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authorBrian Paul <brian.paul@tungstengraphics.com>2001-01-02 22:02:51 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-01-02 22:02:51 +0000
commit3041d05bbcccfddba01a1eeaba01e5da0e1e99af (patch)
treee25361e01fdf7be6d75713235c7e130246be67f1 /src/mesa/main/colormac.h
parent8446d1bab15ef82b35b8980a0a56072ace6feb04 (diff)
Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)
Clean-up of color conversion macros. New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
Diffstat (limited to 'src/mesa/main/colormac.h')
-rw-r--r--src/mesa/main/colormac.h118
1 files changed, 24 insertions, 94 deletions
diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h
index f0a7cc96b2..6101ab0225 100644
--- a/src/mesa/main/colormac.h
+++ b/src/mesa/main/colormac.h
@@ -1,4 +1,4 @@
-/* $Id: colormac.h,v 1.4 2000/11/24 10:25:05 keithw Exp $ */
+/* $Id: colormac.h,v 1.5 2001/01/02 22:02:51 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -42,60 +42,6 @@
*/
-/*
- * Integer / float conversion for colors, normals, etc.
- */
-
-#define BYTE_TO_UBYTE(b) (b < 0 ? 0 : (GLubyte) b)
-#define SHORT_TO_UBYTE(s) (s < 0 ? 0 : (GLubyte) (s >> 7))
-#define USHORT_TO_UBYTE(s) (GLubyte) (s >> 8)
-#define INT_TO_UBYTE(i) (i < 0 ? 0 : (GLubyte) (i >> 23))
-#define UINT_TO_UBYTE(i) (GLubyte) (i >> 24)
-
-/* Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */
-#define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) (((X)) * 255.0F))
-
-
-/* Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */
-#define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F))
-
-/* Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */
-#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 )
-
-
-/* Convert GLushort in [0,65536] to GLfloat in [0.0,1.0] */
-#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
-
-/* Convert GLfloat in [0.0,1.0] to GLushort in [0,65536] */
-#define FLOAT_TO_USHORT(X) ((GLushort) (GLint) ((X) * 65535.0F))
-
-
-/* Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
-#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))
-
-/* Convert GLfloat in [0.0,1.0] to GLshort in [-32768,32767] */
-#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )
-
-
-/* Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
-#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F))
-
-/* Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
-#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
-
-
-/* Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
-#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F))
-
-/* Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
-/* causes overflow:
-#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 )
-*/
-/* a close approximation: */
-#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) )
-
-
-
#if CHAN_BITS == 8
#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (GLchan) (b))
@@ -106,12 +52,15 @@
#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 24))
