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authorBrian Paul <brian.paul@tungstengraphics.com>2002-06-13 04:28:29 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-06-13 04:28:29 +0000
commit9a33a11d714c90162d32781ebbd2c1dfab52cfd1 (patch)
tree00ec2c2fbe1ae59d732c34d2babd0ea7792d6b6a /src/mesa/main/blend.c
parent1013e4650473ef0aceac7f3cd571b982ff249250 (diff)
New _mesa_debug() function to replace fprintf() calls.
Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c)
Diffstat (limited to 'src/mesa/main/blend.c')
-rw-r--r--src/mesa/main/blend.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index b00e834d4f..6d5b6a13f5 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -1,10 +1,10 @@
-/* $Id: blend.c,v 1.34 2001/09/14 21:36:43 brianp Exp $ */
+/* $Id: blend.c,v 1.35 2002/06/13 04:28:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -46,7 +46,7 @@ _mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "glBlendFunc %s %s\n",
+ _mesa_debug("glBlendFunc %s %s\n",
_mesa_lookup_enum_by_nr(sfactor),
_mesa_lookup_enum_by_nr(dfactor));
@@ -127,7 +127,7 @@ _mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "glBlendFuncSeparate %s %s %s %s\n",
+ _mesa_debug("glBlendFuncSeparate %s %s %s %s\n",
_mesa_lookup_enum_by_nr(sfactorRGB),
_mesa_lookup_enum_by_nr(dfactorRGB),
_mesa_lookup_enum_by_nr(sfactorA),
@@ -268,7 +268,7 @@ _mesa_BlendEquation( GLenum mode )
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "glBlendEquation %s\n",
+ _mesa_debug("glBlendEquation %s\n",
_mesa_lookup_enum_by_nr(mode));
switch (mode) {
@@ -445,7 +445,7 @@ _mesa_ColorMask( GLboolean red, GLboolean green,
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
- fprintf(stderr, "glColorMask %d %d %d %d\n", red, green, blue, alpha);
+ _mesa_debug("glColorMask %d %d %d %d\n", red, green, blue, alpha);
/* Shouldn't have any information about channel depth in core mesa
* -- should probably store these as the native booleans: