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author | Marek Olšák <maraeo@gmail.com> | 2010-12-21 23:46:32 +0100 |
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committer | Marek Olšák <maraeo@gmail.com> | 2010-12-23 16:54:58 +0100 |
commit | bae9d511f343c7bd5eb66d1d1d18d32b47e738e3 (patch) | |
tree | de35f27d177317ca075b6ad18445ddee0f30d9f6 /src/mesa/main/colormac.h | |
parent | 621e5254ef6714520f106bd3707fe6ddc279aa0c (diff) |
mesa: implement new texture format AL44
Radeon GPUs can do this. R600 can even do render-to-texture.
Packing and extracting aren't implemented, but we shouldn't hit them (I think).
Tested with swrast, softpipe, and r300g.
Diffstat (limited to 'src/mesa/main/colormac.h')
-rw-r--r-- | src/mesa/main/colormac.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h index f00faa5bee..065f9f937a 100644 --- a/src/mesa/main/colormac.h +++ b/src/mesa/main/colormac.h @@ -208,6 +208,9 @@ do { \ #define PACK_COLOR_4444_REV( R, G, B, A ) \ ((((B) & 0xf0) << 8) | (((A) & 0xf0) << 4) | ((R) & 0xf0) | ((G) >> 4)) +#define PACK_COLOR_44( L, A ) \ + (((L) & 0xf0) | (((A) & 0xf0) >> 4)) + #define PACK_COLOR_88( L, A ) \ (((L) << 8) | (A)) |