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authorChia-I Wu <olvaffe@gmail.com>2009-09-15 14:16:22 +0800
committerChia-I Wu <olvaffe@gmail.com>2009-09-15 14:16:22 +0800
commite2ba90a9cc762cf00a168f0a59d31e7dc52fc42e (patch)
treefe3206d7602ad935296884742980f3c4d30bd867 /src/mesa/main/context.c
parent11a4292d4eb515813b82b8d688a318adef66b3e6 (diff)
parentb4b8800315637d9218a81c76f09df7d601710d29 (diff)
Merge commit 'eee/mesa-es' into android
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c830
1 files changed, 309 insertions, 521 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 98c23bbd3a..4e637ff44b 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -77,42 +77,30 @@
#include "glheader.h"
+#include "mfeatures.h"
#include "imports.h"
-#if FEATURE_accum
#include "accum.h"
-#endif
#include "api_exec.h"
#include "arrayobj.h"
-#if FEATURE_attrib_stack
#include "attrib.h"
-#endif
#include "blend.h"
#include "buffers.h"
#include "bufferobj.h"
-#if FEATURE_colortable
#include "colortab.h"
-#endif
#include "context.h"
+#include "cpuinfo.h"
#include "debug.h"
#include "depth.h"
-#if FEATURE_dlist
#include "dlist.h"
-#endif
-#if FEATURE_evaluators
#include "eval.h"
-#endif
#include "enums.h"
#include "extensions.h"
#include "fbobject.h"
-#if FEATURE_feedback
#include "feedback.h"
-#endif
#include "fog.h"
#include "framebuffer.h"
#include "get.h"
-#if FEATURE_histogram
#include "histogram.h"
-#endif
#include "hint.h"
#include "hash.h"
#include "light.h"
@@ -124,13 +112,13 @@
#include "pixelstore.h"
#include "points.h"
#include "polygon.h"
-#if FEATURE_ARB_occlusion_query
#include "queryobj.h"
+#if FEATURE_ARB_sync
+#include "syncobj.h"
#endif
-#if FEATURE_drawpix
#include "rastpos.h"
-#endif
#include "scissor.h"
+#include "shared.h"
#include "simple_list.h"
#include "state.h"
#include "stencil.h"
@@ -141,22 +129,19 @@
#include "mtypes.h"
#include "varray.h"
#include "version.h"
+#include "viewport.h"
#include "vtxfmt.h"
#include "glapi/glthread.h"
#include "glapi/glapioffsets.h"
#include "glapi/glapitable.h"
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
#include "shader/program.h"
-#endif
+#include "shader/prog_print.h"
#include "shader/shader_api.h"
#if FEATURE_ATI_fragment_shader
#include "shader/atifragshader.h"
#endif
#if _HAVE_FULL_GL
-#include "math/m_translate.h"
#include "math/m_matrix.h"
-#include "math/m_xform.h"
-#include "math/mathmod.h"
#endif
#ifdef USE_SPARC_ASM
@@ -180,15 +165,18 @@ GLfloat _mesa_ubyte_to_float_color_tab[256];
/**
* Swap buffers notification callback.
*
- * \param gc GL context.
+ * \param ctx GL context.
*
* Called by window system just before swapping buffers.
* We have to finish any pending rendering.
*/
void
-_mesa_notifySwapBuffers(__GLcontext *gc)
+_mesa_notifySwapBuffers(__GLcontext *ctx)
{
- FLUSH_VERTICES( gc, 0 );
+ FLUSH_CURRENT( ctx, 0 );
+ if (ctx->Driver.Flush) {
+ ctx->Driver.Flush(ctx);
+ }
}
@@ -352,6 +340,36 @@ _mesa_destroy_visual( GLvisual *vis )
/**********************************************************************/
/*@{*/
+
+/**
+ * This is lame. gdb only seems to recognize enum types that are
+ * actually used somewhere. We want to be able to print/use enum
+ * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
+ * the gl_texture_index type anywhere. Thus, this lame function.
