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authorBrian Paul <brian.paul@tungstengraphics.com>2004-01-20 02:49:27 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-01-20 02:49:27 +0000
commitd3fd7ba8af15bead2f770d68a893449adeb11397 (patch)
tree2c92f7cb35f2776d6c461378f93b556fc1ca080d /src/mesa/main/bufferobj.c
parent988a8862c8379c0312d40353ee4b35537dff59a1 (diff)
Before calling _mesa_create_context(), initialize a dd_function_table struct
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
Diffstat (limited to 'src/mesa/main/bufferobj.c')
-rw-r--r--src/mesa/main/bufferobj.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 0f70829ff4..2545718343 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -347,18 +347,6 @@ _mesa_init_buffer_objects( GLcontext *ctx )
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
ctx->Array.VertexAttrib[i].BufferObj = ctx->Array.NullBufferObj;
}
-
- /* Device drivers might override these assignments after the Mesa
- * context is initialized.
- */
- ctx->Driver.NewBufferObject = _mesa_new_buffer_object;
- ctx->Driver.DeleteBuffer = _mesa_delete_buffer_object;
- ctx->Driver.BindBuffer = NULL;
- ctx->Driver.BufferData = _mesa_buffer_data;
- ctx->Driver.BufferSubData = _mesa_buffer_subdata;
- ctx->Driver.GetBufferSubData = _mesa_buffer_get_subdata;
- ctx->Driver.MapBuffer = _mesa_buffer_map;
- ctx->Driver.UnmapBuffer = NULL;
}