summaryrefslogtreecommitdiff
path: root/src/mesa/main/context.c
diff options
context:
space:
mode:
authorXiang, Haihao <haihao.xiang@intel.com>2008-02-28 21:27:16 +0800
committerXiang, Haihao <haihao.xiang@intel.com>2008-02-28 21:32:36 +0800
commit3ffd11f71d021f672b9bc15b3c39c155a0e2fecb (patch)
tree38ad2acfd3cb10ff5fa0b7b81de18a76ab6ec3af /src/mesa/main/context.c
parent0da03c0aa9ed120fe5ff781a365b503b8ed70e0c (diff)
mesa: separate shader program object from shader object.
Currently a callback delete_shader_cb is used for deleting shader and shader program objects. Mesa detaches all attached shaders in _mesa_free_shader_program_data when deleting shader program objects. However it is likely that these shaders have been freed in _mesa_free_shader, which will result in unexpected behaviour. This fix uses a single callback for shader program objects and deletes shader program objects before shader objects.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c24
1 files changed, 16 insertions, 8 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index e3096b5f96..69c361f63e 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -444,6 +444,7 @@ alloc_shared_state( GLcontext *ctx )
ss->ArrayObjects = _mesa_NewHashTable();
#if FEATURE_ARB_shader_objects
+ ss->ShaderProgramObjects = _mesa_NewHashTable();
ss->ShaderObjects = _mesa_NewHashTable();
#endif
@@ -523,6 +524,8 @@ cleanup:
_mesa_DeleteHashTable (ss->ArrayObjects);
#if FEATURE_ARB_shader_objects
+ if (ss->ShaderProgramObjects)
+ _mesa_DeleteHashTable (ss->ShaderProgramObjects);
if (ss->ShaderObjects)
_mesa_DeleteHashTable (ss->ShaderObjects);
#endif
@@ -631,14 +634,17 @@ delete_shader_cb(GLuint id, void *data, void *userData)
{
GLcontext *ctx = (GLcontext *) userData;
struct gl_shader *sh = (struct gl_shader *) data;
- if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
- _mesa_free_shader(ctx, sh);
- }
- else {
- struct gl_shader_program *shProg = (struct gl_shader_program *) data;
- ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
- _mesa_free_shader_program(ctx, shProg);
- }
+ assert(sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER);
+ _mesa_free_shader(ctx, sh);
+}
+
+static void
+delete_shader_program_cb(GLuint id, void *data, void *userData)
+{
+ GLcontext *ctx = (GLcontext *) userData;
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+ assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
+ _mesa_free_shader_program(ctx, shProg);
}
/**
@@ -721,6 +727,8 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_DeleteHashTable(ss->ArrayObjects);
#if FEATURE_ARB_shader_objects
+ _mesa_HashDeleteAll(ss->ShaderProgramObjects, delete_shader_program_cb, ctx);
+ _mesa_DeleteHashTable(ss->ShaderProgramObjects);
_mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx);
_mesa_DeleteHashTable(ss->ShaderObjects);
#endif