diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2000-07-19 15:08:55 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2000-07-19 15:08:55 +0000 |
commit | 912ed380fe48a42b25fd279e2e948aca1e5a4c23 (patch) | |
tree | 256eab129a2fb25def91a4b47dd8a67487507739 /src/mesa/main/KNOWN_BUGS | |
parent | a0faa7f0ec61ed1fc404b0cd88ab160e907b4a07 (diff) |
removed two bugs
Diffstat (limited to 'src/mesa/main/KNOWN_BUGS')
-rw-r--r-- | src/mesa/main/KNOWN_BUGS | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/src/mesa/main/KNOWN_BUGS b/src/mesa/main/KNOWN_BUGS index 42c52762b2..f94658b224 100644 --- a/src/mesa/main/KNOWN_BUGS +++ b/src/mesa/main/KNOWN_BUGS @@ -1,4 +1,4 @@ -$Id: KNOWN_BUGS,v 1.2 2000/02/06 17:04:56 brianp Exp $ +$Id: KNOWN_BUGS,v 1.3 2000/07/19 15:08:55 brianp Exp $ Performance issues with EXT_point_parameters & quake2 @@ -15,17 +15,6 @@ etc) haven't been updated for Mesa 3.3's device driver changes. -Separate specular color interpolation isn't implemented for points and -lines. Also, will have to add specular color add to pb.c (pixel buffer -code). - - - -Joe Bronkema reported a bug when drawing a series of long GL_LINE_STRIP -primitives. Putting a glFlush() between the primitives is a work-around. - - - glDrawRangeElements() should use vertex array locking to improve performance but trying to do so causes a rendering error. Reported by Scott McMillan. Fixed by disabling locking in glDrawRangeElements (varray.c) but that's |