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authorEric Anholt <eric@anholt.net>2010-07-26 17:47:59 -0700
committerEric Anholt <eric@anholt.net>2010-07-26 17:53:27 -0700
commitafe125e0a18ac3886c45c7e6b02b122fb2d327b5 (patch)
tree78621707e71154c0b388b0baacffc26432b7e992 /src/mesa/main/api_exec.c
parentd64343f1ae84979bd154475badf11af8a9bfc2eb (diff)
parent5403ca79b225605c79f49866a6497c97da53be3b (diff)
Merge remote branch 'origin/master' into glsl2
This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h
Diffstat (limited to 'src/mesa/main/api_exec.c')
-rw-r--r--src/mesa/main/api_exec.c18
1 files changed, 13 insertions, 5 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index 06df97dfed..82e1f0fdba 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -34,9 +34,9 @@
#include "api_loopback.h"
#include "api_exec.h"
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "shader/arbprogram.h"
+#include "arbprogram.h"
#endif
-#include "shader/atifragshader.h"
+#include "atifragshader.h"
#include "attrib.h"
#include "blend.h"
#if FEATURE_ARB_vertex_buffer_object
@@ -92,13 +92,14 @@
#include "varray.h"
#include "viewport.h"
#if FEATURE_NV_vertex_program
-#include "shader/nvprogram.h"
+#include "nvprogram.h"
#endif
#if FEATURE_NV_fragment_program
-#include "shader/nvprogram.h"
+#include "nvprogram.h"
#endif
#if FEATURE_ARB_shader_objects
-#include "shaders.h"
+#include "shaderapi.h"
+#include "uniforms.h"
#endif
#if FEATURE_ARB_sync
#include "syncobj.h"
@@ -347,6 +348,7 @@ _mesa_create_exec_table(void)
#if FEATURE_ARB_shader_objects
_mesa_init_shader_dispatch(exec);
+ _mesa_init_shader_uniform_dispatch(exec);
#endif
/* 2. GL_EXT_blend_color */
@@ -731,6 +733,12 @@ _mesa_create_exec_table(void)
SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE);
#endif
+#if FEATURE_ARB_geometry_shader4
+ SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
+ SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
+#endif
+
+
return exec;
}