },
-#undef NAME
-
- /* 11. GL_EXT_histogram */
-#ifdef GL_EXT_histogram
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glGetHistogramEXT", NAME(glGetHistogramEXT), _gloffset_GetHistogramEXT },
- { "glGetHistogramParameterfvEXT", NAME(glGetHistogramParameterfvEXT), _gloffset_GetHistogramParameterfvEXT },
- { "glGetHistogramParameterivEXT", NAME(glGetHistogramParameterivEXT), _gloffset_GetHistogramParameterivEXT },
- { "glGetMinmaxEXT", NAME(glGetMinmaxEXT), _gloffset_GetMinmaxEXT },
- { "glGetMinmaxParameterfvEXT", NAME(glGetMinmaxParameterfvEXT), _gloffset_GetMinmaxParameterfvEXT },
- { "glGetMinmaxParameterivEXT", NAME(glGetMinmaxParameterivEXT), _gloffset_GetMinmaxParameterivEXT },
- { "glHistogramEXT", NAME(glHistogramEXT), _gloffset_Histogram },
- { "glMinmaxEXT", NAME(glMinmaxEXT), _gloffset_Minmax },
- { "glResetHistogramEXT", NAME(glResetHistogramEXT), _gloffset_ResetHistogram },
- { "glResetMinmaxEXT", NAME(glResetMinmaxEXT), _gloffset_ResetMinmax },
-#undef NAME
-
- /* 12. GL_EXT_convolution */
-#ifdef GL_EXT_convolution
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glConvolutionFilter1DEXT", NAME(glConvolutionFilter1DEXT), _gloffset_ConvolutionFilter1D },
- { "glConvolutionFilter2DEXT", NAME(glConvolutionFilter2DEXT), _gloffset_ConvolutionFilter2D },
- { "glConvolutionParameterfEXT", NAME(glConvolutionParameterfEXT), _gloffset_ConvolutionParameterf },
- { "glConvolutionParameterfvEXT", NAME(glConvolutionParameterfvEXT), _gloffset_ConvolutionParameterfv },
- { "glConvolutionParameteriEXT", NAME(glConvolutionParameteriEXT), _gloffset_ConvolutionParameteri },
- { "glConvolutionParameterivEXT", NAME(glConvolutionParameterivEXT), _gloffset_ConvolutionParameteriv },
- { "glCopyConvolutionFilter1DEXT", NAME(glCopyConvolutionFilter1DEXT), _gloffset_CopyConvolutionFilter1D },
- { "glCopyConvolutionFilter2DEXT", NAME(glCopyConvolutionFilter2DEXT), _gloffset_CopyConvolutionFilter2D },
- { "glGetConvolutionFilterEXT", NAME(glGetConvolutionFilterEXT), _gloffset_GetConvolutionFilterEXT },
- { "glGetConvolutionParameterivEXT", NAME(glGetConvolutionParameterivEXT), _gloffset_GetConvolutionParameterivEXT },
- { "glGetConvolutionParameterfvEXT", NAME(glGetConvolutionParameterfvEXT), _gloffset_GetConvolutionParameterfvEXT },
- { "glGetSeparableFilterEXT", NAME(glGetSeparableFilterEXT), _gloffset_GetSeparableFilterEXT },
- { "glSeparableFilter2DEXT", NAME(glSeparableFilter2DEXT), _gloffset_SeparableFilter2D },
-#undef NAME
-
- /* 14. GL_SGI_color_table */
-#ifdef GL_SGI_color_table
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glColorTableSGI", NAME(glColorTableSGI), _gloffset_ColorTable },
- { "glColorTableParameterfvSGI", NAME(glColorTableParameterfvSGI), _gloffset_ColorTableParameterfv },
- { "glColorTableParameterivSGI", NAME(glColorTableParameterivSGI), _gloffset_ColorTableParameteriv },
- { "glCopyColorTableSGI", NAME(glCopyColorTableSGI), _gloffset_CopyColorTable },
- { "glGetColorTableSGI", NAME(glGetColorTableSGI), _gloffset_GetColorTableSGI },
- { "glGetColorTableParameterfvSGI", NAME(glGetColorTableParameterfvSGI), _gloffset_GetColorTableParameterfvSGI },
- { "glGetColorTableParameterivSGI", NAME(glGetColorTableParameterivSGI), _gloffset_GetColorTableParameterivSGI },
-#undef NAME
-
- /* 15. GL_SGIS_pixel_texture */
-#ifdef GL_SGIS_pixel_texture
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glPixelTexGenParameterfSGIS", NAME(glPixelTexGenParameterfSGIS), _gloffset_PixelTexGenParameterfSGIS },
- { "glPixelTexGenParameteriSGIS", NAME(glPixelTexGenParameteriSGIS), _gloffset_PixelTexGenParameteriSGIS },
- { "glGetPixelTexGenParameterfvSGIS", NAME(glGetPixelTexGenParameterfvSGIS), _gloffset_GetPixelTexGenParameterfvSGIS },
- { "glGetPixelTexGenParameterivSGIS", NAME(glGetPixelTexGenParameterivSGIS), _gloffset_GetPixelTexGenParameterivSGIS },
-#undef NAME
-
- /* 16. GL_SGIS_texture4D */
-#ifdef GL_SGIS_texture4D
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glTexImage4DSGIS", NAME(glTexImage4DSGIS), _gloffset_TexImage4DSGIS },
- { "glTexSubImage4DSGIS", NAME(glTexSubImage4DSGIS), _gloffset_TexSubImage4DSGIS },
-#undef NAME
-
- /* 20. GL_EXT_texture_object */
-#ifdef GL_EXT_texture_object
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glAreTexturesResidentEXT", NAME(glAreTexturesResidentEXT), _gloffset_AreTexturesResidentEXT },
- { "glBindTextureEXT", NAME(glBindTextureEXT), _gloffset_BindTexture },
- { "glDeleteTexturesEXT", NAME(glDeleteTexturesEXT), _gloffset_DeleteTextures },
- { "glGenTexturesEXT", NAME(glGenTexturesEXT), _gloffset_GenTexturesEXT },
- { "glIsTextureEXT", NAME(glIsTextureEXT), _gloffset_IsTextureEXT },
- { "glPrioritizeTexturesEXT", NAME(glPrioritizeTexturesEXT), _gloffset_PrioritizeTextures },
-#undef NAME
-
- /* 21. GL_SGIS_detail_texture */
-#ifdef GL_SGIS_detail_texture
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glDetailTexFuncSGIS", NAME(glDetailTexFuncSGIS), _gloffset_DetailTexFuncSGIS },
- { "glGetDetailTexFuncSGIS", NAME(glGetDetailTexFuncSGIS), _gloffset_GetDetailTexFuncSGIS },
-#undef NAME
-
- /* 22. GL_SGIS_sharpen_texture */
-#ifdef GL_SGIS_sharpen_texture
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glGetSharpenTexFuncSGIS", NAME(glGetSharpenTexFuncSGIS), _gloffset_GetSharpenTexFuncSGIS },
- { "glSharpenTexFuncSGIS", NAME(glSharpenTexFuncSGIS), _gloffset_SharpenTexFuncSGIS },
-#undef NAME
-
- /* 25. GL_SGIS_multisample */
-#ifdef GL_SGIS_multisample
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glSampleMaskSGIS", NAME(glSampleMaskSGIS), _gloffset_SampleMaskSGIS },
- { "glSamplePatternSGIS", NAME(glSamplePatternSGIS), _gloffset_SamplePatternSGIS },
-#undef NAME
-
- /* 30. GL_EXT_vertex_array */
-#ifdef GL_EXT_vertex_array
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glArrayElementEXT", NAME(glArrayElementEXT), _gloffset_ArrayElement },
- { "glColorPointerEXT", NAME(glColorPointerEXT), _gloffset_ColorPointerEXT },
- { "glDrawArraysEXT", NAME(glDrawArraysEXT), _gloffset_DrawArrays },
- { "glEdgeFlagPointerEXT", NAME(glEdgeFlagPointerEXT), _gloffset_EdgeFlagPointerEXT },
- { "glGetPointervEXT", NAME(glGetPointervEXT), _gloffset_GetPointerv },
- { "glIndexPointerEXT", NAME(glIndexPointerEXT), _gloffset_IndexPointerEXT },
- { "glNormalPointerEXT", NAME(glNormalPointerEXT), _gloffset_NormalPointerEXT },
- { "glTexCoordPointerEXT", NAME(glTexCoordPointerEXT), _gloffset_TexCoordPointerEXT },
- { "glVertexPointerEXT", NAME(glVertexPointerEXT), _gloffset_VertexPointerEXT },
-#undef NAME
-
- /* 37. GL_EXT_blend_minmax */
-#ifdef GL_EXT_blend_minmax
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glBlendEquationEXT", NAME(glBlendEquationEXT), _gloffset_BlendEquation },
-#undef NAME
-
- /* 52. GL_SGIX_sprite */
-#ifdef GL_SGIX_sprite
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glSpriteParameterfSGIX", NAME(glSpriteParameterfSGIX), _gloffset_SpriteParameterfSGIX },
- { "glSpriteParameterfvSGIX", NAME(glSpriteParameterfvSGIX), _gloffset_SpriteParameterfvSGIX },
- { "glSpriteParameteriSGIX", NAME(glSpriteParameteriSGIX), _gloffset_SpriteParameteriSGIX },
- { "glSpriteParameterivSGIX", NAME(glSpriteParameterivSGIX), _gloffset_SpriteParameterivSGIX },
-#undef NAME
-
- /* 54. GL_EXT_point_parameters */
-#ifdef GL_EXT_point_parameters
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glPointParameterfEXT", NAME(glPointParameterfEXT), _gloffset_PointParameterfEXT },
- { "glPointParameterfvEXT", NAME(glPointParameterfvEXT), _gloffset_PointParameterfvEXT },
- { "glPointParameterfSGIS", NAME(glPointParameterfSGIS), _gloffset_PointParameterfEXT },
- { "glPointParameterfvSGIS", NAME(glPointParameterfvSGIS), _gloffset_PointParameterfvEXT },
-#undef NAME
-
- /* 55. GL_SGIX_instruments */
-#ifdef GL_SGIX_instruments
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glInstrumentsBufferSGIX", NAME(glInstrumentsBufferSGIX), _gloffset_InstrumentsBufferSGIX },
- { "glStartInstrumentsSGIX", NAME(glStartInstrumentsSGIX), _gloffset_StartInstrumentsSGIX },
- { "glStopInstrumentsSGIX", NAME(glStopInstrumentsSGIX), _gloffset_StopInstrumentsSGIX },
- { "glReadInstrumentsSGIX", NAME(glReadInstrumentsSGIX), _gloffset_ReadInstrumentsSGIX },
- { "glPollInstrumentsSGIX", NAME(glPollInstrumentsSGIX), _gloffset_PollInstrumentsSGIX },
- { "glGetInstrumentsSGIX", NAME(glGetInstrumentsSGIX), _gloffset_GetInstrumentsSGIX },
-#undef NAME
-
- /* 57. GL_SGIX_framezoom */
-#ifdef GL_SGIX_framezoom
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glFrameZoomSGIX", NAME(glFrameZoomSGIX), _gloffset_FrameZoomSGIX },
-#undef NAME
-
- /* 58. GL_SGIX_tag_sample_buffer */
-#ifdef GL_SGIX_tag_sample_buffer
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glTagSampleBufferSGIX", NAME(glTagSampleBufferSGIX), _gloffset_TagSampleBufferSGIX },
-#undef NAME
-
- /* 60. GL_SGIX_reference_plane */
-#ifdef GL_SGIX_reference_plane
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glReferencePlaneSGIX", NAME(glReferencePlaneSGIX), _gloffset_ReferencePlaneSGIX },
-#undef NAME
-
- /* 61. GL_SGIX_flush_raster */
-#ifdef GL_SGIX_flush_raster
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glFlushRasterSGIX", NAME(glFlushRasterSGIX), _gloffset_FlushRasterSGIX },
-#undef NAME
-
- /* 66. GL_HP_image_transform */
-#if 0
-#ifdef GL_HP_image_transform
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glGetImageTransformParameterfvHP", NAME(glGetImageTransformParameterfvHP), _gloffset_GetImageTransformParameterfvHP },
- { "glGetImageTransformParameterivHP", NAME(glGetImageTransformParameterivHP), _gloffset_GetImageTransformParameterivHP },
- { "glImageTransformParameterfHP", NAME(glImageTransformParameterfHP), _gloffset_ImageTransformParameterfHP },
- { "glImageTransformParameterfvHP", NAME(glImageTransformParameterfvHP), _gloffset_ImageTransformParameterfvHP },
- { "glImageTransformParameteriHP", NAME(glImageTransformParameteriHP), _gloffset_ImageTransformParameteriHP },
- { "glImageTransformParameterivHP", NAME(glImageTransformParameterivHP), _gloffset_ImageTransformParameterivHP },
-#undef NAME
-#endif
-
- /* 74. GL_EXT_color_subtable */
-#ifdef GL_EXT_color_subtable
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glColorSubTableEXT", NAME(glColorSubTableEXT), _gloffset_ColorSubTable },
- { "glCopyColorSubTableEXT", NAME(glCopyColorSubTableEXT), _gloffset_CopyColorSubTable },
-#undef NAME
-
- /* 77. GL_PGI_misc_hints */
-#ifdef GL_PGI_misc_hints
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glHintPGI", NAME(glHintPGI), _gloffset_HintPGI },
-#undef NAME
-
- /* 78. GL_EXT_paletted_texture */
-#ifdef GL_EXT_paletted_texture
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glColorTableEXT", NAME(glColorTableEXT), _gloffset_ColorTable },
- { "glGetColorTableEXT", NAME(glGetColorTableEXT), _gloffset_GetColorTable },
- { "glGetColorTableParameterfvEXT", NAME(glGetColorTableParameterfvEXT), _gloffset_GetColorTableParameterfv },
- { "glGetColorTableParameterivEXT", NAME(glGetColorTableParameterivEXT), _gloffset_GetColorTableParameteriv },
-#undef NAME
-
- /* 80. GL_SGIX_list_priority */
-#ifdef GL_SGIX_list_priority
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glGetListParameterfvSGIX", NAME(glGetListParameterfvSGIX), _gloffset_GetListParameterfvSGIX },
- { "glGetListParameterivSGIX", NAME(glGetListParameterivSGIX), _gloffset_GetListParameterivSGIX },
- { "glListParameterfSGIX", NAME(glListParameterfSGIX), _gloffset_ListParameterfSGIX },
- { "glListParameterfvSGIX", NAME(glListParameterfvSGIX), _gloffset_ListParameterfvSGIX },
- { "glListParameteriSGIX", NAME(glListParameteriSGIX), _gloffset_ListParameteriSGIX },
- { "glListParameterivSGIX", NAME(glListParameterivSGIX), _gloffset_ListParameterivSGIX },
-#undef NAME
-
- /* 94. GL_EXT_index_material */
-#ifdef GL_EXT_index_material
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glIndexMaterialEXT", NAME(glIndexMaterialEXT), _gloffset_IndexMaterialEXT },
-#undef NAME
-
- /* 95. GL_EXT_index_func */
-#ifdef GL_EXT_index_func
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glIndexFuncEXT", NAME(glIndexFuncEXT), _gloffset_IndexFuncEXT },
-#undef NAME
-
- /* 97. GL_EXT_compiled_vertex_array */
-#ifdef GL_EXT_compiled_vertex_array
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glLockArraysEXT", NAME(glLockArraysEXT), _gloffset_LockArraysEXT },
- { "glUnlockArraysEXT", NAME(glUnlockArraysEXT), _gloffset_UnlockArraysEXT },
-#undef NAME
-
- /* 98. GL_EXT_cull_vertex */
-#ifdef GL_EXT_cull_vertex
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glCullParameterfvEXT", NAME(glCullParameterfvEXT), _gloffset_CullParameterfvEXT },
- { "glCullParameterdvEXT", NAME(glCullParameterdvEXT), _gloffset_CullParameterdvEXT },
-#undef NAME
-
- /* 102. GL_SGIX_fragment_lighting */
-#ifdef GL_SGIX_fragment_lighting
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glFragmentColorMaterialSGIX", NAME(glFragmentColorMaterialSGIX), _gloffset_FragmentColorMaterialSGIX },
- { "glFragmentLightfSGIX", NAME(glFragmentLightfSGIX), _gloffset_FragmentLightfSGIX },
- { "glFragmentLightfvSGIX", NAME(glFragmentLightfvSGIX), _gloffset_FragmentLightfvSGIX },
- { "glFragmentLightiSGIX", NAME(glFragmentLightiSGIX), _gloffset_FragmentLightiSGIX },
- { "glFragmentLightivSGIX", NAME(glFragmentLightivSGIX), _gloffset_FragmentLightivSGIX },
- { "glFragmentLightModelfSGIX", NAME(glFragmentLightModelfSGIX), _gloffset_FragmentLightModelfSGIX },
- { "glFragmentLightModelfvSGIX", NAME(glFragmentLightModelfvSGIX), _gloffset_FragmentLightModelfvSGIX },
- { "glFragmentLightModeliSGIX", NAME(glFragmentLightModeliSGIX), _gloffset_FragmentLightModeliSGIX },
- { "glFragmentLightModelivSGIX", NAME(glFragmentLightModelivSGIX), _gloffset_FragmentLightModelivSGIX },
- { "glFragmentMaterialfSGIX", NAME(glFragmentMaterialfSGIX), _gloffset_FragmentMaterialfSGIX },
- { "glFragmentMaterialfvSGIX", NAME(glFragmentMaterialfvSGIX), _gloffset_FragmentMaterialfvSGIX },
- { "glFragmentMaterialiSGIX", NAME(glFragmentMaterialiSGIX), _gloffset_FragmentMaterialiSGIX },
- { "glFragmentMaterialivSGIX", NAME(glFragmentMaterialivSGIX), _gloffset_FragmentMaterialivSGIX },
- { "glGetFragmentLightfvSGIX", NAME(glGetFragmentLightfvSGIX), _gloffset_GetFragmentLightfvSGIX },
- { "glGetFragmentLightivSGIX", NAME(glGetFragmentLightivSGIX), _gloffset_GetFragmentLightivSGIX },
- { "glGetFragmentMaterialfvSGIX", NAME(glGetFragmentMaterialfvSGIX), _gloffset_GetFragmentMaterialfvSGIX },
- { "glGetFragmentMaterialivSGIX", NAME(glGetFragmentMaterialivSGIX), _gloffset_GetFragmentMaterialivSGIX },
- { "glLightEnviSGIX", NAME(glLightEnviSGIX), _gloffset_LightEnviSGIX },
-#undef NAME
-
- /* 112. GL_EXT_draw_range_elements */
-#if 000
-#ifdef GL_EXT_draw_range_elements
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glDrawRangeElementsEXT", NAME(glDrawRangeElementsEXT), _gloffset_DrawRangeElementsEXT },
-#undef NAME
-#endif
-
- /* 117. GL_EXT_light_texture */
-#if 000
-#ifdef GL_EXT_light_texture
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glApplyTextureEXT", NAME(glApplyTextureEXT), _gloffset_ApplyTextureEXT },
- { "glTextureLightEXT", NAME(glTextureLightEXT), _gloffset_TextureLightEXT },
- { "glTextureMaterialEXT", NAME(glTextureMaterialEXT), _gloffset_TextureMaterialEXT },
-#undef NAME
-
- /* 135. GL_INTEL_texture_scissor */
-#ifdef GL_INTEL_texture_scissor
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glTexScissorINTEL", NAME(glTexScissorINTEL), _gloffset_TexScissorINTEL },
- { "glTexScissorFuncINTEL", NAME(glTexScissorFuncINTEL), _gloffset_glTexScissorFuncINTEL },
-#undef NAME
-
- /* 136. GL_INTEL_parallel_arrays */
-#ifdef GL_INTEL_parallel_arrays
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glVertexPointervINTEL", NAME(glVertexPointervINTEL), _gloffset_VertexPointervINTEL },
- { "glNormalPointervINTEL", NAME(glNormalPointervINTEL), _gloffset_NormalPointervINTEL },
- { "glColorPointervINTEL", NAME(glColorPointervINTEL), _gloffset_ColorPointervINTEL },
- { "glTexCoordPointervINTEL", NAME(glTexCoordPointervINTEL), _gloffset_glxCoordPointervINTEL },
-#undef NAME
-#endif
-
- /* 138. GL_EXT_pixel_transform */
-#if 000
-#ifdef GL_EXT_pixel_transform
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glPixelTransformParameteriEXT", NAME(glPixelTransformParameteriEXT), _gloffset_PixelTransformParameteriEXT },
- { "glPixelTransformParameterfEXT", NAME(glPixelTransformParameterfEXT), _gloffset_PixelTransformParameterfEXT },
- { "glPixelTransformParameterivEXT", NAME(glPixelTransformParameterivEXT), _gloffset_PixelTransformParameterivEXT },
- { "glPixelTransformParameterfvEXT", NAME(glPixelTransformParameterfvEXT), _gloffset_PixelTransformParameterfvEXT },
- { "glGetPixelTransformParameterivEXT", NAME(glGetPixelTransformParameterivEXT), _gloffset_GetPixelTransformParameterivEXT },
- { "glGetPixelTransformParameterfvEXT", NAME(glGetPixelTransformParameterfvEXT), _gloffset_GetPixelTransformParameterfvEXT },
-#undef NAME
-#endif
-
- /* 145. GL_EXT_secondary_color */
-#ifdef GL_EXT_secondary_color
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glSecondaryColor3bEXT", NAME(glSecondaryColor3bEXT), _gloffset_SecondaryColor3bEXT },
- { "glSecondaryColor3dEXT", NAME(glSecondaryColor3dEXT), _gloffset_SecondaryColor3dEXT },
- { "glSecondaryColor3fEXT", NAME(glSecondaryColor3fEXT), _gloffset_SecondaryColor3fEXT },
- { "glSecondaryColor3iEXT", NAME(glSecondaryColor3iEXT), _gloffset_SecondaryColor3iEXT },
- { "glSecondaryColor3sEXT", NAME(glSecondaryColor3sEXT), _gloffset_SecondaryColor3sEXT },
- { "glSecondaryColor3ubEXT", NAME(glSecondaryColor3ubEXT), _gloffset_SecondaryColor3ubEXT },
- { "glSecondaryColor3uiEXT", NAME(glSecondaryColor3uiEXT), _gloffset_SecondaryColor3uiEXT },
- { "glSecondaryColor3usEXT", NAME(glSecondaryColor3usEXT), _gloffset_SecondaryColor3usEXT },
- { "glSecondaryColor3bvEXT", NAME(glSecondaryColor3bvEXT), _gloffset_SecondaryColor3bvEXT },
- { "glSecondaryColor3dvEXT", NAME(glSecondaryColor3dvEXT), _gloffset_SecondaryColor3dvEXT },
- { "glSecondaryColor3fvEXT", NAME(glSecondaryColor3fvEXT), _gloffset_SecondaryColor3fvEXT },
- { "glSecondaryColor3ivEXT", NAME(glSecondaryColor3ivEXT), _gloffset_SecondaryColor3ivEXT },
- { "glSecondaryColor3svEXT", NAME(glSecondaryColor3svEXT), _gloffset_SecondaryColor3svEXT },
- { "glSecondaryColor3ubvEXT", NAME(glSecondaryColor3ubvEXT), _gloffset_SecondaryColor3ubvEXT },
- { "glSecondaryColor3uivEXT", NAME(glSecondaryColor3uivEXT), _gloffset_SecondaryColor3uivEXT },
- { "glSecondaryColor3usvEXT", NAME(glSecondaryColor3usvEXT), _gloffset_SecondaryColor3usvEXT },
- { "glSecondaryColorPointerEXT", NAME(glSecondaryColorPointerEXT), _gloffset_SecondaryColorPointerEXT },
-#undef NAME
-
- /* 147. GL_EXT_texture_perturb_normal */
-#if 000
-#ifdef GL_EXT_texture_perturb_normal
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glTextureNormalEXT", NAME(glTextureNormalEXT), _gloffset_TextureNormalEXT },
-#undef NAME
-#endif
-
- /* 148. GL_EXT_multi_draw_arrays */
-#if 000
-#ifdef GL_EXT_multi_draw_arrays
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glMultiDrawArraysEXT", NAME(glMultiDrawArraysEXT), _gloffset_MultiDrawArraysEXT },
-#undef NAME
-#endif
-
- /* 149. GL_EXT_fog_coord */
-#ifdef GL_EXT_fog_coord
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glFogCoordfEXT", NAME(glFogCoordfEXT), _gloffset_FogCoordfEXT },
- { "glFogCoordfvEXT", NAME(glFogCoordfvEXT), _gloffset_FogCoordfvEXT },
- { "glFogCoorddEXT", NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT },
- { "glFogCoorddEXT", NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT },
- { "glFogCoordPointerEXT", NAME(glFogCoordPointerEXT), _gloffset_FogCoordPointerEXT },
-#undef NAME
-
- /* 156. GL_EXT_coordinate_frame */
-#if 000
-#ifdef GL_EXT_coordinate_frame
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glTangent3bEXT", NAME(glTangent3bEXT), _gloffset_Tangent3bEXT },
- { "glTangent3dEXT", NAME(glTangent3dEXT), _gloffset_Tangent3dEXT },
- { "glTangent3fEXT", NAME(glTangent3fEXT), _gloffset_Tangent3fEXT },
- { "glTangent3iEXT", NAME(glTangent3iEXT), _gloffset_Tangent3iEXT },
- { "glTangent3sEXT", NAME(glTangent3sEXT), _gloffset_Tangent3sEXT },
- { "glTangent3bvEXT", NAME(glTangent3bvEXT), _gloffset_Tangent3bvEXT },
- { "glTangent3dvEXT", NAME(glTangent3dvEXT), _gloffset_Tangent3dvEXT },
- { "glTangent3fvEXT", NAME(glTangent3fvEXT), _gloffset_Tangent3fvEXT },
- { "glTangent3ivEXT", NAME(glTangent3ivEXT), _gloffset_Tangent3ivEXT },
- { "glTangent3svEXT", NAME(glTangent3svEXT), _gloffset_Tangent3svEXT },
- { "glBinormal3bEXT", NAME(glBinormal3bEXT), _gloffset_Binormal3bEXT },
- { "glBinormal3dEXT", NAME(glBinormal3dEXT), _gloffset_Binormal3dEXT },
- { "glBinormal3fEXT", NAME(glBinormal3fEXT), _gloffset_Binormal3fEXT },
- { "glBinormal3iEXT", NAME(glBinormal3iEXT), _gloffset_Binormal3iEXT },
- { "glBinormal3sEXT", NAME(glBinormal3sEXT), _gloffset_Binormal3sEXT },
- { "glBinormal3bvEXT", NAME(glBinormal3bvEXT), _gloffset_Binormal3bvEXT },
- { "glBinormal3dvEXT", NAME(glBinormal3dvEXT), _gloffset_Binormal3dvEXT },
- { "glBinormal3fvEXT", NAME(glBinormal3fvEXT), _gloffset_Binormal3fvEXT },
- { "glBinormal3ivEXT", NAME(glBinormal3ivEXT), _gloffset_Binormal3ivEXT },
- { "glBinormal3svEXT", NAME(glBinormal3svEXT), _gloffset_Binormal3svEXT },
- { "glTangentPointerEXT", NAME(glTangentPointerEXT), _gloffset_TangentPointerEXT },
- { "glBinormalPointerEXT", NAME(glBinormalPointerEXT), _gloffset_BinormalPointerEXT },
-#undef NAME
-#endif
-
- /* 164. GL_SUN_global_alpha */
-#if 000
-#ifdef GL_SUN_global_alpha
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glGlobalAlphaFactorbSUN", NAME(glGlobalAlphaFactorbSUN), _gloffset_GlobalAlphaFactorbSUN },
- { "glGlobalAlphaFactorsSUN", NAME(glGlobalAlphaFactorsSUN), _gloffset_GlobalAlphaFactorsSUN },
- { "glGlobalAlphaFactoriSUN", NAME(glGlobalAlphaFactoriSUN), _gloffset_GlobalAlphaFactoriSUN },
- { "glGlobalAlphaFactorfSUN", NAME(glGlobalAlphaFactorfSUN), _gloffset_GlobalAlphaFactorfSUN },
- { "glGlobalAlphaFactordSUN", NAME(glGlobalAlphaFactordSUN), _gloffset_GlobalAlphaFactordSUN },
- { "glGlobalAlphaFactorubSUN", NAME(glGlobalAlphaFactorubSUN), _gloffset_GlobalAlphaFactorubSUN },
- { "glGlobalAlphaFactorusSUN", NAME(glGlobalAlphaFactorusSUN), _gloffset_GlobalAlphaFactorusSUN },
- { "glGlobalAlphaFactoruiSUN", NAME(glGlobalAlphaFactoruiSUN), _gloffset_GlobalAlphaFactoruiSUN },
-#undef NAME
-#endif
-
- /* 165. GL_SUN_triangle_list */
-#if 000
-#ifdef GL_SUN_triangle_list
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glReplacementCodeuiSUN", NAME(glReplacementCodeuiSUN), _gloffset_ReplacementCodeuiSUN },
- { "glReplacementCodeusSUN", NAME(glReplacementCodeusSUN), _gloffset_ReplacementCodeusSUN },
- { "glReplacementCodeubSUN", NAME(glReplacementCodeubSUN), _gloffset_ReplacementCodeubSUN },
- { "glReplacementCodeuivSUN", NAME(glReplacementCodeuivSUN), _gloffset_ReplacementCodeuivSUN },
- { "glReplacementCodeusvSUN", NAME(glReplacementCodeusvSUN), _gloffset_ReplacementCodeusvSUN },
- { "glReplacementCodeubvSUN", NAME(glReplacementCodeubvSUN), _gloffset_ReplacementCodeubvSUN },
- { "glReplacementCodePointerSUN", NAME(glReplacementCodePointerSUN), _gloffset_ReplacementCodePointerSUN },
-#undef NAME
-#endif
-
- /* 166. GL_SUN_vertex */
-#if 000
-#ifdef GL_SUN_vertex
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glColor4ubVertex2fSUN", NAME(glColor4ubVertex2fSUN), _gloffset_Color4ubVertex2fSUN },
- { "glColor4ubVertex2fvSUN", NAME(glColor4ubVertex2fvSUN), _gloffset_Color4ubVertex2fvSUN },
- { "glColor4ubVertex3fSUN", NAME(glColor4ubVertex3fSUN), _gloffset_Color4ubVertex3fSUN },
- { "glColor4ubVertex3fvSUN", NAME(glColor4ubVertex3fvSUN), _gloffset_Color4ubVertex3fvSUN },
- { "glColor3fVertex3fSUN", NAME(glColor3fVertex3fSUN), _gloffset_Color3fVertex3fSUN },
- { "glColor3fVertex3fvSUN", NAME(glColor3fVertex3fvSUN), _gloffset_Color3fVertex3fvSUN },
- { "glNormal3fVertex3fSUN", NAME(glNormal3fVertex3fSUN), _gloffset_Normal3fVertex3fSUN },
- { "glNormal3fVertex3fvSUN", NAME(glNormal3fVertex3fvSUN), _gloffset_Normal3fVertex3fvSUN },
- { "glColor4fNormal3fVertex3fSUN", NAME(glColor4fNormal3fVertex3fSUN), _gloffset_Color4fNormal3fVertex3fSUN },
- { "glColor4fNormal3fVertex3fvSUN", NAME(glColor4fNormal3fVertex3fvSUN), _gloffset_Color4fNormal3fVertex3fvSUN },
- { "glTexCoord2fVertex3fSUN", NAME(glTexCoord2fVertex3fSUN), _gloffset_TexCoord2fVertex3fSUN },
- { "glTexCoord2fVertex3fvSUN", NAME(glTexCoord2fVertex3fvSUN), _gloffset_TexCoord2fVertex3fvSUN },
- { "glTexCoord4fVertex4fSUN", NAME(glTexCoord4fVertex4fSUN), _gloffset_TexCoord4fVertex4fSUN },
- { "glTexCoord4fVertex4fvSUN", NAME(glTexCoord4fVertex4fvSUN), _gloffset_TexCoord4fVertex4fvSUN },
- { "glTexCoord2fColor4ubVertex3fSUN", NAME(glTexCoord2fColor4ubVertex3fSUN), _gloffset_TexCoord2fColor4ubVertex3fSUN },
- { "glTexCoord2fColor4ubVertex3fvSUN", NAME(glTexCoord2fColor4ubVertex3fvSUN), _gloffset_TexCoord2fColor4ubVertex3fvSUN },
- { "glTexCoord2fColor3fVertex3fSUN", NAME(glTexCoord2fColor3fVertex3fSUN), _gloffset_TexCoord2fColor3fVertex3fSUN },
- { "glTexCoord2fColor3fVertex3fvSUN", NAME(glTexCoord2fColor3fVertex3fvSUN), _gloffset_TexCoord2fColor3fVertex3fvSUN },
- { "glTexCoord2fNormal3fVertex3fSUN", NAME(glTexCoord2fNormal3fVertex3fSUN), _gloffset_TexCoord2fNormal3fVertex3fSUN },
- { "glTexCoord2fNormal3fVertex3fvSUN", NAME(glTexCoord2fNormal3fVertex3fvSUN), _gloffset_TexCoord2fNormal3fVertex3fvSUN },
- { "glTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fSUN), _gloffset_TexCoord2fColor4fNormal3fVertex3fSUN },
- { "glTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fvSUN), _gloffset_TexCoord2fColor4fNormal3fVertex3fvSUN },
- { "glTexCoord4fColor4fNormal3fVertex4fSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fSUN), _gloffset_TexCoord4fColor4fNormal3fVertex4fSUN },
- { "glTexCoord4fColor4fNormal3fVertex4fvSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fvSUN), _gloffset_TexCoord4fColor4fNormal3fVertex4fvSUN },
- { "glReplacementCodeuiVertex3fSUN", NAME(glReplacementCodeuiVertex3fSUN), _gloffset_ReplacementCodeuiVertex3fSUN },
- { "glReplacementCodeuiVertex3fvSUN", NAME(glReplacementCodeuiVertex3fvSUN), _gloffset_ReplacementCodeuiVertex3fvSUN },
- { "glReplacementCodeuiColor4ubVertex3fSUN", NAME(glReplacementCodeuiColor4ubVertex3fSUN), _gloffset_ReplacementCodeuiColor4ubVertex3fSUN },
- { "glReplacementCodeuiColor4ubVertex3fvSUN", NAME(glReplacementCodeuiColor4ubVertex3fvSUN), _gloffset_ReplacementCodeuiColor4ubVertex3fvSUN },
- { "glReplacementCodeuiColor3fVertex3fSUN", NAME(glReplacementCodeuiColor3fVertex3fSUN), _gloffset_ReplacementCodeuiColor3fVertex3fSUN },
- { "glReplacementCodeuiColor3fVertex3fvSUN", NAME(glReplacementCodeuiColor3fVertex3fvSUN), _gloffset_ReplacementCodeuiColor3fVertex3fvSUN },
- { "glReplacementCodeuiNormal3fVertex3fSUN", NAME(glReplacementCodeuiNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiNormal3fVertex3fSUN },
- { "glReplacementCodeuiNormal3fVertex3fvSUN", NAME(glReplacementCodeuiNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiNormal3fVertex3fvSUN },
- { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fSUN },
- { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fvSUN },
- { "glReplacementCodeuiTexCoord2fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fVertex3fSUN },
- { "glReplacementCodeuiTexCoord2fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fVertex3fvSUN },
- { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN },
- { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN },
- { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN },
- { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN },
-#undef NAME
-#endif
-
- /* 173. GL_EXT/INGR_blend_func_separate */
-#ifdef GL_EXT_blend_func_separate
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glBlendFuncSeparateEXT", NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT },
- { "glBlendFuncSeparateINGR", NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT },
-#undef NAME
-
- /* 188. GL_EXT_vertex_weighting */
-#ifdef GL_EXT_vertex_weighting
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glVertexWeightfEXT", NAME(glVertexWeightfEXT), _gloffset_VertexWeightfEXT },
- { "glVertexWeightfvEXT", NAME(glVertexWeightfvEXT), _gloffset_VertexWeightfvEXT },
- { "glVertexWeightPointerEXT", NAME(glVertexWeightPointerEXT), _gloffset_VertexWeightPointerEXT },
