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authorEric Anholt <eric@anholt.net>2007-07-05 11:36:44 -0700
committerEric Anholt <eric@anholt.net>2007-07-05 11:36:44 -0700
commit3cf20ddbfc9d3a1dad4c058050595c54589257d3 (patch)
tree57de53410bb0fb40979eed20d3c80d4c0ed68664 /src/mesa/main/context.c
parent2ac17c68e2d64260168a54a275e839775828f534 (diff)
parent4fe48b4e8568896cdbc822323aeec0a41c72ff2a (diff)
Merge branch 'i915-unification' of git+ssh://people.freedesktop.org/~anholt/mesa into i915-unification
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index ccaf6f6428..255023c0fa 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -978,7 +978,7 @@ init_attrib_groups(GLcontext *ctx)
static int
generic_nop(void)
{
- _mesa_problem(NULL, "User called no-op dispatch function (an unsupported extension function?)");
+ _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)");
return 0;
}
@@ -1357,9 +1357,9 @@ _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
* Check if the given context can render into the given framebuffer
* by checking visual attributes.
*
- * XXX this may go away someday because we're moving toward more freedom
- * in binding contexts to drawables with different visual attributes.
- * The GL_EXT_f_b_o extension is prompting some of that.
+ * Most of these tests could go away because Mesa is now pretty flexible
+ * in terms of mixing rendering contexts with framebuffers. As long
+ * as RGB vs. CI mode agree, we're probably good.
*
* \return GL_TRUE if compatible, GL_FALSE otherwise.
*/
@@ -1393,8 +1393,11 @@ check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
return GL_FALSE;
if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
return GL_FALSE;
+#if 0
+ /* disabled (see bug 11161) */
if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
return GL_FALSE;
+#endif
if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
return GL_FALSE;