+ */
+static void
+dummy_enum_func(void)
+{
+ gl_buffer_index bi;
+ gl_colortable_index ci;
+ gl_face_index fi;
+ gl_frag_attrib fa;
+ gl_frag_result fr;
+ gl_texture_index ti;
+ gl_vert_attrib va;
+ gl_vert_result vr;
+
+ (void) bi;
+ (void) ci;
+ (void) fi;
+ (void) fa;
+ (void) fr;
+ (void) ti;
+ (void) va;
+ (void) vr;
+}
+
+
/**
* One-time initialization mutex lock.
*
@@ -385,19 +403,14 @@ one_time_init( GLcontext *ctx )
assert( sizeof(GLint) == 4 );
assert( sizeof(GLuint) == 4 );
- _mesa_init_sqrt_table();
+ _mesa_get_cpu_features();
-#if _HAVE_FULL_GL
- _math_init();
+ _mesa_init_sqrt_table();
for (i = 0; i < 256; i++) {
_mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
}
-#endif
-#ifdef USE_SPARC_ASM
- _mesa_init_sparc_glapi_relocs();
-#endif
if (_mesa_getenv("MESA_DEBUG")) {
_glapi_noop_enable_warnings(GL_TRUE);
_glapi_set_warning_func( (_glapi_warning_func) _mesa_warning );
@@ -414,383 +427,8 @@ one_time_init( GLcontext *ctx )
alreadyCalled = GL_TRUE;
}
_glthread_UNLOCK_MUTEX(OneTimeLock);
-}
-
-
-/**
- * Allocate and initialize a shared context state structure.
- * Initializes the display list, texture objects and vertex programs hash
- * tables, allocates the texture objects. If it runs out of memory, frees
- * everything already allocated before returning NULL.
- *
- * \return pointer to a gl_shared_state structure on success, or NULL on
- * failure.
- */
-static GLboolean
-alloc_shared_state( GLcontext *ctx )
-{
- struct gl_shared_state *ss = CALLOC_STRUCT(gl_shared_state);
- if (!ss)
- return GL_FALSE;
-
- ctx->Shared = ss;
-
- _glthread_INIT_MUTEX(ss->Mutex);
-
- ss->DisplayList = _mesa_NewHashTable();
- ss->TexObjects = _mesa_NewHashTable();
- ss->Programs = _mesa_NewHashTable();
-
-#if FEATURE_ARB_vertex_program
- ss->DefaultVertexProgram = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
- if (!ss->DefaultVertexProgram)
- goto cleanup;
-#endif
-#if FEATURE_ARB_fragment_program
- ss->DefaultFragmentProgram = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
- if (!ss->DefaultFragmentProgram)
- goto cleanup;
-#endif
-#if FEATURE_ATI_fragment_shader
- ss->ATIShaders = _mesa_NewHashTable();
- ss->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
- if (!ss->DefaultFragmentShader)
- goto cleanup;
-#endif
-
-#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
- ss->BufferObjects = _mesa_NewHashTable();
-#endif
-
- ss->ArrayObjects = _mesa_NewHashTable();
-
-#if FEATURE_ARB_shader_objects
- ss->ShaderObjects = _mesa_NewHashTable();
-#endif
-
- ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
- if (!ss->Default1D)
- goto cleanup;
-
- ss->Default2D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D);
- if (!ss->Default2D)
- goto cleanup;
-
- ss->Default3D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_3D);
- if (!ss->Default3D)
- goto cleanup;
-
- ss->DefaultCubeMap = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_CUBE_MAP_ARB);
- if (!ss->DefaultCubeMap)
- goto cleanup;
-
- ss->DefaultRect = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_RECTANGLE_NV);
- if (!ss->DefaultRect)
- goto cleanup;
-
- ss->Default1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT);
- if (!ss->Default1DArray)
- goto cleanup;
-
- ss->Default2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT);
- if (!ss->Default2DArray)
- goto cleanup;
-
- /* sanity check */
- assert(ss->Default1D->RefCount == 1);
-
- _glthread_INIT_MUTEX(ss->TexMutex);
- ss->TextureStateStamp = 0;
-
-#if FEATURE_EXT_framebuffer_object
- ss->FrameBuffers = _mesa_NewHashTable();
- if (!ss->FrameBuffers)
- goto cleanup;
- ss->RenderBuffers = _mesa_NewHashTable();
- if (!ss->RenderBuffers)
- goto cleanup;
-#endif
-