-#undef NAME
-
- /* 190. GL_NV_vertex_array_range */
-#ifdef GL_NV_vertex_array_range
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glFlushVertexArrayRangeNV", NAME(glFlushVertexArrayRangeNV), _gloffset_FlushVertexArrayRangeNV },
- { "glVertexArrayRangeNV", NAME(glVertexArrayRangeNV), _gloffset_VertexArrayRangeNV },
-#undef NAME
-
- /* 191. GL_NV_register_combiners */
-#ifdef GL_NV_register_combiners
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glCombinerParameterfvNV", NAME(glCombinerParameterfvNV), _gloffset_CombinerParameterfvNV },
- { "glCombinerParameterfNV", NAME(glCombinerParameterfNV), _gloffset_CombinerParameterfNV },
- { "glCombinerParameterivNV", NAME(glCombinerParameterivNV), _gloffset_CombinerParameterivNV },
- { "glCombinerParameteriNV", NAME(glCombinerParameteriNV), _gloffset_CombinerParameteriNV },
- { "glCombinerInputNV", NAME(glCombinerInputNV), _gloffset_CombinerInputNV },
- { "glCombinerOutputNV", NAME(glCombinerOutputNV), _gloffset_CombinerOutputNV },
- { "glFinalCombinerInputNV", NAME(glFinalCombinerInputNV), _gloffset_FinalCombinerInputNV },
- { "glGetCombinerInputParameterfvNV", NAME(glGetCombinerInputParameterfvNV), _gloffset_GetCombinerInputParameterfvNV },
- { "glGetCombinerInputParameterivNV", NAME(glGetCombinerInputParameterivNV), _gloffset_GetCombinerInputParameterivNV },
- { "glGetCombinerOutputParameterfvNV", NAME(glGetCombinerOutputParameterfvNV), _gloffset_GetCombinerOutputParameterfvNV },
- { "glGetCombinerOutputParameterivNV", NAME(glGetCombinerOutputParameterivNV), _gloffset_GetCombinerOutputParameterivNV },
- { "glGetFinalCombinerInputParameterfvNV", NAME(glGetFinalCombinerInputParameterfvNV), _gloffset_GetFinalCombinerInputParameterfvNV },
- { "glGetFinalCombinerInputParameterivNV", NAME(glGetFinalCombinerInputParameterivNV), _gloffset_GetFinalCombinerInputParameterivNV },
-#undef NAME
-
- /* 196. GL_MESA_resize_buffers */
-#ifdef MESA_resize_buffers
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glResizeBuffersMESA", NAME(glResizeBuffersMESA), _gloffset_ResizeBuffersMESA },
-#undef NAME
-
- /* 197. GL_MESA_window_pos */
-#ifdef MESA_window_pos
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glWindowPos4fMESA", NAME(glWindowPos4fMESA), _gloffset_WindowPos4fMESA },
-#undef NAME
-
- /* 209. WGL_EXT_multisample */
-#ifdef WGL_EXT_multisample
-#define NAME(X) (GLvoid *) X
-#else
-#define NAME(X) (GLvoid *) NotImplemented
-#endif
- { "glSampleMaskEXT", NAME(glSampleMaskEXT), _gloffset_SampleMaskSGIS },
- { "glSamplePatternEXT", NAME(glSamplePatternEXT), _gloffset_SamplePatternSGIS },
-#undef NAME
-
- { NULL, NULL } /* end of list marker */
-};
+/* The code in this file is auto-generated */
+#include "glprocs.h"
diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h
index c1c82bba0e..0a83d478b3 100644
--- a/src/mesa/glapi/glapioffsets.h
+++ b/src/mesa/glapi/glapioffsets.h
@@ -376,46 +376,46 @@
#define _gloffset_TexImage3D 371
#define _gloffset_TexSubImage3D 372
#define _gloffset_CopyTexSubImage3D 373
-#define _gloffset_ActiveTextureARB 374
-#define _gloffset_ClientActiveTextureARB 375
-#define _gloffset_MultiTexCoord1dARB 376
-#define _gloffset_MultiTexCoord1dvARB 377
-#define _gloffset_MultiTexCoord1fARB 378
-#define _gloffset_MultiTexCoord1fvARB 379
-#define _gloffset_MultiTexCoord1iARB 380
-#define _gloffset_MultiTexCoord1ivARB 381
-#define _gloffset_MultiTexCoord1sARB 382
-#define _gloffset_MultiTexCoord1svARB 383
-#define _gloffset_MultiTexCoord2dARB 384
-#define _gloffset_MultiTexCoord2dvARB 385
-#define _gloffset_MultiTexCoord2fARB 386
-#define _gloffset_MultiTexCoord2fvARB 387
-#define _gloffset_MultiTexCoord2iARB 388
-#define _gloffset_MultiTexCoord2ivARB 389
-#define _gloffset_MultiTexCoord2sARB 390
-#define _gloffset_MultiTexCoord2svARB 391
-#define _gloffset_MultiTexCoord3dARB 392
-#define _gloffset_MultiTexCoord3dvARB 393
-#define _gloffset_MultiTexCoord3fARB 394
-#define _gloffset_MultiTexCoord3fvARB 395
-#define _gloffset_MultiTexCoord3iARB 396
-#define _gloffset_MultiTexCoord3ivARB 397
-#define _gloffset_MultiTexCoord3sARB 398
-#define _gloffset_MultiTexCoord3svARB 399
-#define _gloffset_MultiTexCoord4dARB 400
-#define _gloffset_MultiTexCoord4dvARB 401
-#define _gloffset_MultiTexCoord4fARB 402
-#define _gloffset_MultiTexCoord4fvARB 403
-#define _gloffset_MultiTexCoord4iARB 404
-#define _gloffset_MultiTexCoord4ivARB 405
-#define _gloffset_MultiTexCoord4sARB 406
-#define _gloffset_MultiTexCoord4svARB 407
-#define _gloffset_LoadTransposeMatrixfARB 408
-#define _gloffset_LoadTransposeMatrixdARB 409
-#define _gloffset_MultTransposeMatrixfARB 410
-#define _gloffset_MultTransposeMatrixdARB 411
-#define _gloffset_SampleCoverageARB 412
-#define _gloffset_SamplePassARB 413
+#define _gloffset_ActiveTexture 374
+#define _gloffset_ClientActiveTexture 375
+#define _gloffset_MultiTexCoord1d 376
+#define _gloffset_MultiTexCoord1dv 377
+#define _gloffset_MultiTexCoord1f 378
+#define _gloffset_MultiTexCoord1fv 379
+#define _gloffset_MultiTexCoord1i 380
+#define _gloffset_MultiTexCoord1iv 381
+#define _gloffset_MultiTexCoord1s 382
+#define _gloffset_MultiTexCoord1sv 383
+#define _gloffset_MultiTexCoord2d 384
+#define _gloffset_MultiTexCoord2dv 385
+#define _gloffset_MultiTexCoord2f 386
+#define _gloffset_MultiTexCoord2fv 387
+#define _gloffset_MultiTexCoord2i 388
+#define _gloffset_MultiTexCoord2iv 389
+#define _gloffset_MultiTexCoord2s 390
+#define _gloffset_MultiTexCoord2sv 391
+#define _gloffset_MultiTexCoord3d 392
+#define _gloffset_MultiTexCoord3dv 393
+#define _gloffset_MultiTexCoord3f 394
+#define _gloffset_MultiTexCoord3fv 395
+#define _gloffset_MultiTexCoord3i 396
+#define _gloffset_MultiTexCoord3iv 397
+#define _gloffset_MultiTexCoord3s 398
+#define _gloffset_MultiTexCoord3sv 399
+#define _gloffset_MultiTexCoord4d 400
+#define _gloffset_MultiTexCoord4dv 401
+#define _gloffset_MultiTexCoord4f 402
+#define _gloffset_MultiTexCoord4fv 403
+#define _gloffset_MultiTexCoord4i 404
+#define _gloffset_MultiTexCoord4iv 405
+#define _gloffset_MultiTexCoord4s 406
+#define _gloffset_MultiTexCoord4sv 407
+#define _gloffset_LoadTransposeMatrixf 408
+#define _gloffset_LoadTransposeMatrixd 409
+#define _gloffset_MultTransposeMatrixf 410
+#define _gloffset_MultTransposeMatrixd 411
+#define _gloffset_SampleCoverage 412
+#define _gloffset___unused413 413
#define _gloffset_PolygonOffsetEXT 414
#define _gloffset_GetTexFilterFuncSGIS 415
#define _gloffset_TexFilterFuncSGIS 416
@@ -460,8 +460,8 @@
#define _gloffset_SpriteParameterfvSGIX 455
#define _gloffset_SpriteParameteriSGIX 456
#define _gloffset_SpriteParameterivSGIX 457
-#define _gloffset_PointParameterfEXT 458
-#define _gloffset_PointParameterfvEXT 459
+#define _gloffset_PointParameterfARB 458
+#define _gloffset_PointParameterfvARB 459
#define _gloffset_GetInstrumentsSGIX 460
#define _gloffset_InstrumentsBufferSGIX 461
#define _gloffset_PollInstrumentsSGIX 462
@@ -556,13 +556,13 @@
#define _gloffset_GetColorTableParameterivEXT 551
#define _gloffset_GetColorTableParameterfvEXT 552
#define _gloffset_TbufferMask3DFX 553
-#define _gloffset_CompressedTexImage3DARB 554
-#define _gloffset_CompressedTexImage2DARB 555
-#define _gloffset_CompressedTexImage1DARB 556
-#define _gloffset_CompressedTexSubImage3DARB 557
-#define _gloffset_CompressedTexSubImage2DARB 558
-#define _gloffset_CompressedTexSubImage1DARB 559
-#define _gloffset_GetCompressedTexImageARB 560
+#define _gloffset_CompressedTexImage3D 554
+#define _gloffset_CompressedTexImage2D 555
+#define _gloffset_CompressedTexImage1D 556
+#define _gloffset_CompressedTexSubImage3D 557
+#define _gloffset_CompressedTexSubImage2D 558
+#define _gloffset_CompressedTexSubImage1D 559
+#define _gloffset_GetCompressedTexImage 560
#define _gloffset_SecondaryColor3bEXT 561
#define _gloffset_SecondaryColor3bvEXT 562
#define _gloffset_SecondaryColor3dEXT 563
diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h
index b20ca8c584..53071cef83 100644
--- a/src/mesa/glapi/glapitable.h
+++ b/src/mesa/glapi/glapitable.h
@@ -313,7 +313,7 @@ struct _glapi_table
void (*Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */
void (*Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */
void (*ArrayElement)(GLint i); /* 306 */
- void (*BindTexture)(GLenum target, GLenum texture); /* 307 */
+ void (*BindTexture)(GLenum target, GLuint texture); /* 307 */
void (*ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */
void (*DisableClientState)(GLenum array); /* 309 */
void (*DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */
@@ -328,16 +328,16 @@ struct _glapi_table
void (*PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */
void (*TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */
void (*VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */
- GLboolean (*AreTexturesResident)(GLsizei n, const GLenum * textures, GLboolean * residences); /* 322 */
+ GLboolean (*AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */
void (*CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */
void (*CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */
void (*CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */
void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */
- void (*DeleteTextures)(GLsizei n, const GLenum * textures); /* 327 */
- void (*GenTextures)(GLsizei n, GLenum * textures); /* 328 */
- void (*GetPointerv)(GLenum pname, GLvoid * * params); /* 329 */
- GLboolean (*IsTexture)(GLenum texture); /* 330 */
- void (*PrioritizeTextures)(GLsizei n, const GLenum * textures, const GLclampf * priorities); /* 331 */
+ void (*DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */
+ void (*GenTextures)(GLsizei n, GLuint * textures); /* 328 */
+ void (*GetPointerv)(GLenum pname, GLvoid ** params); /* 329 */
+ GLboolean (*IsTexture)(GLuint texture); /* 330 */
+ void (*PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */
void (*TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */
void (*TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */
void (*PopClientAttrib)(void); /* 334 */
@@ -377,49 +377,49 @@ struct _glapi_table
void (*Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */
void (*ResetHistogram)(GLenum target); /* 369 */
void (*ResetMinmax)(GLenum target); /* 370 */
- void (*TexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */
+ void (*TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */
void (*TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */
void (*CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */
- void (*ActiveTextureARB)(GLenum texture); /* 374 */
- void (*ClientActiveTextureARB)(GLenum texture); /* 375 */
- void (*MultiTexCoord1dARB)(GLenum target, GLdouble s); /* 376 */
- void (*MultiTexCoord1dvARB)(GLenum target, const GLdouble * v); /* 377 */
- void (*MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */
- void (*MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */
- void (*MultiTexCoord1iARB)(GLenum target, GLint s); /* 380 */
- void (*MultiTexCoord1ivARB)(GLenum target, const GLint * v); /* 381 */
- void (*MultiTexCoord1sARB)(GLenum target, GLshort s); /* 382 */
- void (*MultiTexCoord1svARB)(GLenum target, const GLshort * v); /* 383 */
- void (*MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); /* 384 */
- void (*MultiTexCoord2dvARB)(GLenum target, const GLdouble * v); /* 385 */
- void (*MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */
- void (*MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */
- void (*MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); /* 388 */
- void (*MultiTexCoord2ivARB)(GLenum target, const GLint * v); /* 389 */
- void (*MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); /* 390 */
- void (*MultiTexCoord2svARB)(GLenum target, const GLshort * v); /* 391 */
- void (*MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */
- void (*MultiTexCoord3dvARB)(GLenum target, const GLdouble * v); /* 393 */
- void (*MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */
- void (*MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */
- void (*MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); /* 396 */
- void (*MultiTexCoord3ivARB)(GLenum target, const GLint * v); /* 397 */
- void (*MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */
- void (*MultiTexCoord3svARB)(GLenum target, const GLshort * v); /* 399 */
- void (*MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */
- void (*MultiTexCoord4dvARB)(GLenum target, const GLdouble * v); /* 401 */
- void (*MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */
- void (*MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */
- void (*MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */
- void (*MultiTexCoord4ivARB)(GLenum target, const GLint * v); /* 405 */
- void (*MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */
- void (*MultiTexCoord4svARB)(GLenum target, const GLshort * v); /* 407 */
- void (*LoadTransposeMatrixfARB)(const GLfloat * m); /* 408 */
- void (*LoadTransposeMatrixdARB)(const GLdouble * m); /* 409 */
- void (*MultTransposeMatrixfARB)(const GLfloat * m); /* 410 */
- void (*MultTransposeMatrixdARB)(const GLdouble * m); /* 411 */
- void (*SampleCoverageARB)(GLclampf value, GLboolean invert); /* 412 */
- void (*SamplePassARB)(GLenum pass); /* 413 */
+ void (*ActiveTexture)(GLenum texture); /* 374 */
+ void (*ClientActiveTexture)(GLenum texture); /* 375 */
+ void (*MultiTexCoord1d)(GLenum target, GLdouble s); /* 376 */
+ void (*MultiTexCoord1dv)(GLenum target, const GLdouble * v); /* 377 */
+ void (*MultiTexCoord1f)(GLenum target, GLfloat s); /* 378 */
+ void (*MultiTexCoord1fv)(GLenum target, const GLfloat * v); /* 379 */
+ void (*MultiTexCoord1i)(GLenum target, GLint s); /* 380 */
+ void (*MultiTexCoord1iv)(GLenum target, const GLint * v); /* 381 */
+ void (*MultiTexCoord1s)(GLenum target, GLshort s); /* 382 */
+ void (*MultiTexCoord1sv)(GLenum target, const GLshort * v); /* 383 */
+ void (*MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t); /* 384 */
+ void (*MultiTexCoord2dv)(GLenum target, const GLdouble * v); /* 385 */
+ void (*MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t); /* 386 */
+ void (*MultiTexCoord2fv)(GLenum target, const GLfloat * v); /* 387 */
+ void (*MultiTexCoord2i)(GLenum target, GLint s, GLint t); /* 388 */
+ void (*MultiTexCoord2iv)(GLenum target, const GLint * v); /* 389 */
+ void (*MultiTexCoord2s)(GLenum target, GLshort s, GLshort t); /* 390 */
+ void (*MultiTexCoord2sv)(GLenum target, const GLshort * v); /* 391 */
+ void (*MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */
+ void (*MultiTexCoord3dv)(GLenum target, const GLdouble * v); /* 393 */
+ void (*MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */
+ void (*MultiTexCoord3fv)(GLenum target, const GLfloat * v); /* 395 */
+ void (*MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r); /* 396 */
+ void (*MultiTexCoord3iv)(GLenum target, const GLint * v); /* 397 */
+ void (*MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */
+ void (*MultiTexCoord3sv)(GLenum target, const GLshort * v); /* 399 */
+ void (*MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */
+ void (*MultiTexCoord4dv)(GLenum target, const GLdouble * v); /* 401 */
+ void (*MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */
+ void (*MultiTexCoord4fv)(GLenum target, const GLfloat * v); /* 403 */
+ void (*MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */
+ void (*MultiTexCoord4iv)(GLenum target, const GLint * v); /* 405 */
+ void (*MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */
+ void (*MultiTexCoord4sv)(GLenum target, const GLshort * v); /* 407 */
+ void (*LoadTransposeMatrixf)(const GLfloat * m); /* 408 */
+ void (*LoadTransposeMatrixd)(const GLdouble * m); /* 409 */
+ void (*MultTransposeMatrixf)(const GLfloat * m); /* 410 */
+ void (*MultTransposeMatrixd)(const GLdouble * m); /* 411 */
+ void (*SampleCoverage)(GLclampf value, GLboolean invert); /* 412 */
+ void (*__unused413)(void); /* 413 */
void (*PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 414 */
void (*GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights); /* 415 */
void (*TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); /* 416 */
@@ -445,9 +445,9 @@ struct _glapi_table
void (*GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 436 */
void (*TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 437 */
void (*TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); /* 438 */
- GLboolean (*AreTexturesResidentEXT)(GLsizei n, const GLenum * textures, GLboolean * residences); /* 439 */
- void (*GenTexturesEXT)(GLsizei n, GLenum * textures); /* 440 */
- GLboolean (*IsTextureEXT)(GLenum texture); /* 441 */
+ GLboolean (*AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 439 */
+ void (*GenTexturesEXT)(GLsizei n, GLuint * textures); /* 440 */
+ GLboolean (*IsTextureEXT)(GLuint texture); /* 441 */
void (*DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points); /* 442 */
void (*GetDetailTexFuncSGIS)(GLenum target, GLfloat * points); /* 443 */
void (*SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points); /* 444 */
@@ -464,8 +464,8 @@ struct _glapi_table
void (*SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params); /* 455 */
void (*SpriteParameteriSGIX)(GLenum pname, GLint param); /* 456 */
void (*SpriteParameterivSGIX)(GLenum pname, const GLint * params); /* 457 */
- void (*PointParameterfEXT)(GLenum pname, GLfloat param); /* 458 */
- void (*PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 459 */
+ void (*PointParameterfARB)(GLenum pname, GLfloat param); /* 458 */
+ void (*PointParameterfvARB)(GLenum pname, const GLfloat * params); /* 459 */
GLint (*GetInstrumentsSGIX)(void); /* 460 */
void (*InstrumentsBufferSGIX)(GLsizei size, GLint * buffer); /* 461 */
GLint (*PollInstrumentsSGIX)(GLint * marker_p); /* 462 */
@@ -504,7 +504,7 @@ struct _glapi_table
void (*VertexWeightfvEXT)(const GLfloat * weight); /* 495 */
void (*VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 496 */
void (*FlushVertexArrayRangeNV)(void); /* 497 */
- void (*VertexArrayRangeNV)(GLsizei size, const GLvoid * pointer); /* 498 */
+ void (*VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 498 */
void (*CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 499 */
void (*CombinerParameterfNV)(GLenum pname, GLfloat param); /* 500 */
void (*CombinerParameterivNV)(GLenum pname, const GLint * params); /* 501 */
@@ -560,13 +560,13 @@ struct _glapi_table
void (*GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 551 */
void (*GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 552 */
void (*TbufferMask3DFX)(GLuint mask); /* 553 */
- void (*CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 554 */
- void (*CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 555 */
- void (*CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 556 */
- void (*CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 557 */
- void (*CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 558 */
- void (*CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 559 */
- void (*GetCompressedTexImageARB)(GLenum target, GLint level, void * img); /* 560 */
+ void (*CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 554 */
+ void (*CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 555 */
+ void (*CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 556 */
+ void (*CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 557 */
+ void (*CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 558 */
+ void (*CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 559 */
+ void (*GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img); /* 560 */
void (*SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 561 */
void (*SecondaryColor3bvEXT)(const GLbyte * v); /* 562 */
void (*SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 563 */
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index 6f5f52b929..10f40d268e 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -1,29 +1,5 @@
-/* $Id: glapitemp.h,v 1.32 2001/11/01 00:39:24 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
+/* DO NOT EDIT! This file is generated by the glapitemp.py script. */
/*
* This file is a template which generates the OpenGL API entry point
@@ -71,95 +47,49 @@
#endif
-/*
- * XXX
- * Most functions need the msg (printf-message) parameter to be finished.
- * I.e. replace ";" with the real info.
- */
-
-/*
- * XXX
- * Someday this code should be automatically generated from a spec file
- * like that used in the SGI OpenGL SI.
- */
-
-
-
-/* GL 1.0 */
-
-KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value)
-{
- DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %g);", op, value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref)
-{
- DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %g);", func, ref));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
-{
- DISPATCH(ArrayElement, (i), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode)
-{
- DISPATCH(Begin, (mode), (F, "glBegin(0x%x);", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode)
{
- DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d %d %g %g %g %g %p;", width, height, xorig, yorig, xmove, ymove, bitmap));
+ DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);", list, mode));
}
-KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor)
+KEYWORD1 void KEYWORD2 NAME(EndList)(void)
{
- DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);", sfactor, dfactor));
+ DISPATCH(EndList, (), (F, "glEndList();"));
}
KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list)
{
- DISPATCH(CallList, (list), (F, "glCallList(%u);", list));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid *lists)
-{
- DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);", n, type, lists));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask)
-{
- DISPATCH(Clear, (mask), (F, "glClear(0x%x);", mask));
+ DISPATCH(CallList, (list), (F, "glCallList(%d);", list));
}
-KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists)
{
- DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%g, %g, %g, %g);", red, green, blue, alpha));
+ DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%p, 0x%x, %p);", (void *) n, type, (void *) lists));
}
-KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range)
{
- DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%g, %g, %g, %g);", red, green, blue, alpha));
+ DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %p);", list, (void *) range));
}
-KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth)
+KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range)
{
- DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%g);", depth));
+ RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%p);", (void *) range));
}
-KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c)
+KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base)
{
- DISPATCH(ClearIndex, (c), (F, "glClearIndex(%g);", c));
+ DISPATCH(ListBase, (base), (F, "glListBase(%d);", base));
}
-KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s)
+KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode)
{
- DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);", s));
+ DISPATCH(Begin, (mode), (F, "glBegin(0x%x);", mode));
}
-KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble *equation)
+KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
{
- DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(%p);", (void *) equation));
+ DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%p, %p, %f, %f, %f, %f, %p);", (void *) width, (void *) height, xorig, yorig, xmove, ymove, (void *) bitmap));
}
KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
@@ -167,829 +97,819 @@ KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue)
+KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v)
{
- DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%g, %g, %g);", red, green, blue));
+ DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue)
-{
- DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%g, %g, %g);", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue)
-{
- DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue)
+KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue)
{
- DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);", red, green, blue));
+ DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
+KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v)
{
- DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%u, %u, %u);", red, green, blue));
+ DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue)
+KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue)
{
- DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%u, %u, %u);", red, green, blue));
+ DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue)
+KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v)
{
- DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%u, %u, %u);", red, green, blue));
+ DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue)
{
- DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);", red, green, blue, alpha));
+ DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v)
{
- DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%g, %g, %g, %g);", red, green, blue, alpha));
+ DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue)
{
- DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4b(%g, %g, %g, %g);", red, green, blue, alpha));
+ DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
+KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v)
{
- DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d);", red, green, blue));
+ DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
{
- DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);", red, green, blue, alpha));
+ DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v)
{
- DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%u, %u, %u, %u);", red, green, blue, alpha));
+ DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue)
{
- DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%u, %u, %u, %u);", red, green, blue, alpha));
+ DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v)
{
- DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%u, %u, %u, %u);", red, green, blue, alpha));
+ DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte *v)
+KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue)
{
- DISPATCH(Color3bv, (v), (F, "glColor3bf(%p);", v));
+ DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v)
{
- DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);", (void *) v));
+ DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);", (void *) v));
+ DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v)
{
- DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);", (void *) v));
+ DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);", (void *) v));
+ DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte *v)
+KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v)
{
- DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);", (void *) v));
+ DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint *v)
+KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);", (void *) v));
+ DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort *v)
+KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v)
{
- DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);", (void *) v));
+ DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte *v)
+KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
{
- DISPATCH(Color4bv, (v), (F, "glColor3bv(%p);", v));
+ DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v)
{
- DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);", (void *) v));
+ DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);", (void *) v));
+ DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v)
{
- DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);", (void *) v));
+ DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);", (void *) v));
+ DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte *v)
+KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v)
{
DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint *v)
+KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);", (void *) v));
+ DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort *v)
+KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v)
{
- DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);", (void *) v));
+ DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);", red, green, blue, alpha));
+ DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v)
{
- DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);", face, mode));
+ DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag)
{
- DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x;", x, y, width, height, type));
+ DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);", flag));
}
-KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag)
{
- DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);", mode));
+ DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);", (void *) flag));
}
-KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func)
+KEYWORD1 void KEYWORD2 NAME(End)(void)
{
- DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);", func));
+ DISPATCH(End, (), (F, "glEnd();"));
}
-KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag)
+KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c)
{
- DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);", flag));
+ DISPATCH(Indexd, (c), (F, "glIndexd(%f);", c));
}
-KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd nearVal, GLclampd farVal)
+KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c)
{
- DISPATCH(DepthRange, (nearVal, farVal), (F, "glDepthRange(%g, %g;", nearVal, farVal));
+ DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);", (void *) c));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range)
+KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c)
{
- DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%u, %d);", list, range));
+ DISPATCH(Indexf, (c), (F, "glIndexf(%f);", c));
}
-KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap)
+KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c)
{
- DISPATCH(Disable, (cap), (F, "glDisable(0x%x);", cap));
+ DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);", (void *) c));
}
-KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c)
{
- DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);", mode));
+ DISPATCH(Indexi, (c), (F, "glIndexi(%d);", c));
}
-KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c)
{
- DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p;", mode, count, type, indices));
+ DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);", (void *) c));
}
-KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c)
{
- DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);", width, height, format, type, pixels));
+ DISPATCH(Indexs, (c), (F, "glIndexs(%d);", c));
}
-KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag)
+KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c)
{
- DISPATCH(EdgeFlag, (flag), (F, ";"));
+ DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);", (void *) c));
}
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean *flag)
+KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
{
- DISPATCH(EdgeFlagv, (flag), (F, ";"));
+ DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);", nx, ny, nz));
}
-KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap)
+KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v)
{
- DISPATCH(Enable, (cap), (F, "glEnable(0x%x);", cap));
+ DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(End)(void)
+KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
{
- DISPATCH(End, (), (F, "glEnd();"));
+ DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);", nx, ny, nz));
}
-KEYWORD1 void KEYWORD2 NAME(EndList)(void)
+KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v)
{
- DISPATCH(EndList, (), (F, "glEndList();"));
+ DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u)
+KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
{
- DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%g);", u));
+ DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);", nx, ny, nz));
}
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u)
+KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v)
{
- DISPATCH(EvalCoord1f, (u), (F, ";"));
+ DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble *u)
+KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
{
- DISPATCH(EvalCoord1dv, (u), (F, ";"));
+ DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);", nx, ny, nz));
}
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat *u)
+KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v)
{
- DISPATCH(EvalCoord1fv, (u), (F, ";"));
+ DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v)
+KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
{
- DISPATCH(EvalCoord2d, (u, v), (F, ";"));
+ DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);", nx, ny, nz));
}
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v)
+KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v)
{
- DISPATCH(EvalCoord2f, (u, v), (F, ";"));
+ DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble *u)
+KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y)
{
- DISPATCH(EvalCoord2dv, (u), (F, ";"));
+ DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat *u)
+KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v)
{
- DISPATCH(EvalCoord2fv, (u), (F, ";"));
+ DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2)
+KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y)
{
- DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh(0x%x, %d, %d);", mode, i1, i2));
+ DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v)
{
- DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);", mode, i1, i2, j1, j2));
+ DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i)
+KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y)
{
- DISPATCH(EvalPoint1, (i), (F, ";"));
+ DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j)
+KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v)
{
- DISPATCH(EvalPoint2, (i, j), (F, ";"));
+ DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer)
+KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y)
{
- DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);", size, type, (void *) buffer));
+ DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(Finish)(void)
+KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v)
{
- DISPATCH(Finish, (), (F, "glFinish();"));
+ DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Flush)(void)
+KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(Flush, (), (F, "glFlush();"));
+ DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v)
{
- DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %g);", pname, param));
+ DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);", pname, param));
+ DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v)
{
- DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);", pname, (void *) params));
+ DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z)
{
- DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);", pname, (void *) params));
+ DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v)
{
- DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);", mode));
+ DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(Frustum, (left, right, bottom, top, nearval, farval), (F, "glFrustum(%f, %f, %f, %f, %f, %f);", left, right, bottom, top, nearval, farval));
+ DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);", x, y, z));
}
-KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range)
+KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v)
{
- RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);", range));
+ DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean *params)
+KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);", pname, params));
+ DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble *equation)
+KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v)
{
- DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(x0%x, %p);", plane, (void *) equation));
+ DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble *params)
+KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);", pname, (void *) params));
+ DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);", x, y, z, w));
}
-KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void)
+KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v)
{
- RETURN_DISPATCH(GetError, (), (F, "glGetError();"));
+ DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w)
{
- DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);", pname, (void *) params));
+ DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v)
{
- DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);", pname, (void *) params));
+ DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);", light, pname, (void *) params));
+ DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v)
{
- DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);", light, pname, (void *) params));
+ DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);", target, query, (void *) v));
+ DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);", x1, y1, x2, y2));
}
-KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2)
{
- DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);", target, query, (void *) v));
+ DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);", (void *) v1, (void *) v2));
}
-KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint *v)
+KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);", target, query, (void *) v));
+ DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);", x1, y1, x2, y2));
}
-KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2)
{
- DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p;", face, pname, (void *) params));
+ DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);", (void *) v1, (void *) v2));
}
-KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2)
{
- DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);", face, pname, (void *) params));
+ DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);", x1, y1, x2, y2));
}
-KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat *values)
+KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2)
{
- DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);", map, (void *) values));
+ DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);", (void *) v1, (void *) v2));
}
-KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint *values)
+KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);", map, (void *) values));
+ DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);", x1, y1, x2, y2));
}
-KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort *values)
+KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2)
{
- DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);", map, (void *) values));
+ DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);", (void *) v1, (void *) v2));
}
-KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte *mask)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s)
{
- DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);", mask));
+ DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);", s));
}
-KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v)
{
- RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);", name));
+ DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s)
{
- DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGettexEnvfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);", s));
}
-KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v)
{
- DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s)
{
- DISPATCH(GetTexGeniv, (target, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);", s));
}
-KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum target, GLenum pname, GLdouble *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v)
{
- DISPATCH(GetTexGendv, (target, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p;", target, pname, (void *) params));
+ DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s)
{
- DISPATCH(GetTexGenfv, (target, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);", s));
}
-KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v)
{
- DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);", target, level, format, type, pixels));
+ DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t)
{
- DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);", target, level, pname, (void *) params));
+ DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);", s, t));
}
-KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v)
{
- DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);", target, level, pname, (void *) params));
+ DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t)
{
- DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);", s, t));
}
-KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v)
{
- DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t)
{
- DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);", target, mode));
+ DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);", s, t));
}
-KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v)
{
- DISPATCH(Indexd, (c), (F, ";"));
+ DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble *c)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t)
{
- DISPATCH(Indexdv, (c), (F, ";"));
+ DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);", s, t));
}
-KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c)
+KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v)
{
- DISPATCH(Indexf, (c), (F, ";"));
+ DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat *c)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
{
- DISPATCH(Indexfv, (c), (F, ";"));
+ DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);", s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v)
{
- DISPATCH(Indexi, (c), (F, ";"));
+ DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint *c)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
{
- DISPATCH(Indexiv, (c), (F, ";"));
+ DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);", s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v)
{
- DISPATCH(Indexs, (c), (F, ";"));
+ DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort *c)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r)
{
- DISPATCH(Indexsv, (c), (F, ";"));
+ DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);", s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v)
{
- DISPATCH(Indexub, (c), (F, ";"));
+ DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte *c)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r)
{
- DISPATCH(Indexubv, (c), (F, ";"));
+ DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);", s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask)
+KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v)
{
- DISPATCH(IndexMask, (mask), (F, "glIndexMask(%u);", mask));
+ DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- DISPATCH(InitNames, (), (F, "glInitNames();"));
+ DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);", s, t, r, q));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v)
{
- RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);", cap));
+ DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);", (void *) v));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- RETURN_DISPATCH(IsList, (list), (F, "glIsList(%u);", list));
+ DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);", s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v)
{
- DISPATCH(Lightf, (light, pname, param), (F, "glLightfv(0x%x, 0x%x, %g);", light, pname, param));
+ DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
{
- DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);", light, pname, param));
+ DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);", s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v)
{
- DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);", light, pname, (void *) params));
+ DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
{
- DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);", light, pname, (void *) params));
+ DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);", s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v)
{
- DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);", pname, param));
+ DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
{
- DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);", pname, param));
+ DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v)
{
- DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);", pname, (void *) params));
+ DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
{
- DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);", pname, (void *) params));
+ DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width)
+KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v)
{
- DISPATCH(LineWidth, (width), (F, "glLineWidth(%g);", width));
+ DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern)
+KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
{
- DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, 0x%x);", factor, pattern));
+ DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base)
+KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v)
{
- DISPATCH(ListBase, (base), (F, "glListbase(%d);", base));
+ DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void)
+KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
{
- DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();"));
+ DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble *m)
+KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v)
{
- DISPATCH(LoadMatrixd, (m), (F, "glLoadMatirxd(%p);", (void *) m));
+ DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat *m)
+KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);", (void *) m));
+ DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name)
+KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v)
{
- DISPATCH(LoadName, (name), (F, "glLoadName(%u);", name));
+ DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode)
+KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);", opcode));
+ DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v)
{
- DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, ";"));
+ DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
{
- DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, ";"));
+ DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v)
{
- DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, ";"));
+ DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, ";"));
+ DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2)
+KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v)
{
- DISPATCH(MapGrid1d, (un, u1, u2), (F, ";"));
+ DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2)
+KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(MapGrid1f, (un, u1, u2), (F, ";"));
+ DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v)
{
- DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, ";"));
+ DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, ";"));
+ DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v)
{
- DISPATCH(Materialf, (face, pname, param), (F, ";"));
+ DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
{
- DISPATCH(Materiali, (face, pname, param), (F, ";"));
+ DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v)
{
- DISPATCH(Materialfv, (face, pname, params), (F, ";"));
+ DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(Materialiv, (face, pname, params), (F, ";"));
+ DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v)
{
- DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);", mode));
+ DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble *m)
+KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation)
{
- DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);", (void *) m));
+ DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);", plane, (void *) equation));
}
-KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat *m)
+KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode)
{
- DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);", (void *) m));
+ DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);", face, mode));
}
-KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode)
{
- DISPATCH(NewList, (list, mode), (F, ";"));
+ DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);", mode));
}
-KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
+KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param)
{
- DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);", nx, ny, nz));
+ DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte *v)
+KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params)
{
- DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);", (void *) v));
+ DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
+KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param)
{
- DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);", nx, ny, nz));
+ DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params)
{
- DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);", (void *) v));
+ DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
+KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode)
{
- DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%g, %g, %g);", nx, ny, nz));
+ DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);", mode));
}
-KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode)
{
- DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);", (void *) v));
+ DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);", target, mode));
}
-KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
+KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param)
{
- DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);", nx, ny, nz));
+ DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);", light, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params)
{
- DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);", (void *) v));
+ DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);", light, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
+KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param)
{
- DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);", nx, ny, nz));
+ DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);", light, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params)
{
- DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);", (void *) v));
+ DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);", light, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param)
{
- DISPATCH(Ortho, (left, right, bottom, top, nearval, farval), (F, "glOrtho(%f, %f, %f, %f, %f, %f);", left, right, bottom, top, nearval, farval));
+ DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token)
+KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params)
{
- DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);", token));
+ DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values)
+KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param)
{
- DISPATCH(PixelMapfv, (map, mapsize, values), (F, ";"));
+ DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values)
+KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params)
{
- DISPATCH(PixelMapuiv, (map, mapsize, values), (F, ";"));
+ DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLint mapsize, const GLushort *values)
+KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern)
{
- DISPATCH(PixelMapusv, (map, mapsize, values), (F, ";"));
+ DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);", factor, pattern));
}
-KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width)
{
- DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);", pname, param));
+ DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);", width));
}
-KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param)
{
- DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);", pname, param));
+ DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);", face, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params)
{
- DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);", pname, param));
+ DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);", face, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param)
{
- DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);", pname, param));
+ DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);", face, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor)
+KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params)
{
- DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);", xfactor, yfactor));
+ DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);", face, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size)
@@ -1002,2647 +922,2700 @@ KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode)
DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);", face, mode));
}
-KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte *pattern)
-{
- DISPATCH(PolygonStipple, (pattern), (F, "glPolygonStipple(%p);", pattern));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void)
-{
- DISPATCH(PopAttrib, (), (F, "glPopAttrib();"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void)
-{
- DISPATCH(PopMatrix, (), (F, "glPopMatrix();"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopName)(void)
+KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask)
{
- DISPATCH(PopName, (), (F, "glPopName();"));
+ DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);", (void *) mask));
}
-KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask)
+KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(0x%x)", mask));
+ DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %p, %p);", x, y, (void *) width, (void *) height));
}
-KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void)
+KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode)
{
- DISPATCH(PushMatrix, (), (F, "glPushMatrix();"));
+ DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);", mode));
}
-KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name)
+KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param)
{
- DISPATCH(PushName, (name), (F, "glPushName(%u)", name));
+ DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);", target, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y)
+KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
- DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%g, %g);", x, y));
+ DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y)
+KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param)
{
- DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%g, %g);", x, y));
+ DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);", target, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y)
+KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
- DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);", x, y));
+ DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y)
+KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);", x, y));
+ DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, border, format, type, (void *) pixels));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%g, %g, %g);", x, y, z));
+ DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, border, format, type, (void *) pixels));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param)
{
- DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%g, %g, %g);", x, y, z));
+ DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);", target, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z)
+KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params)
{
- DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);", x, y, z));
+ DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z)
+KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param)
{
- DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);", x, y, z));
+ DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);", target, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params)
{
- DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%g, %g, %g, %g);", x, y, z, w));
+ DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param)
{
- DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%g, %g, %g, %g);", x, y, z, w));
+ DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);", coord, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w)
+KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params)
{
- DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);", x, y, z, w));
+ DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);", coord, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w)
+KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param)
{
- DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);", x, y, z, w));
+ DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);", coord, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params)
{
- DISPATCH(RasterPos2dv, (v), (F, ";"));
+ DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);", coord, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param)
{
- DISPATCH(RasterPos2fv, (v), (F, ";"));
+ DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);", coord, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params)
{
- DISPATCH(RasterPos2iv, (v), (F, ";"));
+ DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);", coord, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer)
{
- DISPATCH(RasterPos2sv, (v), (F, ";"));
+ DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%p, 0x%x, %p);", (void *) size, type, (void *) buffer));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer)
{
- DISPATCH(RasterPos3dv, (v), (F, ";"));
+ DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%p, %p);", (void *) size, (void *) buffer));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat *v)
+KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode)
{
- DISPATCH(RasterPos3fv, (v), (F, ";"));
+ RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);", mode));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
{
- DISPATCH(RasterPos3iv, (v), (F, ";"));
+ DISPATCH(InitNames, (), (F, "glInitNames();"));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name)
{
- DISPATCH(RasterPos3sv, (v), (F, ";"));
+ DISPATCH(LoadName, (name), (F, "glLoadName(%d);", name));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token)
{
- DISPATCH(RasterPos4dv, (v), (F, ";"));
+ DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);", token));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(PopName)(void)
{
- DISPATCH(RasterPos4fv, (v), (F, ";"));
+ DISPATCH(PopName, (), (F, "glPopName();"));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name)
{
- DISPATCH(RasterPos4iv, (v), (F, ";"));
+ DISPATCH(PushName, (name), (F, "glPushName(%d);", name));
}
-KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode)
{
- DISPATCH(RasterPos4sv, (v), (F, ";"));
+ DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);", mode));
}
-KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask)
{
- DISPATCH(ReadBuffer, (mode), (F, ";"));
+ DISPATCH(Clear, (mask), (F, "glClear(%p);", (void *) mask));
}
-KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, ";"));
+ DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c)
{
- DISPATCH(Rectd, (x1, y1, x2, y2), (F, ";"));
+ DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);", c));
}
-KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble *v1, const GLdouble *v2)
+KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
- DISPATCH(Rectdv, (v1, v2), (F, ";"));
+ DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s)
{
- DISPATCH(Rectf, (x1, y1, x2, y2), (F, ";"));
+ DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);", s));
}
-KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat *v1, const GLfloat *v2)
+KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth)
{
- DISPATCH(Rectfv, (v1, v2), (F, ";"));
+ DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);", depth));
}
-KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2)
+KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask)
{
- DISPATCH(Recti, (x1, y1, x2, y2), (F, ";"));
+ DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);", mask));
}
-KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint *v1, const GLint *v2)
+KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- DISPATCH(Rectiv, (v1, v2), (F, ";"));
+ DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag)
{
- DISPATCH(Rects, (x1, y1, x2, y2), (F, ";"));
+ DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);", flag));
}
-KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort *v1, const GLshort *v2)
+KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask)
{
- DISPATCH(Rectsv, (v1, v2), (F, ";"));
+ DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);", mask));
}
-KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value)
{
- RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);", mode));
+ DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);", op, value));
}
-KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap)
{
- DISPATCH(Rotated, (angle, x, y, z), (F, ";"));
+ DISPATCH(Disable, (cap), (F, "glDisable(0x%x);", cap));
}
-KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap)
{
- DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%g, %g, %g, %g);", angle, x, y, z));
+ DISPATCH(Enable, (cap), (F, "glEnable(0x%x);", cap));
}
-KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint *buffer)
+KEYWORD1 void KEYWORD2 NAME(Finish)(void)
{
- DISPATCH(SelectBuffer, (size, buffer), (F, ";"));
+ DISPATCH(Finish, (), (F, "glFinish();"));
}
-KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(Flush)(void)
{
- DISPATCH(Scaled, (x, y, z), (F, ";"));
+ DISPATCH(Flush, (), (F, "glFlush();"));
}
-KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void)
{
- DISPATCH(Scalef, (x, y, z), (F, "glScalef(%g, %g, %g);", x, y, z));
+ DISPATCH(PopAttrib, (), (F, "glPopAttrib();"));
}
-KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask)
{
- DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);", x, y, width, height));
+ DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%p);", (void *) mask));
}
-KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
{
- DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);", mode));
+ DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);", target, u1, u2, stride, order, (void *) points));
}
-KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask)
+KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
{
- DISPATCH(StencilFunc, (func, ref, mask), (F, ";"));
+ DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);", target, u1, u2, stride, order, (void *) points));
}
-KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask)
+KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
{
- DISPATCH(StencilMask, (mask), (F, ";"));
+ DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points));
}
-KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
+KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
{
- DISPATCH(StencilOp, (fail, zfail, zpass), (F, ";"));
+ DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s)
+KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2)
{
- DISPATCH(TexCoord1d, (s), (F, ";"));
+ DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);", un, u1, u2));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s)
+KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2)
{
- DISPATCH(TexCoord1f, (s), (F, ";"));
+ DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);", un, u1, u2));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s)
+KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- DISPATCH(TexCoord1i, (s), (F, ";"));
+ DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);", un, u1, u2, vn, v1, v2));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s)
+KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- DISPATCH(TexCoord1s, (s), (F, ";"));
+ DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);", un, u1, u2, vn, v1, v2));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u)
{
- DISPATCH(TexCoord2d, (s, t), (F, ";"));
+ DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);", u));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u)
{
- DISPATCH(TexCoord2f, (s, t), (F, ";"));
+ DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);", (void *) u));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u)
{
- DISPATCH(TexCoord2s, (s, t), (F, ";"));
+ DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);", u));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u)
{
- DISPATCH(TexCoord2i, (s, t), (F, ";"));
+ DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);", (void *) u));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v)
{
- DISPATCH(TexCoord3d, (s, t, r), (F, ";"));
+ DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);", u, v));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u)
{
- DISPATCH(TexCoord3f, (s, t, r), (F, ";"));
+ DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);", (void *) u));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v)
{
- DISPATCH(TexCoord3i, (s, t, r), (F, ";"));
+ DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);", u, v));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r)
+KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u)
{
- DISPATCH(TexCoord3s, (s, t, r), (F, ";"));
+ DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);", (void *) u));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2)
{
- DISPATCH(TexCoord4d, (s, t, r, q), (F, ";"));
+ DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);", mode, i1, i2));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i)
{
- DISPATCH(TexCoord4f, (s, t, r, q), (F, ";"));
+ DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);", i));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
+KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- DISPATCH(TexCoord4i, (s, t, r, q), (F, ";"));
+ DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);", mode, i1, i2, j1, j2));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
+KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j)
{
- DISPATCH(TexCoord4s, (s, t, r, q), (F, ";"));
+ DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);", i, j));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref)
{
- DISPATCH(TexCoord1dv, (v), (F, ";"));
+ DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);", func, ref));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor)
{
- DISPATCH(TexCoord1fv, (v), (F, ";"));
+ DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);", sfactor, dfactor));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode)
{
- DISPATCH(TexCoord1iv, (v), (F, ";"));
+ DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);", opcode));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask)
{
- DISPATCH(TexCoord1sv, (v), (F, ";"));
+ DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);", func, ref, mask));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
{
- DISPATCH(TexCoord2dv, (v), (F, ";"));
+ DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);", fail, zfail, zpass));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func)
{
- DISPATCH(TexCoord2fv, (v), (F, ";"));
+ DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);", func));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor)
{
- DISPATCH(TexCoord2iv, (v), (F, ";"));
+ DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);", xfactor, yfactor));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param)
{
- DISPATCH(TexCoord2sv, (v), (F, ";"));
+ DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param)
{
- DISPATCH(TexCoord3dv, (v), (F, ";"));
+ DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param)
{
- DISPATCH(TexCoord3fv, (v), (F, ";"));
+ DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param)
{
- DISPATCH(TexCoord3iv, (v), (F, ";"));
+ DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLint mapsize, const GLfloat * values)
{
- DISPATCH(TexCoord3sv, (v), (F, ";"));
+ DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);", map, mapsize, (void *) values));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLint mapsize, const GLuint * values)
{
- DISPATCH(TexCoord4dv, (v), (F, ";"));
+ DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);", map, mapsize, (void *) values));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLint mapsize, const GLushort * values)
{
- DISPATCH(TexCoord4fv, (v), (F, ";"));
+ DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);", map, mapsize, (void *) values));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode)
{
- DISPATCH(TexCoord4iv, (v), (F, ";"));
+ DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);", mode));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- DISPATCH(TexCoord4sv, (v), (F, ";"));
+ DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %p, %p, 0x%x);", x, y, (void *) width, (void *) height, type));
}
-KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param)
+KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
{
- DISPATCH(TexGend, (coord, pname, param), (F, ";"));
+ DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %p, %p, 0x%x, 0x%x, %p);", x, y, (void *) width, (void *) height, format, type, (void *) pixels));
}
-KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble *params)
+KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(TexGendv, (coord, pname, params), (F, ";"));
+ DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%p, %p, 0x%x, 0x%x, %p);", (void *) width, (void *) height, format, type, (void *) pixels));
}
-KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params)
{
- DISPATCH(TexGenf, (coord, pname, param), (F, ";"));
+ DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation)
{
- DISPATCH(TexGenfv, (coord, pname, params), (F, ";"));
+ DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);", plane, (void *) equation));
}
-KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params)
{
- DISPATCH(TexGeni, (coord, pname, param), (F, ";"));
+ DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint *params)
+KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void)
{
- DISPATCH(TexGeniv, (coord, pname, params), (F, ";"));
+ RETURN_DISPATCH(GetError, (), (F, "glGetError();"));
}
-KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params)
{
- DISPATCH(TexEnvf, (target, pname, param), (F, ";"));
+ DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params)
{
- DISPATCH(TexEnvfv, (target, pname, param), (F, ";"));
+ DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params)
{
- DISPATCH(TexEnvi, (target, pname, param), (F, ";"));
+ DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);", light, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint *param)
+KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params)
{
- DISPATCH(TexEnviv, (target, pname, param), (F, ";"));
+ DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);", light, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v)
{
- DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, ";"));
+ DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);", target, query, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v)
{
- DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, ";"));
+ DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);", target, query, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v)
{
- DISPATCH(TexParameterf, (target, pname, param), (F, ";"));
+ DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);", target, query, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params)
{
- DISPATCH(TexParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);", face, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params)
{
- DISPATCH(TexParameteri, (target, pname, param), (F, ";"));
+ DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);", face, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values)
{
- DISPATCH(TexParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);", map, (void *) values));
}
-KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values)
{
- DISPATCH(Translated, (x, y, z), (F, "glTranslated(%g, %g, %g);", x, y, z));
+ DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);", map, (void *) values));
}
-KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values)
{
- DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%g, %g, %g);", x, y, z));
+ DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);", map, (void *) values));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
+KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask)
{
- DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);", x, y));
+ DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);", (void *) mask));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble *v)
+KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name)
{
- DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);", (void *) v));
+ RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);", name));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
+KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%g, %g);", x, y));
+ DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);", (void *) v));
+ DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
+KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params)
{
- DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);", x, y));
+ DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);", coord, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params)
{
- DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);", (void *) v));
+ DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);", coord, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
+KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params)
{
- DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);", x, y));
+ DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);", coord, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
{
- DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);", (void *) v));
+ DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);", target, level, format, type, (void *) pixels));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);", x, y, z));
+ DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);", (void *) v));
+ DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params)
{
- DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%g, %g, %g);", x, y, z));
+ DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);", target, level, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params)
{
- DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);", (void *) v));
+ DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);", target, level, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
{
- DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);", x, y, z));
+ RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);", cap));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint *v)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
{
- DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);", (void *) v));
+ RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);", list));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
+KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd near, GLclampd far)
{
- DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);", x, y, z));
+ DISPATCH(DepthRange, (near, far), (F, "glDepthRange(%f, %f);", near, far));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);", (void *) v));
+ DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);", left, right, bottom, top, zNear, zFar));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void)
{
- DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);", x, y, z, w));
+ DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();"));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m)
{
- DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);", (void *) v));
+ DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m)
{
- DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);", x, y, z, w));
+ DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode)
{
- DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);", (void *) v));
+ DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);", mode));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
+KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m)
{
- DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);", x, y, z, w));
+ DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m)
{
- DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);", (void *) v));
+ DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
+KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);", x, y, z, w));
+ DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);", left, right, bottom, top, zNear, zFar));
}
-KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void)
{
- DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);", (void *) v));
+ DISPATCH(PopMatrix, (), (F, "glPopMatrix();"));
}
-
-KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void)
{
- DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);", x, y, width, height));
+ DISPATCH(PushMatrix, (), (F, "glPushMatrix();"));
}
-
-
-/* GL 1.1 */
-
-KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences)
+KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);", n, (void *) textures, (void *) residences));
+ DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);", angle, x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i)
+KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(ArrayElement, (i), (F, ";"));
+ DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);", angle, x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture)
+KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(BindTexture, (target, texture), (F, ";"));
+ DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(ColorPointer, (size, type, stride, ptr), (F, ";"));
+ DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, ";"));
+ DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, ";"));
+ DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, ";"));
+ DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %p, %p);", x, y, (void *) width, (void *) height));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i)
{
- DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, ";"));
+ DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);", i));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint *textures)
+KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);", n, (void *) textures));
+ DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum cap)
+KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array)
{
- DISPATCH(DisableClientState, (cap), (F, "glDisableClientState(0x%x);", cap));
+ DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);", array));
}
KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count)
{
- DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);", mode, first, count));
+ DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %p);", mode, first, (void *) count));
}
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
{
- DISPATCH(EdgeFlagPointer, (stride, ptr), (F, "glEdgeFlagPointer(%d, %p);", stride, (void *) ptr));
+ DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %p, 0x%x, %p);", mode, (void *) count, type, (void *) indices));
}
-KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum cap)
+KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(EnableClientState, (cap), (F, "glEnableClientState(0x%x)", cap));
+ DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%p, %p);", (void *) stride, (void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint *textures)
+KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array)
{
- DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);", n, (void *) textures));
+ DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);", array));
}
-KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid **params)
+KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params)
{
DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(IndexPointer, (type, stride, ptr), (F, "glIndexPointer(0x%x, %d, %p);", type, stride, ptr));
+ DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %p, %p);", type, (void *) stride, (void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer)
+KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);", format, stride, pointer));
+ DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %p, %p);", format, (void *) stride, (void *) pointer));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
+KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
- RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%u);", texture));
+ DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %p, %p);", type, (void *) stride, (void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(NormalPointer, (type, stride, ptr), (F, "glNormalPointer(0x%x, %d, %p);", type, stride, (void *) ptr));
+ DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units)
-{
- DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%g, %g);", factor, units));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void)
+KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();"));
+ DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
+KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units)
{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);", n, (void *) textures, (void *) priorities));
+ DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);", factor, units));
}
-KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask)
+KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(0x%x)", mask));
+ DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %p, %d);", target, level, internalformat, x, y, (void *) width, border));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- DISPATCH(TexCoordPointer, (size, type, stride, ptr), (F, ";"));
+ DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);", target, level, internalformat, x, y, (void *) width, (void *) height, border));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, ";"));
+ DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %p);", target, level, xoffset, x, y, (void *) width));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, ";"));
+ DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height));
}
-KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(VertexPointer, (size, type, stride, ptr), (F, ";"));
+ DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);", target, level, xoffset, (void *) width, format, type, (void *) pixels));
}
-
-/* GL 1.2 */
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, ";"));
+ DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels));
}
-KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences)
{
- DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, ";"));
+ RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%p, %p, %p);", (void *) n, (void *) textures, (void *) residences));
}
-KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture)
{
- DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, ";"));
+ DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);", target, texture));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures)
{
- DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, ";"));
+ DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%p, %p);", (void *) n, (void *) textures));
}
-/* GL_ARB_imaging */
-
-KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
+KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures)
{
- DISPATCH(BlendColor, (r, g, b, a), (F, ";"));
+ DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%p, %p);", (void *) n, (void *) textures));
}
-KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
{
- DISPATCH(BlendEquation, (mode), (F, ";"));
+ RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);", texture));
}
-KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
{
- DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, ";"));
+ DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%p, %p, %p);", (void *) n, (void *) textures, (void *) priorities));
}
-KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c)
{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, ";"));
+ DISPATCH(Indexub, (c), (F, "glIndexub(%d);", c));
}
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c)
{
- DISPATCH(ColorTableParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);", (void *) c));
}
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void)
{
- DISPATCH(ColorTableParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();"));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask)
{
- DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, ";"));
+ DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%p);", (void *) mask));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
- DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, ";"));
+ DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);", red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
+KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode)
{
- DISPATCH(ConvolutionParameterf, (target, pname, params), (F, ";"));
+ DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);", mode));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
{
- DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %p, 0x%x, %p);", mode, start, end, (void *) count, type, (void *) indices));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
+KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
{
- DISPATCH(ConvolutionParameteri, (target, pname, params), (F, ";"));
+ DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) table));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
- DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
- DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, ";"));
+ DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, ";"));
+ DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width));
}
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table)
{
- DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, ";"));
+ DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) table));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid *table)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(GetColorTable, (target, format, type, table), (F, ";"));
+ DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
{
- DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %p, %p, 0x%x, 0x%x, %p);", target, (void *) start, (void *) count, format, type, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid *image)
+KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, ";"));
+ DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %p, %d, %d, %p);", target, (void *) start, x, y, (void *) width));
}
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
{
- DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) image));
}
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
{
- DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) image));
}
-KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
{
- DISPATCH(GetHistogram, (target, reset, format, type, values), (F, ";"));
+ DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);", target, pname, params));
}
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
- DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
{
- DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);", target, pname, params));
}
-KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
- DISPATCH(GetMinmax, (target, reset, format, types, values), (F, ";"));
+ DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width));
}
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %p, %p);", target, internalformat, x, y, (void *) width, (void *) height));
}
-KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image)
{
- DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, ";"));
+ DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) image));
}
-KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(Histogram, (target, width, internalformat, sink), (F, ";"));
+ DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(Minmax, (target, internalformat, sink), (F, ";"));
+ DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target)
+KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
{
- DISPATCH(ResetMinmax, (target), (F, ";"));
+ DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);", target, format, type, (void *) row, (void *) column, (void *) span));
}
-KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target)
+KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
{
- DISPATCH(ResetHistogram, (target), (F, ";"));
+ DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column));
}
-KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
- DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, ";"));
+ DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values));
}
-/***
- *** Extension functions
- ***/
-
-/* 2. GL_EXT_blend_color */
-KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- DISPATCH(BlendColor, (red, green, blue, alpha), (F, ";"));
-}
-
-/* 3. GL_EXT_polygon_offset */
-KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
+KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(PolygonOffsetEXT, (factor, bias), (F, ";"));
+ DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-/* 6. GL_EXT_texture3D */
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, ";"));
+ DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
- DISPATCH(TexImage3D, (target, level, internalFormat, width, height, depth, border, format, type, pixels), (F, ";"));
+ DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, ";"));
+ DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-/* 7. GL_SGI_texture_filter4 */
-
-KEYWORD1 void KEYWORD2 NAME(GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat *weights)
+KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, ";"));
+ DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
-{
- DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, ";"));
-}
-
-/* 9. GL_EXT_subtexture */
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, ";"));
+ DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %p, 0x%x, %d);", target, (void *) width, internalformat, sink));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
{
- DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, ";"));
+ DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);", target, internalformat, sink));
}
-/* 10. GL_EXT_copy_texture */
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target)
{
- DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, ";"));
+ DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);", target));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target)
{
- DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, ";"));
+ DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);", target));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, ";"));
+ DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %p, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels));
}
-/* 11. GL_EXT_histogram */
-KEYWORD1 void KEYWORD2 NAME(GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, ";"));
+ DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels));
}
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, ";"));
+ DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height));
}
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
{
- DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, ";"));
+ DISPATCH(ActiveTexture, (texture), (F, "glActiveTexture(0x%x);", texture));
}
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
+KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture)
{
- DISPATCH(GetMinmaxEXT, (target, reset, format, types, values), (F, ";"));
+ DISPATCH(ClientActiveTexture, (texture), (F, "glClientActiveTexture(0x%x);", texture));
}
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s)
{
- DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, ";"));
+ DISPATCH(MultiTexCoord1d, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v)
{
- DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, ";"));
+ DISPATCH(MultiTexCoord1dv, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s)
{
- DISPATCH(Histogram, (target, width, internalformat, sink), (F, ";"));
+ DISPATCH(MultiTexCoord1f, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
{
- DISPATCH(Minmax, (target, internalformat, sink), (F, ";"));
+ DISPATCH(MultiTexCoord1fv, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s)
{
- DISPATCH(ResetHistogram, (target), (F, ";"));
+ DISPATCH(MultiTexCoord1i, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v)
{
- DISPATCH(ResetMinmax, (target), (F, ";"));
+ DISPATCH(MultiTexCoord1iv, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);", target, (void *) v));
}
-/* 12. GL_EXT_convolution */
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s)
{
- DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, ";"));
+ DISPATCH(MultiTexCoord1s, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v)
{
- DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, ";"));
+ DISPATCH(MultiTexCoord1sv, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
{
- DISPATCH(ConvolutionParameterf, (target, pname, params), (F, ";"));
+ DISPATCH(MultiTexCoord2d, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);", target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v)
{
- DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(MultiTexCoord2dv, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
{
- DISPATCH(ConvolutionParameteri, (target, pname, params), (F, ";"));
+ DISPATCH(MultiTexCoord2f, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);", target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
{
- DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(MultiTexCoord2fv, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t)
{
- DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, ";"));
+ DISPATCH(MultiTexCoord2i, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);", target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v)
{
- DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, ";"));
+ DISPATCH(MultiTexCoord2iv, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid *image)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
{
- DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, ";"));
+ DISPATCH(MultiTexCoord2s, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);", target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v)
{
- DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, ";"));
+ DISPATCH(MultiTexCoord2sv, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, ";"));
+ DISPATCH(MultiTexCoord3d, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);", target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v)
{
- DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, ";"));
+ DISPATCH(MultiTexCoord3dv, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, ";"));
+ DISPATCH(MultiTexCoord3f, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);", target, s, t, r));
}
-/* 14. GL_SGI_color_table */
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
{
- DISPATCH(ColorTableParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(MultiTexCoord3fv, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
{
- DISPATCH(ColorTableParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(MultiTexCoord3i, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);", target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v)
{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, ";"));
+ DISPATCH(MultiTexCoord3iv, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
{
- DISPATCH(CopyColorTable, (target, internalFormat, x, y, width), (F, ";"));
+ DISPATCH(MultiTexCoord3s, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);", target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid *table)
-{
- DISPATCH(GetColorTableSGI, (target, format, type, table), (F, ";"));
-}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v)
{
- DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, ";"));
+ DISPATCH(MultiTexCoord3sv, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, ";"));
+ DISPATCH(MultiTexCoord4d, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);", target, s, t, r, q));
}
-/* ??. GL_SGIX_pixel_texture */
-
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v)
{
- DISPATCH(PixelTexGenSGIX, (mode), (F, ";"));
+ DISPATCH(MultiTexCoord4dv, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);", target, (void *) v));
}
-/* 15. GL_SGIS_pixel_texture */
-
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum target, GLfloat value)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- DISPATCH(PixelTexGenParameterfSGIS, (target, value), (F, ";"));
+ DISPATCH(MultiTexCoord4f, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);", target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum target, const GLfloat *value)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
{
- DISPATCH(PixelTexGenParameterfvSGIS, (target, value), (F, ";"));
+ DISPATCH(MultiTexCoord4fv, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum target, GLint value)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- DISPATCH(PixelTexGenParameteriSGIS, (target, value), (F, ";"));
+ DISPATCH(MultiTexCoord4i, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);", target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum target, const GLint *value)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v)
{
- DISPATCH(PixelTexGenParameterivSGIS, (target, value), (F, ";"));
+ DISPATCH(MultiTexCoord4iv, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum target, GLfloat *value)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- DISPATCH(GetPixelTexGenParameterfvSGIS, (target, value), (F, ";"));
+ DISPATCH(MultiTexCoord4s, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);", target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum target, GLint *value)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v)
{
- DISPATCH(GetPixelTexGenParameterivSGIS, (target, value), (F, ";"));
+ DISPATCH(MultiTexCoord4sv, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);", target, (void *) v));
}
-/* 16. GL_SGIS_texture4D */
-
-KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels)
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m)
{
- DISPATCH(TexImage4DSGIS, (target, level, internalFormat, width, height, depth, extent, border, format, type, pixels), (F, ";"));
+ DISPATCH(LoadTransposeMatrixf, (m), (F, "glLoadTransposeMatrixf(%p);", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels)
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m)
{
- DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, extent, format, type, pixels), (F, ";"));
+ DISPATCH(LoadTransposeMatrixd, (m), (F, "glLoadTransposeMatrixd(%p);", (void *) m));
}
-/* 20. GL_EXT_texture_object */
-
-KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint *textures)
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m)
{
- DISPATCH(GenTextures, (n, textures), (F, ";"));
+ DISPATCH(MultTransposeMatrixf, (m), (F, "glMultTransposeMatrixf(%p);", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint *texture)
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m)
{
- DISPATCH(DeleteTextures, (n, texture), (F, ";"));
+ DISPATCH(MultTransposeMatrixd, (m), (F, "glMultTransposeMatrixd(%p);", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
+KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert)
{
- DISPATCH(BindTexture, (target, texture), (F, ";"));
+ DISPATCH(SampleCoverage, (value, invert), (F, "glSampleCoverage(%f, %d);", value, invert));
}
-KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, ";"));
+ DISPATCH(CompressedTexImage3D, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint *textures, GLboolean *residences)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
{
- RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d %p %p);", n, (void *) textures, (void *) residences));
+ DISPATCH(CompressedTexImage2D, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
{
- RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%u);", texture));
+ DISPATCH(CompressedTexImage1D, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %p, %d, %p, %p);", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data));
}
-/* 21. GL_SGIS_detail_texture */
-
-KEYWORD1 void KEYWORD2 NAME(DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat *points)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, ";"));
+ DISPATCH(CompressedTexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(GetDetailTexFuncSGIS)(GLenum target, GLfloat *points)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, ";"));
+ DISPATCH(CompressedTexSubImage2D, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data));
}
-/* 22. GL_SGIS_sharpen_texture */
-
-KEYWORD1 void KEYWORD2 NAME(GetSharpenTexFuncSGIS)(GLenum target, GLfloat *points)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, ";"));
+ DISPATCH(CompressedTexSubImage1D, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %p, 0x%x, %p, %p);", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat *points)
+KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img)
{
- DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, ";"));
+ DISPATCH(GetCompressedTexImage, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);", target, level, (void *) img));
}
-/* 25. GL_SGIS_multisample */
-
-KEYWORD1 void KEYWORD2 NAME(SampleMaskSGIS)(GLclampf value, GLboolean invert)
+KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
{
- DISPATCH(SampleMaskSGIS, (value, invert), (F, ";"));
+ DISPATCH(ActiveTexture, (texture), (F, "glActiveTextureARB(0x%x);", texture));
}
-KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern)
+KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
{
- DISPATCH(SamplePatternSGIS, (pattern), (F, ";"));
+ DISPATCH(ClientActiveTexture, (texture), (F, "glClientActiveTextureARB(0x%x);", texture));
}
-/* 30. GL_EXT_vertex_array */
-
-KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
{
- DISPATCH(VertexPointerEXT, (size, type, stride, count, ptr), (F, ";"));
+ DISPATCH(MultiTexCoord1d, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v)
{
- DISPATCH(NormalPointerEXT, (type, stride, count, ptr), (F, ";"));
+ DISPATCH(MultiTexCoord1dv, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
{
- DISPATCH(ColorPointerEXT, (size, type, stride, count, ptr), (F, ";"));
+ DISPATCH(MultiTexCoord1f, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v)
{
- DISPATCH(IndexPointerEXT, (type, stride, count, ptr), (F, ";"));
+ DISPATCH(MultiTexCoord1fv, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
{
- DISPATCH(ColorPointerEXT, (size, type, stride, count, ptr), (F, ";"));
+ DISPATCH(MultiTexCoord1i, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean *ptr)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v)
{
- DISPATCH(EdgeFlagPointerEXT, (stride, count, ptr), (F, ";"));
+ DISPATCH(MultiTexCoord1iv, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, void **params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
{
- DISPATCH(GetPointerv, (pname, params), (F, ";"));
+ DISPATCH(MultiTexCoord1s, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v)
{
- DISPATCH(DrawArrays, (mode, first, count), (F, ";"));
+ DISPATCH(MultiTexCoord1sv, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);", target, (void *) v));
}
-/* 37. GL_EXT_blend_minmax */
-KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
{
- DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);", mode));
+ DISPATCH(MultiTexCoord2d, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);", target, s, t));
}
-/* 52. GL_SGIX_sprite */
-
-KEYWORD1 void KEYWORD2 NAME(SpriteParameterfSGIX)(GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v)
{
- DISPATCH(SpriteParameterfSGIX, (pname, param), (F, ";"));
+ DISPATCH(MultiTexCoord2dv, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(SpriteParameterfvSGIX)(GLenum pname, const GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
{
- DISPATCH(SpriteParameterfvSGIX, (pname, param), (F, ";"));
+ DISPATCH(MultiTexCoord2f, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);", target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(SpriteParameteriSGIX)(GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v)
{
- DISPATCH(SpriteParameteriSGIX, (pname, param), (F, ";"));
+ DISPATCH(MultiTexCoord2fv, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(SpriteParameterivSGIX)(GLenum pname, const GLint *param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
{
- DISPATCH(SpriteParameterivSGIX, (pname, param), (F, ";"));
+ DISPATCH(MultiTexCoord2i, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);", target, s, t));
}
-/* 54. GL_EXT_point_parameters */
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum target, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v)
{
- DISPATCH(PointParameterfEXT, (target, param), (F, ";"));
+ DISPATCH(MultiTexCoord2iv, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum target, const GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
{
- DISPATCH(PointParameterfvEXT, (target, param), (F, ";"));
+ DISPATCH(MultiTexCoord2s, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);", target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum target, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v)
{
- DISPATCH(PointParameterfEXT, (target, param), (F, ";"));
+ DISPATCH(MultiTexCoord2sv, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum target, const GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- DISPATCH(PointParameterfvEXT, (target, param), (F, ";"));
+ DISPATCH(MultiTexCoord3d, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);", target, s, t, r));
}
-/* 55. GL_SGIX_instruments */
-KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v)
{
- RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, ";"));
+ DISPATCH(MultiTexCoord3dv, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(InstrumentsBufferSGIX)(GLsizei size, GLint *buf)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- DISPATCH(InstrumentsBufferSGIX, (size, buf), (F, ";"));
+ DISPATCH(MultiTexCoord3f, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);", target, s, t, r));
}
-KEYWORD1 GLint KEYWORD2 NAME(PollInstrumentsSGIX)(GLint *markerp)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v)
{
- RETURN_DISPATCH(PollInstrumentsSGIX, (markerp), (F, ";"));
+ DISPATCH(MultiTexCoord3fv, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(ReadInstrumentsSGIX)(GLint marker)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
{
- DISPATCH(ReadInstrumentsSGIX, (marker), (F, ";"));
+ DISPATCH(MultiTexCoord3i, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);", target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(StartInstrumentsSGIX)(void)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v)
{
- DISPATCH(StartInstrumentsSGIX, (), (F, ";"));
+ DISPATCH(MultiTexCoord3iv, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(StopInstrumentsSGIX)(GLint marker)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
{
- DISPATCH(StopInstrumentsSGIX, (marker), (F, ";"));
+ DISPATCH(MultiTexCoord3s, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);", target, s, t, r));
}
-/* 57. GL_SGIX_framezoom */
-KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v)
{
- DISPATCH(FrameZoomSGIX, (factor), (F, ";"));
+ DISPATCH(MultiTexCoord3sv, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);", target, (void *) v));
}
-/* 58. GL_SGIX_tag_sample_buffer */
-KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- DISPATCH(TagSampleBufferSGIX, (), (F, ";"));
+ DISPATCH(MultiTexCoord4d, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);", target, s, t, r, q));
}
-/* 60. GL_SGIX_reference_plane */
-KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble *plane)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v)
{
- DISPATCH(ReferencePlaneSGIX, (plane), (F, ";"));
+ DISPATCH(MultiTexCoord4dv, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);", target, (void *) v));
}
-/* 61. GL_SGIX_flush_raster */
-KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- DISPATCH(FlushRasterSGIX, (), (F, ";"));
+ DISPATCH(MultiTexCoord4f, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);", target, s, t, r, q));
}
-/* 66. GL_HP_image_transform */
-#if 00
-KEYWORD1 void KEYWORD2 NAME(GetImageTransformParameterfvHP)(GLenum target, GLenum pname, GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v)
{
- DISPATCH(GetImageTransformParameterfvHP, (target, pname, param), (F, ";"));
+ DISPATCH(MultiTexCoord4fv, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(GetImageTransformParameterivHP)(GLenum target, GLenum pname, GLint *param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- DISPATCH(GetImageTransformParameterivHP, (target, pname, param), (F, ";"));
+ DISPATCH(MultiTexCoord4i, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);", target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(ImageTransformParameterfHP)(GLenum target, GLenum pname, const GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v)
{
- DISPATCH(ImageTransformParameterfHP, (target, pname, param), (F, ";"));
+ DISPATCH(MultiTexCoord4iv, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(ImageTransformParameterfvHP)(GLenum target, GLenum pname, const GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- DISPATCH(ImageTransformParameterfvHP, (target, pname, param), (F, ";"));
+ DISPATCH(MultiTexCoord4s, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);", target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(ImageTransformParameteriHP)(GLenum target, GLenum pname, const GLint param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v)
{
- DISPATCH(ImageTransformParameteriHP, (target, pname, param), (F, ";"));
+ DISPATCH(MultiTexCoord4sv, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(ImageTransformParameterivHP)(GLenum target, GLenum pname, const GLint *param)
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m)
{
- DISPATCH(ImageTransformParameterivHP, (target, pname, param), (F, ";"));
+ DISPATCH(LoadTransposeMatrixf, (m), (F, "glLoadTransposeMatrixfARB(%p);", (void *) m));
}
-#endif
-/* 74. GL_EXT_color_subtable */
-KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m)
{
- DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, ";"));
+ DISPATCH(LoadTransposeMatrixd, (m), (F, "glLoadTransposeMatrixdARB(%p);", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m)
{
- DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, ";"));
+ DISPATCH(MultTransposeMatrixf, (m), (F, "glMultTransposeMatrixfARB(%p);", (void *) m));
}
-/* 77. GL_PGI_misc_hints */
-KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode)
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m)
{
- DISPATCH(HintPGI, (target, mode), (F, ";"));
+ DISPATCH(MultTransposeMatrixd, (m), (F, "glMultTransposeMatrixdARB(%p);", (void *) m));
}
-/* 78. GL_EXT_paletted_texture */
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, ";"));
+ DISPATCH(SampleCoverage, (value, invert), (F, "glSampleCoverageARB(%f, %d);", value, invert));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid *table)
+KEYWORD1 void KEYWORD2 NAME(__unused413)(void)
{
- DISPATCH(GetColorTableEXT, (target, format, type, table), (F, ";"));
+ DISPATCH(__unused413, (), (F, "gl__unused413();"));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, ";"));
+ DISPATCH(CompressedTexImage3D, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, ";"));
+ DISPATCH(CompressedTexImage2D, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data));
}
-/* 80. GL_SGIX_list_priority */
-
-KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum name, GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(GetListParameterfvSGIX, (list, name, param), (F, ";"));
+ DISPATCH(CompressedTexImage1D, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %p, %d, %p, %p);", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(GetListParameterivSGIX)(GLuint list, GLenum name, GLint *param)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(GetListParameterivSGIX, (list, name, param), (F, ";"));
