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authorBrian Paul <brian.paul@tungstengraphics.com>2000-02-02 22:08:26 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-02-02 22:08:26 +0000
commitb34024bc6207efb460e621ccd9bc08b944b2c235 (patch)
tree2ea574e6c96e84b1e9ee88e542ebc03db67560a8 /src/mesa/main/blend.c
parent42fcf03e3a39eb68889f25c279203183e2d820e9 (diff)
replaced gl_ prefix with _mesa_ prefix on blend funcs
Diffstat (limited to 'src/mesa/main/blend.c')
-rw-r--r--src/mesa/main/blend.c72
1 files changed, 41 insertions, 31 deletions
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index e042945d2c..9600ce8132 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -1,4 +1,4 @@
-/* $Id: blend.c,v 1.10 1999/11/24 18:48:31 brianp Exp $ */
+/* $Id: blend.c,v 1.11 2000/02/02 22:08:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -41,7 +41,8 @@
#endif
-void _mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
+void
+_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc");
@@ -273,8 +274,9 @@ _mesa_BlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha
/*
* Common transparency blending mode.
*/
-static void _BLENDAPI blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLubyte rgba[][4], CONST GLubyte dest[][4] )
+static void _BLENDAPI
+blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
+ GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
@@ -318,8 +320,9 @@ static void _BLENDAPI blend_transparency( GLcontext *ctx, GLuint n, const GLubyt
/*
* Add src and dest.
*/
-static void _BLENDAPI blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLubyte rgba[][4], CONST GLubyte dest[][4] )
+static void _BLENDAPI
+blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
+ GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
@@ -337,7 +340,7 @@ static void _BLENDAPI blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 );
rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 );
rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 );
- }
+ }
}
}
@@ -346,20 +349,21 @@ static void _BLENDAPI blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
/*
* Blend min function (for GL_EXT_blend_minmax)
*/
-static void _BLENDAPI blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLubyte rgba[][4], CONST GLubyte dest[][4] )
+static void _BLENDAPI
+blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
+ GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT);
(void) ctx;
for (i=0;i<n;i++) {
- if (mask[i]) {
- rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
- rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
- rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
- rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
- }
+ if (mask[i]) {
+ rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
+ rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
}
}
@@ -368,8 +372,9 @@ static void _BLENDAPI blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
/*
* Blend max function (for GL_EXT_blend_minmax)
*/
-static void _BLENDAPI blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLubyte rgba[][4], CONST GLubyte dest[][4] )
+static void _BLENDAPI
+blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
+ GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
ASSERT(ctx->Color.BlendEquation==GL_MAX_EXT);
@@ -378,10 +383,10 @@ static void _BLENDAPI blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
for (i=0;i<n;i++) {
if (mask[i]) {
rgba[i][RCOMP] = (GLubyte) MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
- rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
- rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
- rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
- }
+ rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
}
}
@@ -390,8 +395,9 @@ static void _BLENDAPI blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
/*
* Modulate: result = src * dest
*/
-static void _BLENDAPI blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLubyte rgba[][4], CONST GLubyte dest[][4] )
+static void _BLENDAPI
+blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
+ GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
(void) ctx;
@@ -419,8 +425,9 @@ static void _BLENDAPI blend_modulate( GLcontext *ctx, GLuint n, const GLubyte ma
* In/Out: rgba - the incoming and modified pixels
* Input: dest - the pixels from the dest color buffer
*/
-static void _BLENDAPI blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLubyte rgba[][4], CONST GLubyte dest[][4] )
+static void _BLENDAPI
+blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
+ GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLfloat rscale = 1.0F / 255.0F;
GLfloat gscale = 1.0F / 255.0F;
@@ -732,7 +739,8 @@ static void set_blend_function( GLcontext *ctx )
*/
if (gl_x86_cpu_features & GL_CPU_MMX) {
gl_mmx_set_blend_function (ctx);
- } else
+ }
+ else
#endif
if (srcRGB != srcA || dstRGB != dstA) {
ctx->Color.BlendFunc = blend_general;
@@ -771,8 +779,9 @@ static void set_blend_function( GLcontext *ctx )
* mask - boolean mask indicating which pixels to blend.
* In/Out: rgba - pixel values
*/
-void gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLubyte rgba[][4], const GLubyte mask[] )
+void
+_mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4], const GLubyte mask[] )
{
GLubyte dest[MAX_WIDTH][4];
@@ -801,9 +810,10 @@ void gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
* mask - boolean mask indicating which pixels to blend.
* In/Out: rgba - pixel values
*/
-void gl_blend_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[] )
+void
+_mesa_blend_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[] )
{
GLubyte dest[PB_SIZE][4];