- return GL_TRUE;
-
-cleanup:
- /* Ran out of memory at some point. Free everything and return NULL */
- if (ss->DisplayList)
- _mesa_DeleteHashTable(ss->DisplayList);
- if (ss->TexObjects)
- _mesa_DeleteHashTable(ss->TexObjects);
- if (ss->Programs)
- _mesa_DeleteHashTable(ss->Programs);
-#if FEATURE_ARB_vertex_program
- _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL);
-#endif
-#if FEATURE_ARB_fragment_program
- _mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL);
-#endif
-#if FEATURE_ATI_fragment_shader
- if (ss->DefaultFragmentShader)
- _mesa_delete_ati_fragment_shader(ctx, ss->DefaultFragmentShader);
-#endif
-#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
- if (ss->BufferObjects)
- _mesa_DeleteHashTable(ss->BufferObjects);
-#endif
-
- if (ss->ArrayObjects)
- _mesa_DeleteHashTable (ss->ArrayObjects);
-
-#if FEATURE_ARB_shader_objects
- if (ss->ShaderObjects)
- _mesa_DeleteHashTable (ss->ShaderObjects);
-#endif
-
-#if FEATURE_EXT_framebuffer_object
- if (ss->FrameBuffers)
- _mesa_DeleteHashTable(ss->FrameBuffers);
- if (ss->RenderBuffers)
- _mesa_DeleteHashTable(ss->RenderBuffers);
-#endif
-
- if (ss->Default1D)
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
- if (ss->Default2D)
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D);
- if (ss->Default3D)
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D);
- if (ss->DefaultCubeMap)
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
- if (ss->DefaultRect)
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
- if (ss->Default1DArray)
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default1DArray);
- if (ss->Default2DArray)
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default2DArray);
-
- _mesa_free(ss);
-
- return GL_FALSE;
-}
-
-
-/**
- * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_displaylist_cb(GLuint id, void *data, void *userData)
-{
-#if FEATURE_dlist
- struct mesa_display_list *list = (struct mesa_display_list *) data;
- GLcontext *ctx = (GLcontext *) userData;
- _mesa_delete_list(ctx, list);
-#endif
-}
-
-/**
- * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_texture_cb(GLuint id, void *data, void *userData)
-{
- struct gl_texture_object *texObj = (struct gl_texture_object *) data;
- GLcontext *ctx = (GLcontext *) userData;
- ctx->Driver.DeleteTexture(ctx, texObj);
-}
-
-/**
- * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_program_cb(GLuint id, void *data, void *userData)
-{
- struct gl_program *prog = (struct gl_program *) data;
- GLcontext *ctx = (GLcontext *) userData;
- ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
- prog->RefCount = 0; /* now going away */
- ctx->Driver.DeleteProgram(ctx, prog);
-}
-
-/**
- * Callback for deleting an ATI fragment shader object.
- * Called by _mesa_HashDeleteAll().
- */
-static void
-delete_fragshader_cb(GLuint id, void *data, void *userData)
-{
- struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
- GLcontext *ctx = (GLcontext *) userData;
- _mesa_delete_ati_fragment_shader(ctx, shader);
-}
-
-/**
- * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_bufferobj_cb(GLuint id, void *data, void *userData)
-{
- struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
- GLcontext *ctx = (GLcontext *) userData;
- ctx->Driver.DeleteBuffer(ctx, bufObj);
-}
-
-/**
- * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_arrayobj_cb(GLuint id, void *data, void *userData)
-{
- struct gl_array_object *arrayObj = (struct gl_array_object *) data;
- GLcontext *ctx = (GLcontext *) userData;
- _mesa_delete_array_object(ctx, arrayObj);
-}
-
-/**
- * Callback for freeing shader program data. Call it before delete_shader_cb
- * to avoid memory access error.
- */
-static void
-free_shader_program_data_cb(GLuint id, void *data, void *userData)
-{
- GLcontext *ctx = (GLcontext *) userData;
- struct gl_shader_program *shProg = (struct gl_shader_program *) data;
-
- if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
- _mesa_free_shader_program_data(ctx, shProg);
- }
-}
-
-/**
- * Callback for deleting shader and shader programs objects.
- * Called by _mesa_HashDeleteAll().
- */
-static void
-delete_shader_cb(GLuint id, void *data, void *userData)
-{
- GLcontext *ctx = (GLcontext *) userData;
- struct gl_shader *sh = (struct gl_shader *) data;
- if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
- _mesa_free_shader(ctx, sh);
- }
- else {
- struct gl_shader_program *shProg = (struct gl_shader_program *) data;
- ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
- _mesa_free_shader_program(ctx, shProg);
- }
-}
-
-/**
- * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
- */
-static void
-delete_framebuffer_cb(GLuint id, void *data, void *userData)
-{
- struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
- /* The fact that the framebuffer is in the hashtable means its refcount
- * is one, but we're removing from the hashtable now. So clear refcount.
- */
- /*assert(fb->RefCount == 1);*/
- fb->RefCount = 0;
- /* NOTE: Delete should always be defined but there are two reports
- * of it being NULL (bugs 13507, 14293). Work-around for now.
- */
- if (fb->Delete)
- fb->Delete(fb);
-}
-
-/**
- * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
- */
-static void
-delete_renderbuffer_cb(GLuint id, void *data, void *userData)
-{
- struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
- rb->RefCount = 0; /* see comment for FBOs above */
- if (rb->Delete)
- rb->Delete(rb);
-}
-
-
-
-/**
- * Deallocate a shared state object and all children structures.
- *
- * \param ctx GL context.
- * \param ss shared state pointer.
- *
- * Frees the display lists, the texture objects (calling the driver texture
- * deletion callback to free its private data) and the vertex programs, as well
- * as their hash tables.
- *
- * \sa alloc_shared_state().
- */
-static void
-free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
-{
- /*
- * Free display lists
- */
- _mesa_HashDeleteAll(ss->DisplayList, delete_displaylist_cb, ctx);
- _mesa_DeleteHashTable(ss->DisplayList);
-
-#if FEATURE_ARB_shader_objects
- _mesa_HashWalk(ss->ShaderObjects, free_shader_program_data_cb, ctx);
- _mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx);
- _mesa_DeleteHashTable(ss->ShaderObjects);
-#endif
-
- _mesa_HashDeleteAll(ss->Programs, delete_program_cb, ctx);
- _mesa_DeleteHashTable(ss->Programs);
-
-#if FEATURE_ARB_vertex_program
- _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL);
-#endif
-#if FEATURE_ARB_fragment_program
- _mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL);
-#endif
-
-#if FEATURE_ATI_fragment_shader
- _mesa_HashDeleteAll(ss->ATIShaders, delete_fragshader_cb, ctx);
- _mesa_DeleteHashTable(ss->ATIShaders);
- _mesa_delete_ati_fragment_shader(ctx, ss->DefaultFragmentShader);
-#endif
-
-#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
- _mesa_HashDeleteAll(ss->BufferObjects, delete_bufferobj_cb, ctx);
- _mesa_DeleteHashTable(ss->BufferObjects);
-#endif
-
- _mesa_HashDeleteAll(ss->ArrayObjects, delete_arrayobj_cb, ctx);
- _mesa_DeleteHashTable(ss->ArrayObjects);
-
-#if FEATURE_EXT_framebuffer_object
- _mesa_HashDeleteAll(ss->FrameBuffers, delete_framebuffer_cb, ctx);
- _mesa_DeleteHashTable(ss->FrameBuffers);
- _mesa_HashDeleteAll(ss->RenderBuffers, delete_renderbuffer_cb, ctx);
- _mesa_DeleteHashTable(ss->RenderBuffers);
-#endif
-
- /*
- * Free texture objects (after FBOs since some textures might have
- * been bound to FBOs).