+ DISPATCH(CompressedTexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(ListParameterfSGIX)(GLuint list, GLenum name, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(ListParameterfSGIX, (list, name, param), (F, ";"));
+ DISPATCH(CompressedTexSubImage2D, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(ListParameterfvSGIX)(GLuint list, GLenum name, const GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(ListParameterfvSGIX, (list, name, param), (F, ";"));
+ DISPATCH(CompressedTexSubImage1D, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %p, 0x%x, %p, %p);", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(ListParameteriSGIX)(GLuint list, GLenum name, GLint param)
+KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img)
{
- DISPATCH(ListParameteriSGIX, (list, name, param), (F, ";"));
+ DISPATCH(GetCompressedTexImage, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);", target, level, (void *) img));
}
-KEYWORD1 void KEYWORD2 NAME(ListParameterivSGIX)(GLuint list, GLenum name, const GLint *param)
+/* No dispatch for WeightbvARB() */
+/* No dispatch for WeightsvARB() */
+/* No dispatch for WeightivARB() */
+/* No dispatch for WeightfvARB() */
+/* No dispatch for WeightdvARB() */
+/* No dispatch for WeightubvARB() */
+/* No dispatch for WeightusvARB() */
+/* No dispatch for WeightuivARB() */
+/* No dispatch for WeightPointerARB() */
+/* No dispatch for VertexBlendARB() */
+/* No dispatch for CurrentPaletteMatrixARB() */
+/* No dispatch for MatrixIndexubvARB() */
+/* No dispatch for MatrixIndexusvARB() */
+/* No dispatch for MatrixIndexuivARB() */
+/* No dispatch for MatrixIndexPointerARB() */
+KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
- DISPATCH(ListParameterivSGIX, (list, name, param), (F, ";"));
+ DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);", red, green, blue, alpha));
}
-/* 94. GL_EXT_index_material */
-KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
{
- DISPATCH(IndexMaterialEXT, (face, mode), (F, ";"));
+ DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);", factor, bias));
}
-/* 95. GL_EXT_index_func */
-KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLfloat ref)
+KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(IndexFuncEXT, (func, ref), (F, ";"));
+ DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, 0x%x, %p, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels));
}
-/* 97. GL_EXT_compiled_vertex_array */
-KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(LockArraysEXT, (first, count), (F, ";"));
+ DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels));
}
-KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
+KEYWORD1 void KEYWORD2 NAME(GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights)
{
- DISPATCH(UnlockArraysEXT, (), (F, ";"));
+ DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, "glGetTexFilterFuncSGIS(0x%x, 0x%x, %p);", target, filter, (void *) weights));
}
-/* 98. GL_EXT_cull_vertex */
-KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights)
{
- DISPATCH(CullParameterfvEXT, (pname, params), (F, ";"));
+ DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, "glTexFilterFuncSGIS(0x%x, 0x%x, %p, %p);", target, filter, (void *) n, (void *) weights));
}
-KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble *params)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(CullParameterdvEXT, (pname, params), (F, ";"));
+ DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);", target, level, xoffset, (void *) width, format, type, (void *) pixels));
}
-/* 102. GL_SGIX_fragment_lighting */
-KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, ";"));
+ DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, ";"));
+ DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %p, %d);", target, level, internalformat, x, y, (void *) width, border));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, ";"));
+ DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);", target, level, internalformat, x, y, (void *) width, (void *) height, border));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, ";"));
+ DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %p);", target, level, xoffset, x, y, (void *) width));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params)
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, ";"));
+ DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, ";"));
+ DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
- DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, ";"));
+ DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, ";"));
+ DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params)
+KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, ";"));
+ DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
- DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, ";"));
+ DISPATCH(GetMinmaxEXT, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, ";"));
+ DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, ";"));
+ DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params)
+KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, ";"));
+ DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %p, 0x%x, %d);", target, (void *) width, internalformat, sink));
}
-KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink)
{
- DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, ";"));
+ DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);", target, internalformat, sink));
}
-KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target)
{
- DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, ";"));
+ DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);", target));
}
-KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target)
{
- DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, ";"));
+ DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);", target));
}
-KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
{
- DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, ";"));
+ DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) image));
}
-KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
{
- DISPATCH(LightEnviSGIX, (pname, param), (F, ";"));
+ DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) image));
}
-/* 112. GL_EXT_draw_range_elements */
-KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params)
{
- DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %u %u %d 0x%x %p);", mode, start, end, count, type, (void *) indices));
+ DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);", target, pname, params));
}
-/* 117. GL_EXT_light_texture */
-#if 00
-KEYWORD1 void KEYWORD2 NAME(ApplyTextureEXT)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat * params)
{
- DISPATCH(ApplyTextureEXT, (mode), (F, "glApplyTextureEXT(0x%x);", mode));
+ DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(TextureLightEXT)(GLenum pname)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params)
{
- DISPATCH(TextureLightEXT, (pname), (F, "glTextureLightEXT(0x%x);", pname));
+ DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);", target, pname, params));
}
-KEYWORD1 void KEYWORD2 NAME(TextureMaterialEXT)(GLenum face, GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint * params)
{
- DISPATCH(TextureMaterialEXT, (face, mode), (F, "glTextureMaterialEXT(0x%x, 0x%x);", face, mode));
+ DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-#endif
-/* 135. GL_INTEL_texture_scissor */
-#if 00
-KEYWORD1 void KEYWORD2 NAME(TexScissorINTEL)(GLenum target, GLclampf tlow, GLclampf thigh)
+KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- DISPATCH(TexScissorINTEL, (target, tlow, thigh), (F, "glTexScissorINTEL(0x%x %g %g);", target, tlow, thigh));
+ DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width));
}
-KEYWORD1 void KEYWORD2 NAME(TexScissorFuncINTEL)(GLenum target, GLenum lfunc, GLenum hfunc)
+KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(TexScissorFuncINTEL, (target, lfunc, hfunc), (F, "glTexScissorFuncINTEL(0x%x 0x%x 0x%x);", target, tlow, thigh));
+ DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %p, %p);", target, internalformat, x, y, (void *) width, (void *) height));
}
-#endif
-/* 136. GL_INTEL_parallel_arrays */
-#if 00
-KEYWORD1 void KEYWORD2 NAME(VertexPointervINTEL)(GLint size, GLenum type, const void ** pointer)
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image)
{
- DISPATCH(VertexPointervINTEL, (size, type, pointer), (F, "glVertexPointervINTEL(%d, 0x%x, %p);", size, type, pointer));
+ DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) image));
}
-KEYWORD1 void KEYWORD2 NAME(NormalPointervINTEL)(GLenum type, const void** pointer)
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(NormalPointervINTEL, (size, pointer), (F, "glNormalPointervINTEL(%d, %p);", size, pointer));
+ DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(ColorPointervINTEL)(GLint size, GLenum type, const void** pointer)
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(ColorPointervINTEL, (size, type, pointer), (F, "glColorPointervINTEL(%d, 0x%x, %p);", size, type, pointer));
+ DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoordPointervINTEL)(GLint size, GLenum type, const void** pointer)
+KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
{
- DISPATCH(TexCoordPointervINTEL, (size, type, pointer), (F, "glTexCoordPointervINTEL(%d, 0x%x, %p);", size, type, pointer));
+ DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);", target, format, type, (void *) row, (void *) column, (void *) span));
}
-#endif
-/* 138. GL_EXT_pixel_transform */
-#if 00
-KEYWORD1 void KEYWORD2 NAME(PixelTransformParameteriEXT)(GLenum target, GLenum pname, const GLint param)
+KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
{
- DISPATCH(PixelTransformParameteriEXT, (target, pname, param), (F, "glPixelTransformParameteriEXT(0x%x, 0x%x, %d);", target, pname, param));
+ DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column));
}
-KEYWORD1 void KEYWORD2 NAME(PixelTransformParameterfEXT)(GLenum target, GLenum pname, const GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
{
- DISPATCH(PixelTransformParameterfEXT, (target, pname, param), (F, "glPixelTransformParameterfEXT(0x%x, 0x%x, %f);", target, pname, param));
+ DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) table));
}
-KEYWORD1 void KEYWORD2 NAME(PixelTransformParameterivEXT)(GLenum target, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat * params)
{
- DISPATCH(PixelTransformParameterivEXT, (target, pname, params), (F, "glPixelTransformParameterivEXT(0x%x, 0x%x, %p);", target, pname, params));
+ DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(PixelTransformParameterfvEXT)(GLenum target, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint * params)
{
- DISPATCH(PixelTransformParameterfvEXT, (target, pname, params), (F, "glPixelTransformParameterfvEXT(0x%x, 0x%x, %p);", target, pname, params));
+ DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(GetPixelTransformParameterivEXT)(GLenum target, GLenum pname, const GLint *params)
+KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- DISPATCH(GetPixelTransformParameterivEXT, (target, pname, params), (F, "glGetPixelTransformParameterivEXT(0x%x, 0x%x, %p);", target, pname, params));
+ DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width));
}
-KEYWORD1 void KEYWORD2 NAME(GetPixelTransformParameterfvEXT)(GLenum target, GLenum pname, const GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table)
{
- DISPATCH(GetPixelTransformParameterfvEXT, (target, pname, params), (F, "glGetPixelTransformParameterfvEXT(0x%x, 0x%x, %p);", target, pname, params));
+ DISPATCH(GetColorTableSGI, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) table));
}
-#endif
-
-/* 145. GL_EXT_secondary_color */
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte *v)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%d, %d, %d);", v[0], v[1], v[2]));
+ DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
+KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode)
{
- DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%g, %g, %g);", red, green, blue));
+ DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);", mode));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum pname, GLint param)
{
- DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%g, %g, %g);", v[0], v[1], v[2]));
+ DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
+KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params)
{
- DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%g, %g, %g);", red, green, blue));
+ DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param)
{
- DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%g, %g, %g);", v[0], v[1], v[2]));
+ DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
+KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params)
{
- DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params)
{
- DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%d, %d, %d);", v[0], v[1], v[2]));
+ DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
+KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params)
{
- DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%d, %d, %d);", v[0], v[1], v[2]));
+ DISPATCH(TexImage4DSGIS, (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), (F, "glTexImage4DSGIS(0x%x, %d, 0x%x, %p, %p, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, (void *) size4d, border, format, type, (void *) pixels));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), (F, "glTexSubImage4DSGIS(0x%x, %d, %d, %d, %d, %d, %p, %p, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, zoffset, woffset, (void *) width, (void *) height, (void *) depth, (void *) size4d, format, type, (void *) pixels));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v)
+KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences)
{
- DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%d, %d, %d);", v[0], v[1], v[2]));
+ RETURN_DISPATCH(AreTexturesResidentEXT, (n, textures, residences), (F, "glAreTexturesResidentEXT(%p, %p, %p);", (void *) n, (void *) textures, (void *) residences));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
+KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
{
- DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);", target, texture));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v)
+KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures)
{
- DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%d, %d, %d);", v[0], v[1], v[2]));
+ DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%p, %p);", (void *) n, (void *) textures));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
+KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures)
{
- DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(GenTexturesEXT, (n, textures), (F, "glGenTexturesEXT(%p, %p);", (void *) n, (void *) textures));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
{
- DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%d, %d, %d);", v[0], v[1], v[2]));
+ RETURN_DISPATCH(IsTextureEXT, (texture), (F, "glIsTextureEXT(%d);", texture));
}
-KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
+KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
{
- DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);", size, type, stride, pointer));
+ DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%p, %p, %p);", (void *) n, (void *) textures, (void *) priorities));
}
-/* 149. GL_EXT_fog_coord */
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
+KEYWORD1 void KEYWORD2 NAME(DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points)
{
- DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%g);", coord));
+ DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, "glDetailTexFuncSGIS(0x%x, %p, %p);", target, (void *) n, (void *) points));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat *coord)
+KEYWORD1 void KEYWORD2 NAME(GetDetailTexFuncSGIS)(GLenum target, GLfloat * points)
{
- DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);", (void *) coord));
+ DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, "glGetDetailTexFuncSGIS(0x%x, %p);", target, (void *) points));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
+KEYWORD1 void KEYWORD2 NAME(SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points)
{
- DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%g);", coord));
+ DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, "glSharpenTexFuncSGIS(0x%x, %p, %p);", target, (void *) n, (void *) points));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
+KEYWORD1 void KEYWORD2 NAME(GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points)
{
- DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);", (void *) coord));
+ DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, "glGetSharpenTexFuncSGIS(0x%x, %p);", target, (void *) points));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);", type, stride, (void *) pointer));
-}
-
-/* 173. GL_EXT/INGR_blend_func_separate */
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+KEYWORD1 void KEYWORD2 NAME(SampleMaskSGIS)(GLclampf value, GLboolean invert)
{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, ";"));
+ DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);", value, invert));
}
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern)
{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, ";"));
+ DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);", pattern));
}
-/* 190. GL_NV_vertex_array_range */
-KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void)
+KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
{
- DISPATCH(FlushVertexArrayRangeNV, (), (F, ";"));
+ DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);", i));
}
-KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei size, const GLvoid * pointer)
+KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
- DISPATCH(VertexArrayRangeNV, (size, pointer), (F, ";"));
+ DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %p, %p, %p);", size, type, (void *) stride, (void *) count, (void *) pointer));
}
-/* 191. GL_NV_register_combiners */
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
{
- DISPATCH(CombinerParameterfvNV, (pname, params), (F, ";"));
+ DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %p);", mode, first, (void *) count));
}
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer)
{
- DISPATCH(CombinerParameterfNV, (pname, param), (F, ";"));
+ DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%p, %p, %p);", (void *) stride, (void *) count, (void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params)
+KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params)
{
- DISPATCH(CombinerParameterivNV, (pname, params), (F, ";"));
+ DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param)
+KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
- DISPATCH(CombinerParameteriNV, (pname, param), (F, ";"));
+ DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %p, %p, %p);", type, (void *) stride, (void *) count, (void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
+KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
- DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, ";"));
+ DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %p, %p, %p);", type, (void *) stride, (void *) count, (void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
+KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
- DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, ";"));
+ DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %p, %p, %p);", size, type, (void *) stride, (void *) count, (void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
+KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
- DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, ";"));
+ DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %p, %p, %p);", size, type, (void *) stride, (void *) count, (void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
{
- DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, ";"));
+ DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);", mode));
}
-KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(SpriteParameterfSGIX)(GLenum pname, GLfloat param)
{
- DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, ";"));
+ DISPATCH(SpriteParameterfSGIX, (pname, param), (F, "glSpriteParameterfSGIX(0x%x, %f);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params)
{
- DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, ";"));
+ DISPATCH(SpriteParameterfvSGIX, (pname, params), (F, "glSpriteParameterfvSGIX(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(SpriteParameteriSGIX)(GLenum pname, GLint param)
{
- DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, ";"));
+ DISPATCH(SpriteParameteriSGIX, (pname, param), (F, "glSpriteParameteriSGIX(0x%x, %d);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(SpriteParameterivSGIX)(GLenum pname, const GLint * params)
{
-DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, ";"));
+ DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param)
{
-DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, ";"));
+ DISPATCH(PointParameterfARB, (pname, param), (F, "glPointParameterfARB(0x%x, %f);", pname, param));
}
-/* 194. GL_EXT_vertex_weighting */
-KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight)
+KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params)
{
- DISPATCH(VertexWeightfEXT, (weight), (F, ";"));
+ DISPATCH(PointParameterfvARB, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight)
+KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param)
{
- DISPATCH(VertexWeightfvEXT, (weight), (F, ";"));
+ DISPATCH(PointParameterfARB, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer)
+KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params)
{
- DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, ";"));
+ DISPATCH(PointParameterfvARB, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);", pname, (void *) params));
}
-/* 196. GL_MESA_resize_buffers */
-KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void)
+KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum pname, GLfloat param)
{
- DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();"));
+ DISPATCH(PointParameterfARB, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);", pname, param));
}
-/* 197. GL_MESA_window_pos */
-KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
+KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum pname, const GLfloat * params)
{
- DISPATCH(WindowPos2iMESA, (x, y), (F, ";"));
+ DISPATCH(PointParameterfvARB, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
+KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void)
{
- DISPATCH(WindowPos2sMESA, (x, y), (F, ";"));
+ RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();"));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
+KEYWORD1 void KEYWORD2 NAME(InstrumentsBufferSGIX)(GLsizei size, GLint * buffer)
{
- DISPATCH(WindowPos2fMESA, (x, y), (F, ";"));
+ DISPATCH(InstrumentsBufferSGIX, (size, buffer), (F, "glInstrumentsBufferSGIX(%p, %p);", (void *) size, (void *) buffer));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
+KEYWORD1 GLint KEYWORD2 NAME(PollInstrumentsSGIX)(GLint * marker_p)
{
- DISPATCH(WindowPos2dMESA, (x, y), (F, ";"));
+ RETURN_DISPATCH(PollInstrumentsSGIX, (marker_p), (F, "glPollInstrumentsSGIX(%p);", (void *) marker_p));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint *p)
+KEYWORD1 void KEYWORD2 NAME(ReadInstrumentsSGIX)(GLint marker)
{
- DISPATCH(WindowPos2ivMESA, (p), (F, ";"));
+ DISPATCH(ReadInstrumentsSGIX, (marker), (F, "glReadInstrumentsSGIX(%d);", marker));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort *p)
+KEYWORD1 void KEYWORD2 NAME(StartInstrumentsSGIX)(void)
{
- DISPATCH(WindowPos2svMESA, (p), (F, ";"));
+ DISPATCH(StartInstrumentsSGIX, (), (F, "glStartInstrumentsSGIX();"));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat *p)
+KEYWORD1 void KEYWORD2 NAME(StopInstrumentsSGIX)(GLint marker)
{
- DISPATCH(WindowPos2fvMESA, (p), (F, ";"));
+ DISPATCH(StopInstrumentsSGIX, (marker), (F, "glStopInstrumentsSGIX(%d);", marker));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble *p)
+KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor)
{
- DISPATCH(WindowPos2dvMESA, (p), (F, ";"));
+ DISPATCH(FrameZoomSGIX, (factor), (F, "glFrameZoomSGIX(%d);", factor));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
+KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void)
{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, ";"));
+ DISPATCH(TagSampleBufferSGIX, (), (F, "glTagSampleBufferSGIX();"));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
+/* No dispatch for DeformationMap3dSGIX() */
+/* No dispatch for DeformationMap3fSGIX() */
+/* No dispatch for DeformSGIX() */
+/* No dispatch for LoadIdentityDeformationMapSGIX() */
+KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble * equation)
{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, ";"));
+ DISPATCH(ReferencePlaneSGIX, (equation), (F, "glReferencePlaneSGIX(%p);", (void *) equation));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void)
{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, ";"));
+ DISPATCH(FlushRasterSGIX, (), (F, "glFlushRasterSGIX();"));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
+/* No dispatch for FogFuncSGIS() */
+/* No dispatch for GetFogFuncSGIS() */
+/* No dispatch for ImageTransformParameteriHP() */
+/* No dispatch for ImageTransformParameterfHP() */
+/* No dispatch for ImageTransformParameterivHP() */
+/* No dispatch for ImageTransformParameterfvHP() */
+/* No dispatch for GetImageTransformParameterivHP() */
+/* No dispatch for GetImageTransformParameterfvHP() */
+KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, ";"));
+ DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %p, %p, 0x%x, 0x%x, %p);", target, (void *) start, (void *) count, format, type, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint *p)
+KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- DISPATCH(WindowPos3ivMESA, (p), (F, ";"));
+ DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %p, %d, %d, %p);", target, (void *) start, x, y, (void *) width));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort *p)
+KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode)
{
- DISPATCH(WindowPos3svMESA, (p), (F, ";"));
+ DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);", target, mode));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat *p)
+KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
{
- DISPATCH(WindowPos3fvMESA, (p), (F, ";"));
+ DISPATCH(ColorTable, (target, internalFormat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalFormat, (void *) width, format, type, (void *) table));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble *p)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data)
{
- DISPATCH(WindowPos3dvMESA, (p), (F, ";"));
+ DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, ";"));
+ DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, ";"));
+ DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params)
{
- DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, ";"));
+ DISPATCH(GetListParameterfvSGIX, (list, pname, params), (F, "glGetListParameterfvSGIX(%d, 0x%x, %p);", list, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+KEYWORD1 void KEYWORD2 NAME(GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params)
{
- DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, ";"));
+ DISPATCH(GetListParameterivSGIX, (list, pname, params), (F, "glGetListParameterivSGIX(%d, 0x%x, %p);", list, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint *p)
+KEYWORD1 void KEYWORD2 NAME(ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param)
{
- DISPATCH(WindowPos4ivMESA, (p), (F, ";"));
+ DISPATCH(ListParameterfSGIX, (list, pname, param), (F, "glListParameterfSGIX(%d, 0x%x, %f);", list, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort *p)
+KEYWORD1 void KEYWORD2 NAME(ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params)
{
- DISPATCH(WindowPos4svMESA, (p), (F, ";"));