#define CHAN_TO_FLOAT(c) UBYTE_TO_FLOAT(c)
+#define FLOAT_TO_CHAN(f) ( (GLchan) IROUND((f) * CHAN_MAXF) )
-#define FLOAT_COLOR_TO_CHAN(c, f) FLOAT_COLOR_TO_UBYTE_COLOR(c, f)
+#define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_UBYTE(c, f)
+#define UNCLAMPED_FLOAT_TO_CHAN(c, f) UNCLAMPED_FLOAT_TO_UBYTE(c, f)
#define COPY_CHAN4(DST, SRC) COPY_4UBV(DST, SRC)
-#define CHAN_PRODUCT(a, b) ( (GLubyte) (((GLint)(a) * ((GLint)(b) + 1)) >> 8) )
+#define CHAN_PRODUCT(a, b) ((GLubyte) (((GLint)(a) * ((GLint)(b) + 1)) >> 8))
+
#elif CHAN_BITS == 16
@@ -122,14 +71,18 @@
#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 15))
#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 16))
-#define CHAN_TO_FLOAT(c) ((GLfloat) ((c) * (1.0 / CHAN_MAXF)))
+#define CHAN_TO_FLOAT(c) ((GLfloat) ((c) * (1.0 / CHAN_MAXF) + 0.5F))
+#define FLOAT_TO_CHAN(f) ((GLchan) IROUND((f) * CHAN_MAXF))
-#define FLOAT_COLOR_TO_CHAN(c, f) \
- c = ((GLchan) FloatToInt(CLAMP(f, 0.0F, 1.0F) * CHAN_MAXF + 0.5F))
+#define CLAMPED_FLOAT_TO_CHAN(c, f) \
+ c = ((GLchan) IROUND((f) * CHAN_MAXF))
+#define UNCLAMPED_FLOAT_TO_CHAN(c, f) \
+ c = ( (GLchan) IROUND( CLAMP(f, 0.0, 1.0) * CHAN_MAXF) )
#define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC)
-#define CHAN_PRODUCT(a, b) ( (GLchan) ((((GLint) (a)) * ((GLint) (b))) / 65535) )
+#define CHAN_PRODUCT(a, b) ((GLchan) ((((GLint) (a)) * ((GLint) (b))) / 65535))
+
#elif CHAN_BITS == 32
@@ -142,8 +95,10 @@
#define UINT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 4294967295.0F)))
#define CHAN_TO_FLOAT(c) (c)
+#define FLOAT_TO_CHAN(f) (f)
-#define FLOAT_COLOR_TO_CHAN(c, f) c = f
+#define CLAMPED_FLOAT_COLOR_TO_CHAN(c, f) c = (f)
+#define UNCLAMPED_FLOAT_TO_CHAN(c, f) c = (f)
#define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC)
@@ -156,41 +111,16 @@
#endif
-#define FLOAT_RGB_TO_CHAN_RGB(dst, f) \
-do { \
- FLOAT_COLOR_TO_CHAN(dst[0], f[0]); \
- FLOAT_COLOR_TO_CHAN(dst[1], f[1]); \
- FLOAT_COLOR_TO_CHAN(dst[2], f[2]); \
-} while(0)
-#define FLOAT_RGBA_TO_CHAN_RGBA(c, f) \
+/*
+ * Convert 3 channels at once.
+ */
+#define FLOAT_RGB_TO_CHAN_RGB(dst, f) \
do { \
- FLOAT_COLOR_TO_CHAN(c[0], f[0]); \
- FLOAT_COLOR_TO_CHAN(c[1], f[1]); \
- FLOAT_COLOR_TO_CHAN(c[2], f[2]); \
- FLOAT_COLOR_TO_CHAN(c[3], f[3]); \
+ UNCLAMPED_FLOAT_TO_CHAN(dst[0], f[0]); \
+ UNCLAMPED_FLOAT_TO_CHAN(dst[1], f[1]); \
+ UNCLAMPED_FLOAT_TO_CHAN(dst[2], f[2]); \
} while(0)
-#if CHAN_BITS == 32
-
-#define FLOAT_TO_CHAN(f) (f)
-#define DOUBLE_TO_CHAN(f) ((GLfloat) (f))
-#define UNCLAMPED_FLOAT_TO_CHAN(f) (f)
-#define UNCLAMPED_DOUBLE_TO_CHAN(f) ((GLfloat) (f))
-
-#else
-
-#define FLOAT_TO_CHAN(f) ( (GLchan) FloatToInt((f) * CHAN_MAXF + 0.5F) )
-#define DOUBLE_TO_CHAN(f) ( (GLchan) FloatToInt((f) * CHAN_MAXF + 0.5F) )
-
-#define UNCLAMPED_FLOAT_TO_CHAN(f) \
- ( (GLchan) FloatToInt( CLAMP(f, 0.0, 1.0) * CHAN_MAXF + 0.5F) )
-
-#define UNCLAMPED_DOUBLE_TO_CHAN(f) \
- ( (GLchan) FloatToInt( CLAMP(f, 0.0, 1.0) * CHAN_MAXF + 0.5F) )
-
-#endif
-
-
#endif /* COLORMAC_H */