- */
- ASSERT(ctx->Driver.DeleteTexture);
- /* the default textures */
- ctx->Driver.DeleteTexture(ctx, ss->Default1D);
- ctx->Driver.DeleteTexture(ctx, ss->Default2D);
- ctx->Driver.DeleteTexture(ctx, ss->Default3D);
- ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap);
- ctx->Driver.DeleteTexture(ctx, ss->DefaultRect);
- ctx->Driver.DeleteTexture(ctx, ss->Default1DArray);
- ctx->Driver.DeleteTexture(ctx, ss->Default2DArray);
- /* all other textures */
- _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx);
- _mesa_DeleteHashTable(ss->TexObjects);
-
- _glthread_DESTROY_MUTEX(ss->Mutex);
-
- _mesa_free(ss);
+ dummy_enum_func();
}
@@ -803,7 +441,7 @@ _mesa_init_current(GLcontext *ctx)
GLuint i;
/* Init all to (0,0,0,1) */
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
}
@@ -818,19 +456,43 @@ _mesa_init_current(GLcontext *ctx)
/**
- * Init vertex/fragment program native limits from logical limits.
+ * Init vertex/fragment program limits.
+ * Important: drivers should override these with actual limits.
*/
static void
-init_natives(struct gl_program_constants *prog)
+init_program_limits(GLenum type, struct gl_program_constants *prog)
{
- prog->MaxNativeInstructions = prog->MaxInstructions;
- prog->MaxNativeAluInstructions = prog->MaxAluInstructions;
- prog->MaxNativeTexInstructions = prog->MaxTexInstructions;
- prog->MaxNativeTexIndirections = prog->MaxTexIndirections;
- prog->MaxNativeAttribs = prog->MaxAttribs;
- prog->MaxNativeTemps = prog->MaxTemps;
- prog->MaxNativeAddressRegs = prog->MaxAddressRegs;
- prog->MaxNativeParameters = prog->MaxParameters;
+ prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTemps = MAX_PROGRAM_TEMPS;
+ prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
+ prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
+ prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
+
+ if (type == GL_VERTEX_PROGRAM_ARB) {
+ prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
+ prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
+ }
+ else {
+ prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
+ prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
+ }
+
+ /* Set the native limits to zero. This implies that there is no native
+ * support for shaders. Let the drivers fill in the actual values.
+ */
+ prog->MaxNativeInstructions = 0;
+ prog->MaxNativeAluInstructions = 0;
+ prog->MaxNativeTexInstructions = 0;
+ prog->MaxNativeTexIndirections = 0;
+ prog->MaxNativeAttribs = 0;
+ prog->MaxNativeTemps = 0;
+ prog->MaxNativeAddressRegs = 0;
+ prog->MaxNativeParameters = 0;
}
@@ -847,6 +509,9 @@ _mesa_init_constants(GLcontext *ctx)
assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
+ /* Max texture size should be <= max viewport size (render to texture) */
+ assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH);
+
/* Constants, may be overriden (usually only reduced) by device drivers */
ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
@@ -881,33 +546,10 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.MaxViewportWidth = MAX_WIDTH;
ctx->Const.MaxViewportHeight = MAX_HEIGHT;
#if FEATURE_ARB_vertex_program
- ctx->Const.VertexProgram.MaxInstructions = MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS;
- ctx->Const.VertexProgram.MaxAluInstructions = 0;
- ctx->Const.VertexProgram.MaxTexInstructions = 0;
- ctx->Const.VertexProgram.MaxTexIndirections = 0;
- ctx->Const.VertexProgram.MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
- ctx->Const.VertexProgram.MaxTemps = MAX_PROGRAM_TEMPS;
- ctx->Const.VertexProgram.MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
- ctx->Const.VertexProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
- ctx->Const.VertexProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
- ctx->Const.VertexProgram.MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
