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authorBrian Paul <brian.paul@tungstengraphics.com>2001-01-24 00:04:58 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-01-24 00:04:58 +0000
commit74b493a5e61237de081a438e774e5d8139d4c6b7 (patch)
treea8bc94a65bacc67b9b1473f91a2bd84cd2b25937 /src/mesa/main/api_noop.c
parent125fddc31dc9959901d9f1ece693b09f04426d48 (diff)
Lots of GLchan datatype changes.
Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11
Diffstat (limited to 'src/mesa/main/api_noop.c')
-rw-r--r--src/mesa/main/api_noop.c126
1 files changed, 80 insertions, 46 deletions
diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c
index e8298186f5..8ee5b9fc6d 100644
--- a/src/mesa/main/api_noop.c
+++ b/src/mesa/main/api_noop.c
@@ -1,3 +1,30 @@
+/* $Id: api_noop.c,v 1.4 2001/01/24 00:04:58 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
#include "glheader.h"
#include "api_noop.h"
#include "api_validate.h"
@@ -133,34 +160,41 @@ void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
- color[0] = a;
- color[1] = b;
- color[2] = c;
- color[3] = d;
+ GLchan *color = ctx->Current.Color;
+ color[0] = UBYTE_TO_CHAN(a);
+ color[1] = UBYTE_TO_CHAN(b);
+ color[2] = UBYTE_TO_CHAN(c);
+ color[3] = UBYTE_TO_CHAN(d);
}
void _mesa_noop_Color4ubv( const GLubyte *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
+ GLchan *color = ctx->Current.Color;
+#if CHAN_TYPE == GL_UNSIGNED_BYTE
COPY_4UBV( color, v );
+#else
+ color[0] = UBYTE_TO_CHAN(v[0]);
+ color[1] = UBYTE_TO_CHAN(v[1]);
+ color[2] = UBYTE_TO_CHAN(v[2]);
+ color[3] = UBYTE_TO_CHAN(v[3]);
+#endif
}
void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
- UNCLAMPED_FLOAT_TO_UBYTE(color[0], a);
- UNCLAMPED_FLOAT_TO_UBYTE(color[1], b);
- UNCLAMPED_FLOAT_TO_UBYTE(color[2], c);
- UNCLAMPED_FLOAT_TO_UBYTE(color[3], d);
+ GLchan *color = ctx->Current.Color;
+ UNCLAMPED_FLOAT_TO_CHAN(color[0], a);
+ UNCLAMPED_FLOAT_TO_CHAN(color[1], b);
+ UNCLAMPED_FLOAT_TO_CHAN(color[2], c);
+ UNCLAMPED_FLOAT_TO_CHAN(color[3], d);
}
void _mesa_noop_Color4fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
+ GLchan *color = ctx->Current.Color;
UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]);
UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]);
UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]);
@@ -169,41 +203,41 @@ void _mesa_noop_Color4fv( const GLfloat *v )
void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
- color[0] = a;
- color[1] = b;
- color[2] = c;
- color[3] = 255;
+ GLchan *color = ctx->Current.Color;
+ color[0] = UBYTE_TO_CHAN(a);
+ color[1] = UBYTE_TO_CHAN(b);
+ color[2] = UBYTE_TO_CHAN(c);
+ color[3] = CHAN_MAX;
}
void _mesa_noop_Color3ubv( const GLubyte *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
- color[0] = v[0];
- color[1] = v[1];
- color[2] = v[2];
- color[3] = 255;
+ GLchan *color = ctx->Current.Color;
+ color[0] = UBYTE_TO_CHAN(v[0]);
+ color[1] = UBYTE_TO_CHAN(v[1]);
+ color[2] = UBYTE_TO_CHAN(v[2]);
+ color[3] = CHAN_MAX;
}
void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
- UNCLAMPED_FLOAT_TO_UBYTE(color[0], a);
- UNCLAMPED_FLOAT_TO_UBYTE(color[1], b);
- UNCLAMPED_FLOAT_TO_UBYTE(color[2], c);
- color[3] = 255;
+ GLchan *color = ctx->Current.Color;
+ UNCLAMPED_FLOAT_TO_CHAN(color[0], a);
+ UNCLAMPED_FLOAT_TO_CHAN(color[1], b);
+ UNCLAMPED_FLOAT_TO_CHAN(color[2], c);
+ color[3] = CHAN_MAX;
}
void _mesa_noop_Color3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
+ GLchan *color = ctx->Current.Color;
UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]);
UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]);
UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]);
- color[3] = 255;
+ color[3] = CHAN_MAX;
}
void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
@@ -346,41 +380,41 @@ void _mesa_noop_MultiTexCoord4fvARB( GLenum target, GLfloat *v )
void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.SecondaryColor;
- color[0] = a;
- color[1] = b;
- color[2] = c;
- color[3] = 255;
+ GLchan *color = ctx->Current.SecondaryColor;
+ color[0] = UBYTE_TO_CHAN(a);
+ color[1] = UBYTE_TO_CHAN(b);
+ color[2] = UBYTE_TO_CHAN(c);
+ color[3] = CHAN_MAX;
}
void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.SecondaryColor;
- color[0] = v[0];
- color[1] = v[1];
- color[2] = v[2];
- color[3] = 255;
+ GLchan *color = ctx->Current.SecondaryColor;
+ color[0] = UBYTE_TO_CHAN(v[0]);
+ color[1] = UBYTE_TO_CHAN(v[1]);
+ color[2] = UBYTE_TO_CHAN(v[2]);
+ color[3] = CHAN_MAX;
}
void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.SecondaryColor;
- UNCLAMPED_FLOAT_TO_UBYTE(color[0], a);
- UNCLAMPED_FLOAT_TO_UBYTE(color[1], b);
- UNCLAMPED_FLOAT_TO_UBYTE(color[2], c);
- color[3] = 255;
+ GLchan *color = ctx->Current.SecondaryColor;
+ UNCLAMPED_FLOAT_TO_CHAN(color[0], a);
+ UNCLAMPED_FLOAT_TO_CHAN(color[1], b);
+ UNCLAMPED_FLOAT_TO_CHAN(color[2], c);
+ color[3] = CHAN_MAX;
}
void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.SecondaryColor;
+ GLchan *color = ctx->Current.SecondaryColor;
UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]);
UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]);
UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]);
- color[3] = 255;
+ color[3] = CHAN_MAX;
}
void _mesa_noop_TexCoord1f( GLfloat a )