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authorBrian Paul <brian.paul@tungstengraphics.com>2000-03-27 17:54:17 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-03-27 17:54:17 +0000
commit021a525616bef2bafc8f60edc193b975ed2b0efa (patch)
treeb013b8f898703b9d2e0dc0d35a313dbe7ff5ea3f /src/mesa/main/context.c
parentd25df3515477d28b7f61d07b2f6a1e17668bcba5 (diff)
put _mesa prefix on some functions
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 493a88689d..e19fecedd9 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.50 2000/03/22 23:20:12 brianp Exp $ */
+/* $Id: context.c,v 1.51 2000/03/27 17:54:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1277,9 +1277,9 @@ static GLboolean alloc_proxy_textures( GLcontext *ctx )
out_of_memory = GL_FALSE;
for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
- ctx->Texture.Proxy1D->Image[i] = gl_alloc_texture_image();
- ctx->Texture.Proxy2D->Image[i] = gl_alloc_texture_image();
- ctx->Texture.Proxy3D->Image[i] = gl_alloc_texture_image();
+ ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image();
+ ctx->Texture.Proxy2D->Image[i] = _mesa_alloc_texture_image();
+ ctx->Texture.Proxy3D->Image[i] = _mesa_alloc_texture_image();
if (!ctx->Texture.Proxy1D->Image[i]
|| !ctx->Texture.Proxy2D->Image[i]
|| !ctx->Texture.Proxy3D->Image[i]) {
@@ -1289,13 +1289,13 @@ static GLboolean alloc_proxy_textures( GLcontext *ctx )
if (out_of_memory) {
for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
if (ctx->Texture.Proxy1D->Image[i]) {
- gl_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
+ _mesa_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
}
if (ctx->Texture.Proxy2D->Image[i]) {
- gl_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
+ _mesa_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
}
if (ctx->Texture.Proxy3D->Image[i]) {
- gl_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
+ _mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
}
}
gl_free_texture_object(NULL, ctx->Texture.Proxy1D);