- ctx->Const.VertexProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
- init_natives(&ctx->Const.VertexProgram);
+ init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
#endif
-
#if FEATURE_ARB_fragment_program
- ctx->Const.FragmentProgram.MaxInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS;
- ctx->Const.FragmentProgram.MaxAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS;
- ctx->Const.FragmentProgram.MaxTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS;
- ctx->Const.FragmentProgram.MaxTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS;
- ctx->Const.FragmentProgram.MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
- ctx->Const.FragmentProgram.MaxTemps = MAX_PROGRAM_TEMPS;
- ctx->Const.FragmentProgram.MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
- ctx->Const.FragmentProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
- ctx->Const.FragmentProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
- ctx->Const.FragmentProgram.MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
- ctx->Const.FragmentProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
- init_natives(&ctx->Const.FragmentProgram);
+ init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
#endif
ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
@@ -932,6 +574,18 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.MaxVarying = MAX_VARYING;
#endif
+ /* GL_ARB_framebuffer_object */
+ ctx->Const.MaxSamples = 0;
+
+ /* GL_ARB_sync */
+ ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0;
+
+ /* GL_ATI_envmap_bumpmap */
+ ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
+
+ /* GL_EXT_provoking_vertex */
+ ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
+
/* sanity checks */
ASSERT(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits,
ctx->Const.MaxTextureCoordUnits));
@@ -942,6 +596,10 @@ _mesa_init_constants(GLcontext *ctx)
ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
+
+ /* check that we don't exceed various 32-bit bitfields */
+ ASSERT(VERT_RESULT_MAX <= 32);
+ ASSERT(FRAG_ATTRIB_MAX <= 32);
}
@@ -963,13 +621,18 @@ check_context_limits(GLcontext *ctx)
/* number of coord units cannot be greater than number of image units */
assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits);
- assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH);
- assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH);
+ assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
+ assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
+ assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
+ assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
/* make sure largest texture image is <= MAX_WIDTH in size */
- assert((1 << (ctx->Const.MaxTextureLevels -1 )) <= MAX_WIDTH);
- assert((1 << (ctx->Const.MaxCubeTextureLevels -1 )) <= MAX_WIDTH);
- assert((1 << (ctx->Const.Max3DTextureLevels -1 )) <= MAX_WIDTH);
+ assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH);
+ assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH);
+ assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH);
+
+ assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH);
+ assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH);
assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
@@ -997,36 +660,20 @@ init_attrib_groups(GLcontext *ctx)
_mesa_init_extensions( ctx );
/* Attribute Groups */
-#if FEATURE_accum
_mesa_init_accum( ctx );
-#endif
-#if FEATURE_attrib_stack
_mesa_init_attrib( ctx );
-#endif
_mesa_init_buffer_objects( ctx );
_mesa_init_color( ctx );
-#if FEATURE_colortable
_mesa_init_colortables( ctx );
-#endif
_mesa_init_current( ctx );
_mesa_init_depth( ctx );
_mesa_init_debug( ctx );
-#if FEATURE_dlist
_mesa_init_display_list( ctx );
-#endif
-#if FEATURE_evaluators
_mesa_init_eval( ctx );
-#endif
_mesa_init_fbobjects( ctx );
