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author | Roland Scheidegger <sroland@vmware.com> | 2009-03-27 19:39:52 +0100 |
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committer | Roland Scheidegger <sroland@vmware.com> | 2009-03-28 02:02:42 +0100 |
commit | c6a6cc191813e8343a17b028146a34f193a6ce44 (patch) | |
tree | cb1ecd35ac15c9b2c0cf3740dbdc631c7622233a /src/mesa/main/colortab.c | |
parent | a9bf5b5ccac2a75f1a2470d4910361e65b2d8eab (diff) |
mesa: add new signed rgba texture format
This is a (partial) backport of the signed texture format support in OGL 3.1.
Since it wasn't promoted from an existing extension roll our own.
Diffstat (limited to 'src/mesa/main/colortab.c')
-rw-r--r-- | src/mesa/main/colortab.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c index bd9cf438b4..b05c0513aa 100644 --- a/src/mesa/main/colortab.c +++ b/src/mesa/main/colortab.c @@ -718,7 +718,7 @@ _mesa_GetColorTable( GLenum target, GLenum format, } _mesa_pack_rgba_span_float(ctx, table->Size, rgba, - format, type, data, &ctx->Pack, 0x0); + format, type, data, &ctx->Pack, 0x0, GL_FALSE); if (ctx->Pack.BufferObj->Name) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, |