+ DISPATCH(ListParameterfvSGIX, (list, pname, params), (F, "glListParameterfvSGIX(%d, 0x%x, %p);", list, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat *p)
+KEYWORD1 void KEYWORD2 NAME(ListParameteriSGIX)(GLuint list, GLenum pname, GLint param)
{
- DISPATCH(WindowPos4fvMESA, (p), (F, ";"));
+ DISPATCH(ListParameteriSGIX, (list, pname, param), (F, "glListParameteriSGIX(%d, 0x%x, %d);", list, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble *p)
+KEYWORD1 void KEYWORD2 NAME(ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params)
{
- DISPATCH(WindowPos4dvMESA, (p), (F, ";"));
+ DISPATCH(ListParameterivSGIX, (list, pname, params), (F, "glListParameterivSGIX(%d, 0x%x, %p);", list, pname, (void *) params));
}
-/* 208. GL_3DFX_tbuffer */
-KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask)
+KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode)
{
- DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(0x%x);", mask));
+ DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);", face, mode));
}
-/* 209. WGL_EXT_multisample */
-
-KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert)
+KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLclampf ref)
{
- DISPATCH(SampleMaskSGIS, (value, invert), (F, ";"));
+ DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);", func, ref));
}
-KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern)
+KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
{
- DISPATCH(SamplePatternSGIS, (pattern), (F, ";"));
+ DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %p);", first, (void *) count));
}
-/* ARB 1. GL_ARB_multitexture */
-
-KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
+KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
{
- DISPATCH(ActiveTextureARB, (texture), (F, ";"));
+ DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();"));
}
-KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
+KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble * params)
{
- DISPATCH(ClientActiveTextureARB, (texture), (F, ";"));
+ DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
+KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat * params)
{
- DISPATCH(MultiTexCoord1dARB, (target, s), (F, ";"));
+ DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode)
{
- DISPATCH(MultiTexCoord1dvARB, (target, v), (F, ";"));
+ DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, "glFragmentColorMaterialSGIX(0x%x, 0x%x);", face, mode));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
+KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param)
{
- DISPATCH(MultiTexCoord1fARB, (target, s), (F, ";"));
+ DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, "glFragmentLightfSGIX(0x%x, 0x%x, %f);", light, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params)
{
- DISPATCH(MultiTexCoord1fvARB, (target, v), (F, ";"));
+ DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, "glFragmentLightfvSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
+KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param)
{
- DISPATCH(MultiTexCoord1iARB, (target, s), (F, ";"));
+ DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, "glFragmentLightiSGIX(0x%x, 0x%x, %d);", light, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params)
{
- DISPATCH(MultiTexCoord1ivARB, (target, v), (F, ";"));
+ DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, "glFragmentLightivSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
+KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param)
{
- DISPATCH(MultiTexCoord1sARB, (target, s), (F, ";"));
+ DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, "glFragmentLightModelfSGIX(0x%x, %f);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params)
{
- DISPATCH(MultiTexCoord1svARB, (target, v), (F, ";"));
+ DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, "glFragmentLightModelfvSGIX(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
+KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param)
{
- DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, ";"));
+ DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, "glFragmentLightModeliSGIX(0x%x, %d);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params)
{
- DISPATCH(MultiTexCoord2dvARB, (target, v), (F, ";"));
+ DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, "glFragmentLightModelivSGIX(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
+KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param)
{
- DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, ";"));
+ DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, "glFragmentMaterialfSGIX(0x%x, 0x%x, %f);", face, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params)
{
- DISPATCH(MultiTexCoord2fvARB, (target, v), (F, ";"));
+ DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, "glFragmentMaterialfvSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
+KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param)
{
- DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, ";"));
+ DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, "glFragmentMaterialiSGIX(0x%x, 0x%x, %d);", face, pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params)
{
- DISPATCH(MultiTexCoord2ivARB, (target, v), (F, ";"));
+ DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, "glFragmentMaterialivSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
+KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params)
{
- DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, ";"));
+ DISPATCH(GetFragmentLightfvSGIX, (light, pname, params), (F, "glGetFragmentLightfvSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params)
{
- DISPATCH(MultiTexCoord2svARB, (target, v), (F, ";"));
+ DISPATCH(GetFragmentLightivSGIX, (light, pname, params), (F, "glGetFragmentLightivSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params)
{
- DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, ";"));
+ DISPATCH(GetFragmentMaterialfvSGIX, (face, pname, params), (F, "glGetFragmentMaterialfvSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params)
{
- DISPATCH(MultiTexCoord3dvARB, (target, v), (F, ";"));
+ DISPATCH(GetFragmentMaterialivSGIX, (face, pname, params), (F, "glGetFragmentMaterialivSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param)
{
- DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, ";"));
+ DISPATCH(LightEnviSGIX, (pname, param), (F, "glLightEnviSGIX(0x%x, %d);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
{
- DISPATCH(MultiTexCoord3fvARB, (target, v), (F, ";"));
+ DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %p, 0x%x, %p);", mode, start, end, (void *) count, type, (void *) indices));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
+/* No dispatch for ApplyTextureEXT() */
+/* No dispatch for TextureLightEXT() */
+/* No dispatch for TextureMaterialEXT() */
+/* No dispatch for AsyncMarkerSGIX() */
+/* No dispatch for FinishAsyncSGIX() */
+/* No dispatch for PollAsyncSGIX() */
+/* No dispatch for GenAsyncMarkersSGIX() */
+/* No dispatch for DeleteAsyncMarkersSGIX() */
+/* No dispatch for IsAsyncMarkerSGIX() */
+/* No dispatch for VertexPointervINTEL() */
+/* No dispatch for NormalPointervINTEL() */
+/* No dispatch for ColorPointervINTEL() */
+/* No dispatch for TexCoordPointervINTEL() */
+/* No dispatch for PixelTransformParameteriEXT() */
+/* No dispatch for PixelTransformParameterfEXT() */
+/* No dispatch for PixelTransformParameterivEXT() */
+/* No dispatch for PixelTransformParameterfvEXT() */
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
{
- DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, ";"));
+ DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v)
{
- DISPATCH(MultiTexCoord3ivARB, (target, v), (F, ";"));
+ DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
{
- DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, ";"));
+ DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v)
{
- DISPATCH(MultiTexCoord3svARB, (target, v), (F, ";"));
+ DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
{
- DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, ";"));
+ DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v)
{
- DISPATCH(MultiTexCoord4dvARB, (target, v), (F, ";"));
+ DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
{
- DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, ";"));
+ DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v)
{
- DISPATCH(MultiTexCoord4fvARB, (target, v), (F, ";"));
+ DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
{
- DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, ";"));
+ DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v)
{
- DISPATCH(MultiTexCoord4ivARB, (target, v), (F, ";"));
+ DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
{
- DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, ";"));
+ DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v)
{
- DISPATCH(MultiTexCoord4svARB, (target, v), (F, ";"));
+ DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);", (void *) v));
}
-
-/* ARB 3. GL_ARB_transpose_matrix */
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble m[16])
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
{
- DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixARB(%p);", (void *) m));
+ DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat m[16])
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v)
{
- DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", (void *) m));
+ DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble m[16])
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
{
- DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixfARB(%p)", (void *) m));
+ DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);", red, green, blue));
}
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat m[16])
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v)
{
- DISPATCH(MultTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", (void *) m));
+ DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);", (void *) v));
}
-/* ARB 5. GL_ARB_multisample */
-KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
+KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);", value, invert));
+ DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer));
}
-/*
-KEYWORD1 void KEYWORD2 NAME(SamplePassARB)(GLenum pass)
+/* No dispatch for TextureNormalEXT() */
+/* No dispatch for MultiDrawArraysEXT() */
+/* No dispatch for MultiDrawElementsEXT() */
+KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
{
- DISPATCH(SamplePassARB, (pass), (F, "glSamplePassARB(0x%x);", pass));
+ DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);", coord));
}
-*/
-/* ARB 12. GL_ARB_texture_compression */
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
{
- DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB();"));
+ DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);", (void *) coord));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
{
- DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB();"));
+ DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);", coord));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
{
- DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB();"));
+ DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);", (void *) coord));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB();"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+ DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %p, %p);", type, (void *) stride, (void *) pointer));
+}
+
+/* No dispatch for Tangent3bEXT() */
+/* No dispatch for Tangent3bvEXT() */
+/* No dispatch for Tangent3dEXT() */
+/* No dispatch for Tangent3dvEXT() */
+/* No dispatch for Tangent3fEXT() */
+/* No dispatch for Tangent3fvEXT() */
+/* No dispatch for Tangent3iEXT() */
+/* No dispatch for Tangent3ivEXT() */
+/* No dispatch for Tangent3sEXT() */
+/* No dispatch for Tangent3svEXT() */
+/* No dispatch for Binormal3bEXT() */
+/* No dispatch for Binormal3bvEXT() */
+/* No dispatch for Binormal3dEXT() */
+/* No dispatch for Binormal3dvEXT() */
+/* No dispatch for Binormal3fEXT() */
+/* No dispatch for Binormal3fvEXT() */
+/* No dispatch for Binormal3iEXT() */
+/* No dispatch for Binormal3ivEXT() */
+/* No dispatch for Binormal3sEXT() */
+/* No dispatch for Binormal3svEXT() */
+/* No dispatch for TangentPointerEXT() */
+/* No dispatch for BinormalPointerEXT() */
+/* No dispatch for FinishTextureSUNX() */
+/* No dispatch for GlobalAlphaFactorbSUN() */
+/* No dispatch for GlobalAlphaFactorsSUN() */
+/* No dispatch for GlobalAlphaFactoriSUN() */
+/* No dispatch for GlobalAlphaFactorfSUN() */
+/* No dispatch for GlobalAlphaFactordSUN() */
+/* No dispatch for GlobalAlphaFactorubSUN() */
+/* No dispatch for GlobalAlphaFactorusSUN() */
+/* No dispatch for GlobalAlphaFactoruiSUN() */
+/* No dispatch for ReplacementCodeuiSUN() */
+/* No dispatch for ReplacementCodeusSUN() */
+/* No dispatch for ReplacementCodeubSUN() */
+/* No dispatch for ReplacementCodeuivSUN() */
+/* No dispatch for ReplacementCodeusvSUN() */
+/* No dispatch for ReplacementCodeubvSUN() */
+/* No dispatch for ReplacementCodePointerSUN() */
+/* No dispatch for Color4ubVertex2fSUN() */
+/* No dispatch for Color4ubVertex2fvSUN() */
+/* No dispatch for Color4ubVertex3fSUN() */
+/* No dispatch for Color4ubVertex3fvSUN() */
+/* No dispatch for Color3fVertex3fSUN() */
+/* No dispatch for Color3fVertex3fvSUN() */
+/* No dispatch for Normal3fVertex3fSUN() */
+/* No dispatch for Normal3fVertex3fvSUN() */
+/* No dispatch for Color4fNormal3fVertex3fSUN() */
+/* No dispatch for Color4fNormal3fVertex3fvSUN() */
+/* No dispatch for TexCoord2fVertex3fSUN() */
+/* No dispatch for TexCoord2fVertex3fvSUN() */
+/* No dispatch for TexCoord4fVertex4fSUN() */
+/* No dispatch for TexCoord4fVertex4fvSUN() */
+/* No dispatch for TexCoord2fColor4ubVertex3fSUN() */
+/* No dispatch for TexCoord2fColor4ubVertex3fvSUN() */
+/* No dispatch for TexCoord2fColor3fVertex3fSUN() */
+/* No dispatch for TexCoord2fColor3fVertex3fvSUN() */
+/* No dispatch for TexCoord2fNormal3fVertex3fSUN() */
+/* No dispatch for TexCoord2fNormal3fVertex3fvSUN() */
+/* No dispatch for TexCoord2fColor4fNormal3fVertex3fSUN() */
+/* No dispatch for TexCoord2fColor4fNormal3fVertex3fvSUN() */
+/* No dispatch for TexCoord4fColor4fNormal3fVertex4fSUN() */
+/* No dispatch for TexCoord4fColor4fNormal3fVertex4fvSUN() */
+/* No dispatch for ReplacementCodeuiVertex3fSUN() */
+/* No dispatch for ReplacementCodeuiVertex3fvSUN() */
+/* No dispatch for ReplacementCodeuiColor4ubVertex3fSUN() */
+/* No dispatch for ReplacementCodeuiColor4ubVertex3fvSUN() */
+/* No dispatch for ReplacementCodeuiColor3fVertex3fSUN() */
+/* No dispatch for ReplacementCodeuiColor3fVertex3fvSUN() */
+/* No dispatch for ReplacementCodeuiNormal3fVertex3fSUN() */
+/* No dispatch for ReplacementCodeuiNormal3fVertex3fvSUN() */
+/* No dispatch for ReplacementCodeuiColor4fNormal3fVertex3fSUN() */
+/* No dispatch for ReplacementCodeuiColor4fNormal3fVertex3fvSUN() */
+/* No dispatch for ReplacementCodeuiTexCoord2fVertex3fSUN() */
+/* No dispatch for ReplacementCodeuiTexCoord2fVertex3fvSUN() */
+/* No dispatch for ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN() */
+/* No dispatch for ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN() */
+/* No dispatch for ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN() */
+/* No dispatch for ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN() */
+KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB();"));
+ DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB();"));
+ DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
-KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint lod, GLvoid *img)
+KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight)
{
- DISPATCH(GetCompressedTexImageARB, (target, lod, img), (F, "glGetCompressedTexImageARB();"));
+ DISPATCH(VertexWeightfEXT, (weight), (F, "glVertexWeightfEXT(%f);", weight));
}
-
-/* GL 1.3 */
-
-KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
+KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight)
{
- DISPATCH(ActiveTextureARB, (texture), (F, ";"));
+ DISPATCH(VertexWeightfvEXT, (weight), (F, "glVertexWeightfvEXT(%p);", (void *) weight));
}
-KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture)
+KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(ClientActiveTextureARB, (texture), (F, ";"));
+ DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, "glVertexWeightPointerEXT(%p, 0x%x, %p, %p);", (void *) size, type, (void *) stride, (void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void)
{
- DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB();"));
+ DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();"));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer)
{
- DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB();"));
+ DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%p, %p);", (void *) length, (void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params)
{
- DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB();"));
+ DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param)
{
- DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB();"));
+ DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params)
{
- DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB();"));
+ DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param)
{
- DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB();"));
+ DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint lod, GLvoid *img)
+KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
{
- DISPATCH(GetCompressedTexImageARB, (target, lod, img), (F, "glGetCompressedTexImageARB();"));
+ DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);", stage, portion, variable, input, mapping, componentUsage));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s)
+KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
{
- DISPATCH(MultiTexCoord1dARB, (target, s), (F, ";"));
+ DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
{
- DISPATCH(MultiTexCoord1dvARB, (target, v), (F, ";"));
+ DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);", variable, input, mapping, componentUsage));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s)
+KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params)
{
- DISPATCH(MultiTexCoord1fARB, (target, s), (F, ";"));
+ DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);", stage, portion, variable, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params)
{
- DISPATCH(MultiTexCoord1fvARB, (target, v), (F, ";"));
+ DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);", stage, portion, variable, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s)
+KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params)
{
- DISPATCH(MultiTexCoord1iARB, (target, s), (F, ";"));
+ DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);", stage, portion, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params)
{
- DISPATCH(MultiTexCoord1ivARB, (target, v), (F, ";"));
+ DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);", stage, portion, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s)
+KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params)
{
- DISPATCH(MultiTexCoord1sARB, (target, s), (F, ";"));
+ DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);", variable, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params)
{
- DISPATCH(MultiTexCoord1svARB, (target, v), (F, ";"));
+ DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);", variable, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
+KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void)
{
- DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, ";"));
+ DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();"));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
{
- DISPATCH(MultiTexCoord2dvARB, (target, v), (F, ";"));
+ DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v)
{
- DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, ";"));
+ DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
{
- DISPATCH(MultiTexCoord2fvARB, (target, v), (F, ";"));
+ DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v)
{
- DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, ";"));
+ DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
{
- DISPATCH(MultiTexCoord2ivARB, (target, v), (F, ";"));
+ DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v)
{
- DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, ";"));
+ DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
{
- DISPATCH(MultiTexCoord2svARB, (target, v), (F, ";"));
+ DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);", x, y));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v)
{
- DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, ";"));
+ DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(MultiTexCoord3dvARB, (target, v), (F, ";"));
+ DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v)
{
- DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, ";"));
+ DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(MultiTexCoord3fvARB, (target, v), (F, ";"));
+ DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v)
{
- DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, ";"));
+ DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
{
- DISPATCH(MultiTexCoord3ivARB, (target, v), (F, ";"));
+ DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v)
{
- DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, ";"));
+ DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(MultiTexCoord3svARB, (target, v), (F, ";"));
+ DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);", x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v)
{
- DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, ";"));
+ DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(MultiTexCoord4dvARB, (target, v), (F, ";"));
+ DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v)
{
- DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, ";"));
+ DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(MultiTexCoord4fvARB, (target, v), (F, ";"));
+ DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v)
{
- DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, ";"));
+ DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
{
- DISPATCH(MultiTexCoord4ivARB, (target, v), (F, ";"));
+ DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);", x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v)
{
- DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, ";"));
+ DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(MultiTexCoord4svARB, (target, v), (F, ";"));
+ DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);", x, y, z, w));
}
-
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble m[16])
+KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v)
{
- DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixARB(%p);", (void *) m));
+ DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);", (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat m[16])
+/* No dispatch for MultiModeDrawArraysIBM() */
+/* No dispatch for MultiModeDrawElementsIBM() */
+/* No dispatch for ColorPointerListIBM() */
+/* No dispatch for SecondaryColorPointerListIBM() */
+/* No dispatch for EdgeFlagPointerListIBM() */
+/* No dispatch for FogCoordPointerListIBM() */
+/* No dispatch for IndexPointerListIBM() */
+/* No dispatch for NormalPointerListIBM() */
+/* No dispatch for TexCoordPointerListIBM() */
+/* No dispatch for VertexPointerListIBM() */
+KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask)
{
- DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", (void *) m));
+ DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);", mask));
}
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble m[16])
+KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert)
{
- DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixfARB(%p)", (void *) m));
+ DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);", value, invert));
}
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat m[16])
+KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern)
{
- DISPATCH(MultTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", (void *) m));
-}
+ DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);", pattern));
+}
+
+/* No dispatch for TextureColorMaskSGIS() */
+/* No dispatch for IglooInterfaceSGIX() */
+/* No dispatch for GenFencesNV() */
+/* No dispatch for DeleteFencesNV() */
+/* No dispatch for SetFenceNV() */
+/* No dispatch for TestFenceNV() */
+/* No dispatch for FinishFenceNV() */
+/* No dispatch for IsFenceNV() */
+/* No dispatch for GetFenceivNV() */
+/* No dispatch for MapControlPointsNV() */
+/* No dispatch for MapParameterivNV() */
+/* No dispatch for MapParameterfvNV() */
+/* No dispatch for GetMapControlPointsNV() */
+/* No dispatch for GetMapParameterivNV() */
+/* No dispatch for GetMapParameterfvNV() */
+/* No dispatch for GetMapAttribParameterivNV() */
+/* No dispatch for GetMapAttribParameterfvNV() */
+/* No dispatch for EvalMapsNV() */
+/* No dispatch for CombinerStageParameterfvNV() */
+/* No dispatch for GetCombinerStageParameterfvNV() */
+/* No dispatch for BindProgramNV() */
+/* No dispatch for DeleteProgramsNV() */
+/* No dispatch for ExecuteProgramNV() */
+/* No dispatch for GenProgramsNV() */
+/* No dispatch for AreProgramsResidentNV() */
+/* No dispatch for RequestResidentProgramsNV() */
+/* No dispatch for GetProgramParameterfvNV() */
+/* No dispatch for GetProgramParameterdvNV() */
+/* No dispatch for GetProgramivNV() */
+/* No dispatch for GetProgramStringNV() */
+/* No dispatch for GetTrackMatrixivNV() */
+/* No dispatch for GetVertexAttribdvNV() */
+/* No dispatch for GetVertexAttribfvNV() */
+/* No dispatch for GetVertexAttribivNV() */
+/* No dispatch for GetVertexAttribPointervNV() */
+/* No dispatch for IsProgramNV() */
+/* No dispatch for LoadProgramNV() */
+/* No dispatch for ProgramParameter4fNV() */
+/* No dispatch for ProgramParameter4dNV() */
+/* No dispatch for ProgramParameter4dvNV() */
+/* No dispatch for ProgramParameter4fvNV() */
+/* No dispatch for ProgramParameters4dvNV() */
+/* No dispatch for ProgramParameters4fvNV() */
+/* No dispatch for TrackMatrixNV() */
+/* No dispatch for VertexAttribPointerNV() */
+/* No dispatch for VertexAttrib1sNV() */
+/* No dispatch for VertexAttrib1fNV() */
+/* No dispatch for VertexAttrib1dNV() */
+/* No dispatch for VertexAttrib2sNV() */
+/* No dispatch for VertexAttrib2fNV() */
+/* No dispatch for VertexAttrib2dNV() */
+/* No dispatch for VertexAttrib3sNV() */
+/* No dispatch for VertexAttrib3fNV() */
+/* No dispatch for VertexAttrib3dNV() */
+/* No dispatch for VertexAttrib4sNV() */
+/* No dispatch for VertexAttrib4fNV() */
+/* No dispatch for VertexAttrib4dNV() */
+/* No dispatch for VertexAttrib4ubNV() */
+/* No dispatch for VertexAttrib1svNV() */
+/* No dispatch for VertexAttrib1fvNV() */
+/* No dispatch for VertexAttrib1dvNV() */
+/* No dispatch for VertexAttrib2svNV() */
+/* No dispatch for VertexAttrib2fvNV() */
+/* No dispatch for VertexAttrib2dvNV() */
+/* No dispatch for VertexAttrib3svNV() */
+/* No dispatch for VertexAttrib3fvNV() */
+/* No dispatch for VertexAttrib3dvNV() */
+/* No dispatch for VertexAttrib4svNV() */
+/* No dispatch for VertexAttrib4fvNV() */
+/* No dispatch for VertexAttrib4dvNV() */
+/* No dispatch for VertexAttrib4ubvNV() */
+/* No dispatch for VertexAttribs1svNV() */
+/* No dispatch for VertexAttribs1fvNV() */
+/* No dispatch for VertexAttribs1dvNV() */
+/* No dispatch for VertexAttribs2svNV() */
+/* No dispatch for VertexAttribs2fvNV() */
+/* No dispatch for VertexAttribs2dvNV() */
+/* No dispatch for VertexAttribs3svNV() */
+/* No dispatch for VertexAttribs3fvNV() */
+/* No dispatch for VertexAttribs3dvNV() */
+/* No dispatch for VertexAttribs4svNV() */
+/* No dispatch for VertexAttribs4fvNV() */
+/* No dispatch for VertexAttribs4dvNV() */
-KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert)
-{
- DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);", value, invert));
-}
/*
-KEYWORD1 void KEYWORD2 NAME(SamplePass)(GLenum pass)
-{
- DISPATCH(SamplePassARB, (pass), (F, "glSamplePassARB(0x%x);", pass));
-}
-*/
-
-
-
-
+ * This is how a dispatch table can be initialized with all the functions
+ * we generated above.
