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authorIan Romanick <idr@us.ibm.com>2007-05-16 15:34:22 -0700
committerIan Romanick <idr@us.ibm.com>2007-05-16 15:34:22 -0700
commitbb372f1c9bc08e8b0dca983cb4ba36b2f2f039fb (patch)
treeae0fe211215492e6e4ffec238e06ee15adca4a45 /src/mesa/main/config.h
parent9ebffb86a699e49fd683ed9afbf6d5b2ac244ae0 (diff)
Initial implementation of MESA_texture_array
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
Diffstat (limited to 'src/mesa/main/config.h')
-rw-r--r--src/mesa/main/config.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index a4de3bd1fa..9e4d1838ad 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -108,6 +108,9 @@
/** Maximum rectangular texture size - GL_NV_texture_rectangle */
#define MAX_TEXTURE_RECT_SIZE 2048
+/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
+#define MAX_ARRAY_TEXTURE_LAYERS 64
+
/** Number of texture units - GL_ARB_multitexture
* This needs to be the larger of MAX_TEXTURE_COORD_UNITS and
* MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used