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authorBrian <brian.paul@tungstengraphics.com>2007-08-13 11:29:46 +0100
committerBrian <brian.paul@tungstengraphics.com>2007-08-13 11:29:46 +0100
commit9e01b915f1243a3f551cb795b7124bd1e52ca15f (patch)
tree8813956c0705bb9b8b85948480320b3ea5cfede8 /src/mesa/main/attrib.c
parent6f4725088842fbc0069aeb51f41907b87e0a8f08 (diff)
Implement mutex/locking around texture object reference counting.
Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures.
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r--src/mesa/main/attrib.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index b422198f92..36e438a53c 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -355,6 +355,7 @@ _mesa_PushAttrib(GLbitfield mask)
ctx->Texture.Unit[u].Current1DArray->RefCount++;
ctx->Texture.Unit[u].Current2DArray->RefCount++;
}
+
attr = MALLOC_STRUCT( gl_texture_attrib );
MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
/* copy state of the currently bound texture objects */