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author | Ian Romanick <ian.d.romanick@intel.com> | 2008-09-29 12:18:06 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2008-09-29 12:18:06 -0700 |
commit | d806d451e660bb582c04947ae3bd8b95173e8fd4 (patch) | |
tree | adedcbc584c4790b2808e2693d853b7aa15f5f6d /src/mesa/main/api_exec.c | |
parent | fc13269b820a842b401b7a7a4aed098e59b25b91 (diff) |
GLSL: AttachShader returns INVALID_OPERATION for repeated attach
The GL_ARB_shader_objects spec says that glAttachShaderARB is supposed
to return GL_INVALID_OPERATION if a shader is attached to a program
where it is already attached. _mesa_attach_shader perviously returned
without error in this case.
Diffstat (limited to 'src/mesa/main/api_exec.c')
0 files changed, 0 insertions, 0 deletions