+ */
#ifdef DISPATCH_TABLE_NAME
#ifndef TABLE_ENTRY
@@ -3956,7 +3929,6 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(Translated),
TABLE_ENTRY(Translatef),
TABLE_ENTRY(Viewport),
- /* 1.1 */
TABLE_ENTRY(ArrayElement),
TABLE_ENTRY(BindTexture),
TABLE_ENTRY(ColorPointer),
@@ -3987,7 +3959,6 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(TexSubImage2D),
TABLE_ENTRY(PopClientAttrib),
TABLE_ENTRY(PushClientAttrib),
- /* 1.2 */
TABLE_ENTRY(BlendColor),
TABLE_ENTRY(BlendEquation),
TABLE_ENTRY(DrawRangeElements),
@@ -4026,143 +3997,108 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(TexImage3D),
TABLE_ENTRY(TexSubImage3D),
TABLE_ENTRY(CopyTexSubImage3D),
- /* GL_ARB_multitexture */
- TABLE_ENTRY(ActiveTextureARB),
- TABLE_ENTRY(ClientActiveTextureARB),
- TABLE_ENTRY(MultiTexCoord1dARB),
- TABLE_ENTRY(MultiTexCoord1dvARB),
- TABLE_ENTRY(MultiTexCoord1fARB),
- TABLE_ENTRY(MultiTexCoord1fvARB),
- TABLE_ENTRY(MultiTexCoord1iARB),
- TABLE_ENTRY(MultiTexCoord1ivARB),
- TABLE_ENTRY(MultiTexCoord1sARB),
- TABLE_ENTRY(MultiTexCoord1svARB),
- TABLE_ENTRY(MultiTexCoord2dARB),
- TABLE_ENTRY(MultiTexCoord2dvARB),
- TABLE_ENTRY(MultiTexCoord2fARB),
- TABLE_ENTRY(MultiTexCoord2fvARB),
- TABLE_ENTRY(MultiTexCoord2iARB),
- TABLE_ENTRY(MultiTexCoord2ivARB),
- TABLE_ENTRY(MultiTexCoord2sARB),
- TABLE_ENTRY(MultiTexCoord2svARB),
- TABLE_ENTRY(MultiTexCoord3dARB),
- TABLE_ENTRY(MultiTexCoord3dvARB),
- TABLE_ENTRY(MultiTexCoord3fARB),
- TABLE_ENTRY(MultiTexCoord3fvARB),
- TABLE_ENTRY(MultiTexCoord3iARB),
- TABLE_ENTRY(MultiTexCoord3ivARB),
- TABLE_ENTRY(MultiTexCoord3sARB),
- TABLE_ENTRY(MultiTexCoord3svARB),
- TABLE_ENTRY(MultiTexCoord4dARB),
- TABLE_ENTRY(MultiTexCoord4dvARB),
- TABLE_ENTRY(MultiTexCoord4fARB),
- TABLE_ENTRY(MultiTexCoord4fvARB),
- TABLE_ENTRY(MultiTexCoord4iARB),
- TABLE_ENTRY(MultiTexCoord4ivARB),
- TABLE_ENTRY(MultiTexCoord4sARB),
- TABLE_ENTRY(MultiTexCoord4svARB),
- /* GL_ARB_transpose_matrix */
- TABLE_ENTRY(LoadTransposeMatrixfARB),
- TABLE_ENTRY(LoadTransposeMatrixdARB),
- TABLE_ENTRY(MultTransposeMatrixfARB),
- TABLE_ENTRY(MultTransposeMatrixdARB),
- /* GL_ARB_multisample */
- TABLE_ENTRY(SampleCoverageARB),
-#if 0
- TABLE_ENTRY(SamplePassARB),
-#else
- TABLE_ENTRY(Unused),
-#endif
- /* GL_EXT_blend_color */
- /* GL_EXT_polygon_offset */
+ TABLE_ENTRY(ActiveTexture),
+ TABLE_ENTRY(ClientActiveTexture),
+ TABLE_ENTRY(MultiTexCoord1d),
+ TABLE_ENTRY(MultiTexCoord1dv),
+ TABLE_ENTRY(MultiTexCoord1f),
+ TABLE_ENTRY(MultiTexCoord1fv),
+ TABLE_ENTRY(MultiTexCoord1i),
+ TABLE_ENTRY(MultiTexCoord1iv),
+ TABLE_ENTRY(MultiTexCoord1s),
+ TABLE_ENTRY(MultiTexCoord1sv),
+ TABLE_ENTRY(MultiTexCoord2d),
+ TABLE_ENTRY(MultiTexCoord2dv),
+ TABLE_ENTRY(MultiTexCoord2f),
+ TABLE_ENTRY(MultiTexCoord2fv),
+ TABLE_ENTRY(MultiTexCoord2i),
+ TABLE_ENTRY(MultiTexCoord2iv),
+ TABLE_ENTRY(MultiTexCoord2s),
+ TABLE_ENTRY(MultiTexCoord2sv),
+ TABLE_ENTRY(MultiTexCoord3d),
+ TABLE_ENTRY(MultiTexCoord3dv),
+ TABLE_ENTRY(MultiTexCoord3f),
+ TABLE_ENTRY(MultiTexCoord3fv),
+ TABLE_ENTRY(MultiTexCoord3i),
+ TABLE_ENTRY(MultiTexCoord3iv),
+ TABLE_ENTRY(MultiTexCoord3s),
+ TABLE_ENTRY(MultiTexCoord3sv),
+ TABLE_ENTRY(MultiTexCoord4d),
+ TABLE_ENTRY(MultiTexCoord4dv),
+ TABLE_ENTRY(MultiTexCoord4f),
+ TABLE_ENTRY(MultiTexCoord4fv),
+ TABLE_ENTRY(MultiTexCoord4i),
+ TABLE_ENTRY(MultiTexCoord4iv),
+ TABLE_ENTRY(MultiTexCoord4s),
+ TABLE_ENTRY(MultiTexCoord4sv),
+ TABLE_ENTRY(LoadTransposeMatrixf),
+ TABLE_ENTRY(LoadTransposeMatrixd),
+ TABLE_ENTRY(MultTransposeMatrixf),
+ TABLE_ENTRY(MultTransposeMatrixd),
+ TABLE_ENTRY(SampleCoverage),
+ TABLE_ENTRY(__unused413),
TABLE_ENTRY(PolygonOffsetEXT),
- /* GL_EXT_texture3D */
- /* GL_EXT_subtexture */
- /* GL_SGIS_texture_filter4 */
TABLE_ENTRY(GetTexFilterFuncSGIS),
TABLE_ENTRY(TexFilterFuncSGIS),
- /* GL_EXT_subtexture */
- /* GL_EXT_copy_texture */
- /* GL_EXT_histogram */
TABLE_ENTRY(GetHistogramEXT),
TABLE_ENTRY(GetHistogramParameterfvEXT),
TABLE_ENTRY(GetHistogramParameterivEXT),
TABLE_ENTRY(GetMinmaxEXT),
TABLE_ENTRY(GetMinmaxParameterfvEXT),
TABLE_ENTRY(GetMinmaxParameterivEXT),
- /* GL_EXT_convolution */
TABLE_ENTRY(GetConvolutionFilterEXT),
TABLE_ENTRY(GetConvolutionParameterfvEXT),
TABLE_ENTRY(GetConvolutionParameterivEXT),
TABLE_ENTRY(GetSeparableFilterEXT),
- /* GL_SGI_color_table */
TABLE_ENTRY(GetColorTableSGI),
TABLE_ENTRY(GetColorTableParameterfvSGI),
TABLE_ENTRY(GetColorTableParameterivSGI),
- /* GL_SGIX_pixel_texture */
TABLE_ENTRY(PixelTexGenSGIX),
- /* GL_SGIS_pixel_texture */
TABLE_ENTRY(PixelTexGenParameteriSGIS),
TABLE_ENTRY(PixelTexGenParameterivSGIS),
TABLE_ENTRY(PixelTexGenParameterfSGIS),
TABLE_ENTRY(PixelTexGenParameterfvSGIS),
TABLE_ENTRY(GetPixelTexGenParameterivSGIS),
TABLE_ENTRY(GetPixelTexGenParameterfvSGIS),
- /* GL_SGIS_texture4D */
TABLE_ENTRY(TexImage4DSGIS),
TABLE_ENTRY(TexSubImage4DSGIS),
- /* GL_EXT_texture_object */
TABLE_ENTRY(AreTexturesResidentEXT),
TABLE_ENTRY(GenTexturesEXT),
TABLE_ENTRY(IsTextureEXT),
- /* GL_SGIS_detail_texture */
TABLE_ENTRY(DetailTexFuncSGIS),
TABLE_ENTRY(GetDetailTexFuncSGIS),
- /* GL_SGIS_sharpen_texture */
TABLE_ENTRY(SharpenTexFuncSGIS),
TABLE_ENTRY(GetSharpenTexFuncSGIS),
- /* GL_SGIS_multisample */
TABLE_ENTRY(SampleMaskSGIS),
TABLE_ENTRY(SamplePatternSGIS),
- /* GL_EXT_vertex_array */
TABLE_ENTRY(ColorPointerEXT),
TABLE_ENTRY(EdgeFlagPointerEXT),
TABLE_ENTRY(IndexPointerEXT),
TABLE_ENTRY(NormalPointerEXT),
TABLE_ENTRY(TexCoordPointerEXT),
TABLE_ENTRY(VertexPointerEXT),
- /* GL_EXT_blend_minmax */
- /* GL_SGIX_sprite */
TABLE_ENTRY(SpriteParameterfSGIX),
TABLE_ENTRY(SpriteParameterfvSGIX),
TABLE_ENTRY(SpriteParameteriSGIX),
TABLE_ENTRY(SpriteParameterivSGIX),
- /* GL_EXT_point_parameters */
- TABLE_ENTRY(PointParameterfEXT),
- TABLE_ENTRY(PointParameterfvEXT),
- /* GL_SGIX_instruments */
+ TABLE_ENTRY(PointParameterfARB),
+ TABLE_ENTRY(PointParameterfvARB),
TABLE_ENTRY(GetInstrumentsSGIX),
TABLE_ENTRY(InstrumentsBufferSGIX),
TABLE_ENTRY(PollInstrumentsSGIX),
TABLE_ENTRY(ReadInstrumentsSGIX),
TABLE_ENTRY(StartInstrumentsSGIX),
TABLE_ENTRY(StopInstrumentsSGIX),
- /* GL_SGIX_framezoom */
TABLE_ENTRY(FrameZoomSGIX),
- /* GL_SGIX_tag_sample_buffer */
TABLE_ENTRY(TagSampleBufferSGIX),
- /* GL_SGIX_reference_plane */
TABLE_ENTRY(ReferencePlaneSGIX),
- /* GL_SGIX_flush_raster */
TABLE_ENTRY(FlushRasterSGIX),
- /* GL_SGIX_list_priority */
TABLE_ENTRY(GetListParameterfvSGIX),
TABLE_ENTRY(GetListParameterivSGIX),
TABLE_ENTRY(ListParameterfSGIX),
TABLE_ENTRY(ListParameterfvSGIX),
TABLE_ENTRY(ListParameteriSGIX),
TABLE_ENTRY(ListParameterivSGIX),
- /* GL_SGIX_fragment_lighting */
TABLE_ENTRY(FragmentColorMaterialSGIX),
TABLE_ENTRY(FragmentLightfSGIX),
TABLE_ENTRY(FragmentLightfvSGIX),
@@ -4181,14 +4117,11 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(GetFragmentMaterialfvSGIX),
TABLE_ENTRY(GetFragmentMaterialivSGIX),
TABLE_ENTRY(LightEnviSGIX),
- /* GL_EXT_vertex_weighting */
TABLE_ENTRY(VertexWeightfEXT),
TABLE_ENTRY(VertexWeightfvEXT),
TABLE_ENTRY(VertexWeightPointerEXT),
- /* GL_NV_vertex_array_range */
TABLE_ENTRY(FlushVertexArrayRangeNV),
TABLE_ENTRY(VertexArrayRangeNV),
- /* GL_NV_register_combiners */
TABLE_ENTRY(CombinerParameterfvNV),
TABLE_ENTRY(CombinerParameterfNV),
TABLE_ENTRY(CombinerParameterivNV),
@@ -4202,9 +4135,7 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(GetCombinerOutputParameterivNV),
TABLE_ENTRY(GetFinalCombinerInputParameterfvNV),
TABLE_ENTRY(GetFinalCombinerInputParameterivNV),
- /* GL_MESA_resize_buffers */
TABLE_ENTRY(ResizeBuffersMESA),
- /* GL_MESA_window_pos */
TABLE_ENTRY(WindowPos2dMESA),
TABLE_ENTRY(WindowPos2dvMESA),
TABLE_ENTRY(WindowPos2fMESA),
@@ -4229,41 +4160,30 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(WindowPos4ivMESA),
TABLE_ENTRY(WindowPos4sMESA),
TABLE_ENTRY(WindowPos4svMESA),
- /* GL_EXT_draw_range_elements */
TABLE_ENTRY(BlendFuncSeparateEXT),
- /* GL_EXT_index_material */
TABLE_ENTRY(IndexMaterialEXT),
- /* GL_EXT_index_func */
TABLE_ENTRY(IndexFuncEXT),
- /* GL_EXT_compiled_vertex_array */
TABLE_ENTRY(LockArraysEXT),
TABLE_ENTRY(UnlockArraysEXT),
- /* GL_EXT_cull_vertex */
TABLE_ENTRY(CullParameterdvEXT),
TABLE_ENTRY(CullParameterfvEXT),
- /* GL_PGI_misc_hints */
TABLE_ENTRY(HintPGI),
- /* GL_EXT_fog_coord */
TABLE_ENTRY(FogCoordfEXT),
TABLE_ENTRY(FogCoordfvEXT),
TABLE_ENTRY(FogCoorddEXT),
TABLE_ENTRY(FogCoorddvEXT),
TABLE_ENTRY(FogCoordPointerEXT),
- /* GL_EXT_color_table */
TABLE_ENTRY(GetColorTableEXT),
TABLE_ENTRY(GetColorTableParameterivEXT),
TABLE_ENTRY(GetColorTableParameterfvEXT),
- /* GL_3DFX_tbuffer */
TABLE_ENTRY(TbufferMask3DFX),
- /* GL_ARB_texture_compression */
- TABLE_ENTRY(CompressedTexImage3DARB),
- TABLE_ENTRY(CompressedTexImage2DARB),
- TABLE_ENTRY(CompressedTexImage1DARB),
- TABLE_ENTRY(CompressedTexSubImage3DARB),
- TABLE_ENTRY(CompressedTexSubImage2DARB),
- TABLE_ENTRY(CompressedTexSubImage1DARB),
- TABLE_ENTRY(GetCompressedTexImageARB),
- /* GL_EXT_secondary_color */
+ TABLE_ENTRY(CompressedTexImage3D),
+ TABLE_ENTRY(CompressedTexImage2D),
+ TABLE_ENTRY(CompressedTexImage1D),
+ TABLE_ENTRY(CompressedTexSubImage3D),
+ TABLE_ENTRY(CompressedTexSubImage2D),
+ TABLE_ENTRY(CompressedTexSubImage1D),
+ TABLE_ENTRY(GetCompressedTexImage),
TABLE_ENTRY(SecondaryColor3bEXT),
TABLE_ENTRY(SecondaryColor3bvEXT),
TABLE_ENTRY(SecondaryColor3dEXT),
@@ -4281,63 +4201,9 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(SecondaryColor3usEXT),
TABLE_ENTRY(SecondaryColor3usvEXT),
TABLE_ENTRY(SecondaryColorPointerEXT),
-#if 0
- /* 1.3 */
- TABLE_ENTRY(ActiveTexture),
- TABLE_ENTRY(ClientActiveTexture),
- TABLE_ENTRY(CompressedTexImage1D),
- TABLE_ENTRY(CompressedTexImage2D),
- TABLE_ENTRY(CompressedTexImage3D),
- TABLE_ENTRY(CompressedTexSubImage1D),
- TABLE_ENTRY(CompressedTexSubImage2D),
- TABLE_ENTRY(CompressedTexSubImage3D),
- TABLE_ENTRY(GetCompressedTexImage),
- TABLE_ENTRY(MultiTexCoord1d),
- TABLE_ENTRY(MultiTexCoord1dv),
- TABLE_ENTRY(MultiTexCoord1f),
- TABLE_ENTRY(MultiTexCoord1fv),
- TABLE_ENTRY(MultiTexCoord1i),
- TABLE_ENTRY(MultiTexCoord1iv),
- TABLE_ENTRY(MultiTexCoord1s),
- TABLE_ENTRY(MultiTexCoord1sv),
- TABLE_ENTRY(MultiTexCoord2d),
- TABLE_ENTRY(MultiTexCoord2dv),
- TABLE_ENTRY(MultiTexCoord2f),
- TABLE_ENTRY(MultiTexCoord2fv),
- TABLE_ENTRY(MultiTexCoord2i),
- TABLE_ENTRY(MultiTexCoord2iv),
- TABLE_ENTRY(MultiTexCoord2s),
- TABLE_ENTRY(MultiTexCoord2sv),
- TABLE_ENTRY(MultiTexCoord3d),
- TABLE_ENTRY(MultiTexCoord3dv),
- TABLE_ENTRY(MultiTexCoord3f),
- TABLE_ENTRY(MultiTexCoord3fv),
- TABLE_ENTRY(MultiTexCoord3i),
- TABLE_ENTRY(MultiTexCoord3iv),
- TABLE_ENTRY(MultiTexCoord3s),
- TABLE_ENTRY(MultiTexCoord3sv),
- TABLE_ENTRY(MultiTexCoord4d),
- TABLE_ENTRY(MultiTexCoord4dv),
- TABLE_ENTRY(MultiTexCoord4f),
- TABLE_ENTRY(MultiTexCoord4fv),
- TABLE_ENTRY(MultiTexCoord4i),
- TABLE_ENTRY(MultiTexCoord4iv),
- TABLE_ENTRY(MultiTexCoord4s),
- TABLE_ENTRY(MultiTexCoord4sv),
- TABLE_ENTRY(LoadTransposeMatrixd),
- TABLE_ENTRY(LoadTransposeMatrixf),
- TABLE_ENTRY(MultTransposeMatrixd),
- TABLE_ENTRY(MultTransposeMatrixf),
- TABLE_ENTRY(SampleCoverage),
-#if 0
- TABLE_ENTRY(SamplePass),
-#else
- TABLE_ENTRY(Unused),
-#endif
-#endif
/* A whole bunch of no-op functions. These might be called
- * when someone tries to call a dynamically-registered extension
- * function without a current rendering context.
+ * when someone tries to call a dynamically-registered
+ * extension function without a current rendering context.
*/
TABLE_ENTRY(Unused),
TABLE_ENTRY(Unused),
@@ -4438,89 +4304,72 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(Unused),
TABLE_ENTRY(Unused),
TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused)
};
#endif /* DISPATCH_TABLE_NAME */
-
/*
* This is just used to silence compiler warnings.
* We list the functions which aren't otherwise used.
*/
#ifdef UNUSED_TABLE_NAME
void *UNUSED_TABLE_NAME[] = {
+ TABLE_ENTRY(ActiveTextureARB),
+ TABLE_ENTRY(ClientActiveTextureARB),
+ TABLE_ENTRY(MultiTexCoord1dARB),
+ TABLE_ENTRY(MultiTexCoord1dvARB),
+ TABLE_ENTRY(MultiTexCoord1fARB),
+ TABLE_ENTRY(MultiTexCoord1fvARB),
+ TABLE_ENTRY(MultiTexCoord1iARB),
+ TABLE_ENTRY(MultiTexCoord1ivARB),
+ TABLE_ENTRY(MultiTexCoord1sARB),
+ TABLE_ENTRY(MultiTexCoord1svARB),
+ TABLE_ENTRY(MultiTexCoord2dARB),
+ TABLE_ENTRY(MultiTexCoord2dvARB),
+ TABLE_ENTRY(MultiTexCoord2fARB),
+ TABLE_ENTRY(MultiTexCoord2fvARB),
+ TABLE_ENTRY(MultiTexCoord2iARB),
+ TABLE_ENTRY(MultiTexCoord2ivARB),
+ TABLE_ENTRY(MultiTexCoord2sARB),
+ TABLE_ENTRY(MultiTexCoord2svARB),
+ TABLE_ENTRY(MultiTexCoord3dARB),
+ TABLE_ENTRY(MultiTexCoord3dvARB),
+ TABLE_ENTRY(MultiTexCoord3fARB),
+ TABLE_ENTRY(MultiTexCoord3fvARB),
+ TABLE_ENTRY(MultiTexCoord3iARB),
+ TABLE_ENTRY(MultiTexCoord3ivARB),
+ TABLE_ENTRY(MultiTexCoord3sARB),
+ TABLE_ENTRY(MultiTexCoord3svARB),
+ TABLE_ENTRY(MultiTexCoord4dARB),
+ TABLE_ENTRY(MultiTexCoord4dvARB),
+ TABLE_ENTRY(MultiTexCoord4fARB),
+ TABLE_ENTRY(MultiTexCoord4fvARB),
+ TABLE_ENTRY(MultiTexCoord4iARB),
+ TABLE_ENTRY(MultiTexCoord4ivARB),
+ TABLE_ENTRY(MultiTexCoord4sARB),
+ TABLE_ENTRY(MultiTexCoord4svARB),
+ TABLE_ENTRY(LoadTransposeMatrixfARB),
+ TABLE_ENTRY(LoadTransposeMatrixdARB),
+ TABLE_ENTRY(MultTransposeMatrixfARB),
+ TABLE_ENTRY(MultTransposeMatrixdARB),
+ TABLE_ENTRY(SampleCoverageARB),
+ TABLE_ENTRY(CompressedTexImage3DARB),
+ TABLE_ENTRY(CompressedTexImage2DARB),
+ TABLE_ENTRY(CompressedTexImage1DARB),
+ TABLE_ENTRY(CompressedTexSubImage3DARB),
+ TABLE_ENTRY(CompressedTexSubImage2DARB),
+ TABLE_ENTRY(CompressedTexSubImage1DARB),
+ TABLE_ENTRY(GetCompressedTexImageARB),
TABLE_ENTRY(BlendColorEXT),
- TABLE_ENTRY(CopyTexSubImage3DEXT),
TABLE_ENTRY(TexImage3DEXT),
TABLE_ENTRY(TexSubImage3DEXT),
- TABLE_ENTRY(CopyTexSubImage1DEXT),
TABLE_ENTRY(TexSubImage1DEXT),
TABLE_ENTRY(TexSubImage2DEXT),
TABLE_ENTRY(CopyTexImage1DEXT),
TABLE_ENTRY(CopyTexImage2DEXT),
+ TABLE_ENTRY(CopyTexSubImage1DEXT),
TABLE_ENTRY(CopyTexSubImage2DEXT),
+ TABLE_ENTRY(CopyTexSubImage3DEXT),
TABLE_ENTRY(HistogramEXT),
TABLE_ENTRY(MinmaxEXT),
TABLE_ENTRY(ResetHistogramEXT),
@@ -4534,17 +4383,19 @@ void *UNUSED_TABLE_NAME[] = {
TABLE_ENTRY(CopyConvolutionFilter1DEXT),
TABLE_ENTRY(CopyConvolutionFilter2DEXT),
TABLE_ENTRY(SeparableFilter2DEXT),
+ TABLE_ENTRY(ColorTableSGI),
TABLE_ENTRY(ColorTableParameterfvSGI),
TABLE_ENTRY(ColorTableParameterivSGI),
- TABLE_ENTRY(ColorTableSGI),
TABLE_ENTRY(CopyColorTableSGI),
- TABLE_ENTRY(DeleteTexturesEXT),
TABLE_ENTRY(BindTextureEXT),
+ TABLE_ENTRY(DeleteTexturesEXT),
TABLE_ENTRY(PrioritizeTexturesEXT),
- TABLE_ENTRY(GetPointervEXT),
TABLE_ENTRY(ArrayElementEXT),
TABLE_ENTRY(DrawArraysEXT),
+ TABLE_ENTRY(GetPointervEXT),
TABLE_ENTRY(BlendEquationEXT),
+ TABLE_ENTRY(PointParameterfEXT),
+ TABLE_ENTRY(PointParameterfvEXT),
TABLE_ENTRY(PointParameterfSGIS),
TABLE_ENTRY(PointParameterfvSGIS),
TABLE_ENTRY(ColorSubTableEXT),
@@ -4554,56 +4405,6 @@ void *UNUSED_TABLE_NAME[] = {
TABLE_ENTRY(BlendFuncSeparateINGR),
TABLE_ENTRY(SampleMaskEXT),
TABLE_ENTRY(SamplePatternEXT),
- TABLE_ENTRY(ActiveTexture),
- TABLE_ENTRY(ClientActiveTexture),
- TABLE_ENTRY(CompressedTexImage1D),
- TABLE_ENTRY(CompressedTexImage2D),
- TABLE_ENTRY(CompressedTexImage2DARB),
- TABLE_ENTRY(CompressedTexImage3D),
- TABLE_ENTRY(CompressedTexSubImage1D),
- TABLE_ENTRY(CompressedTexSubImage2D),
- TABLE_ENTRY(CompressedTexSubImage3D),
- TABLE_ENTRY(GetCompressedTexImage),
- TABLE_ENTRY(MultiTexCoord1d),
- TABLE_ENTRY(MultiTexCoord1dv),
- TABLE_ENTRY(MultiTexCoord1f),
- TABLE_ENTRY(MultiTexCoord1fv),
- TABLE_ENTRY(MultiTexCoord1i),
- TABLE_ENTRY(MultiTexCoord1iv),
- TABLE_ENTRY(MultiTexCoord1s),
- TABLE_ENTRY(MultiTexCoord1sv),
- TABLE_ENTRY(MultiTexCoord2d),
- TABLE_ENTRY(MultiTexCoord2dv),
- TABLE_ENTRY(MultiTexCoord2f),
- TABLE_ENTRY(MultiTexCoord2fv),
- TABLE_ENTRY(MultiTexCoord2i),
- TABLE_ENTRY(MultiTexCoord2iv),
- TABLE_ENTRY(MultiTexCoord2s),
- TABLE_ENTRY(MultiTexCoord2sv),
- TABLE_ENTRY(MultiTexCoord3d),
- TABLE_ENTRY(MultiTexCoord3dv),
- TABLE_ENTRY(MultiTexCoord3f),
- TABLE_ENTRY(MultiTexCoord3fv),
- TABLE_ENTRY(MultiTexCoord3i),
- TABLE_ENTRY(MultiTexCoord3iv),
- TABLE_ENTRY(MultiTexCoord3s),
- TABLE_ENTRY(MultiTexCoord3sv),
- TABLE_ENTRY(MultiTexCoord4d),
- TABLE_ENTRY(MultiTexCoord4dv),
- TABLE_ENTRY(MultiTexCoord4f),
- TABLE_ENTRY(MultiTexCoord4fv),
- TABLE_ENTRY(MultiTexCoord4i),
- TABLE_ENTRY(MultiTexCoord4iv),
- TABLE_ENTRY(MultiTexCoord4s),
- TABLE_ENTRY(MultiTexCoord4sv),
- TABLE_ENTRY(LoadTransposeMatrixd),
- TABLE_ENTRY(LoadTransposeMatrixf),
- TABLE_ENTRY(MultTransposeMatrixd),
- TABLE_ENTRY(MultTransposeMatrixf),
- TABLE_ENTRY(SampleCoverage),
-#if 0
- TABLE_ENTRY(SamplePass)
-#endif
};
#endif /*UNUSED_TABLE_NAME*/
@@ -4616,3 +4417,4 @@ void *UNUSED_TABLE_NAME[] = {
#undef DISPATCH_TABLE_NAME
#undef UNUSED_TABLE_NAME
#undef TABLE_ENTRY
+