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author | Zack Rusin <zack@tungstengraphics.com> | 2007-09-17 11:55:18 -0400 |
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committer | Zack Rusin <zack@tungstengraphics.com> | 2007-09-18 06:31:22 -0400 |
commit | d6ac959833a8e40a27907940969c622692f749b1 (patch) | |
tree | ddb0c6d886142d66aabb27a3ca00c683f55dbc4c /src/mesa/main/api_eval.h | |
parent | 56edb98d975041cca2e4a3712126b151d80a045a (diff) |
Combing depth and stencil objects and making them immutable.
Converting depth and stencil objects into a single state object
(d3d10 like) and making it immutable.
Diffstat (limited to 'src/mesa/main/api_eval.h')
0 files changed, 0 insertions, 0 deletions