-#if FEATURE_feedback
_mesa_init_feedback( ctx );
-#else
- ctx->RenderMode = GL_RENDER;
-#endif
_mesa_init_fog( ctx );
-#if FEATURE_histogram
_mesa_init_histogram( ctx );
-#endif
_mesa_init_hint( ctx );
_mesa_init_line( ctx );
_mesa_init_lighting( ctx );
@@ -1037,12 +684,11 @@ init_attrib_groups(GLcontext *ctx)
_mesa_init_point( ctx );
_mesa_init_polygon( ctx );
_mesa_init_program( ctx );
-#if FEATURE_ARB_occlusion_query
- _mesa_init_query( ctx );
+ _mesa_init_queryobj( ctx );
+#if FEATURE_ARB_sync
+ _mesa_init_sync( ctx );
#endif
-#if FEATURE_drawpix
_mesa_init_rastpos( ctx );
-#endif
_mesa_init_scissor( ctx );
_mesa_init_shader_state( ctx );
_mesa_init_stencil( ctx );
@@ -1053,16 +699,13 @@ init_attrib_groups(GLcontext *ctx)
if (!_mesa_init_texture( ctx ))
return GL_FALSE;
-#if FEATURE_texture_s3tc
_mesa_init_texture_s3tc( ctx );
-#endif
-#if FEATURE_texture_fxt1
_mesa_init_texture_fxt1( ctx );
-#endif
/* Miscellaneous */
ctx->NewState = _NEW_ALL;
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
+ ctx->varying_vp_inputs = ~0;
return GL_TRUE;
}
@@ -1162,7 +805,9 @@ _mesa_initialize_context(GLcontext *ctx,
const struct dd_function_table *driverFunctions,
void *driverContext)
{
- ASSERT(driverContext);
+ struct gl_shared_state *shared;
+
+ /*ASSERT(driverContext);*/
assert(driverFunctions->NewTextureObject);
assert(driverFunctions->FreeTexImageData);
@@ -1185,20 +830,22 @@ _mesa_initialize_context(GLcontext *ctx,
if (share_list) {
/* share state with another context */
- ctx->Shared = share_list->Shared;
+ shared = share_list->Shared;
}
else {
/* allocate new, unshared state */
- if (!alloc_shared_state( ctx )) {
+ shared = _mesa_alloc_shared_state(ctx);
+ if (!shared)
return GL_FALSE;
- }
}
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- ctx->Shared->RefCount++;
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ _glthread_LOCK_MUTEX(shared->Mutex);
+ ctx->Shared = shared;
+ shared->RefCount++;
+ _glthread_UNLOCK_MUTEX(shared->Mutex);
if (!init_attrib_groups( ctx )) {
- free_shared_state(ctx, ctx->Shared);
+ _mesa_free_shared_state(ctx, ctx->Shared);
return GL_FALSE;
}
@@ -1206,7 +853,7 @@ _mesa_initialize_context(GLcontext *ctx,
ctx->Exec = alloc_dispatch_table();
ctx->Save = alloc_dispatch_table();
if (!ctx->Exec || !ctx->Save) {
- free_shared_state(ctx, ctx->Shared);
+ _mesa_free_shared_state(ctx, ctx->Shared);
if (ctx->Exec)
_mesa_free(ctx->Exec);
}
@@ -1214,10 +861,10 @@ _mesa_initialize_context(GLcontext *ctx,
_mesa_init_exec_table(ctx->Exec);
#endif
ctx->CurrentDispatch = ctx->Exec;
-#if FEATURE_dlist
- _mesa_init_dlist_table(ctx->Save);
+
+ _mesa_init_save_table(ctx->Save);
_mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-#endif
+
/* Neutral tnl module stuff */
_mesa_init_exec_vtxfmt( ctx );
ctx->TnlModule.Current = NULL;
@@ -1253,7 +900,7 @@ _mesa_initialize_context(GLcontext *ctx,
* \param share_list another context to share display lists with or NULL
* \param driverFunctions points to the dd_function_table into which the
* driver has plugged in all its special functions.
- * \param driverCtx points to the device driver's private context state
+ * \param driverContext points to the device driver's private context state
*
* \return pointer to a new __GLcontextRec or NULL if error.
*/
@@ -1266,7 +913,7 @@ _mesa_create_context(const GLvisual *visual,
GLcontext *ctx;
ASSERT(visual);
- ASSERT(driverContext);
+ /*ASSERT(driverContext);*/
ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext));
if (!ctx)
@@ -1293,6 +940,8 @@ _mesa_create_context(const GLvisual *visual,
void
_mesa_free_context_data( GLcontext *ctx )
{
+ GLint RefCount;
+
if (!_mesa_get_current_context()){
/* No current context, but we may need one in order to delete
* texture objs, etc. So temporarily bind the context now.
@@ -1301,10 +950,10 @@ _mesa_free_context_data( GLcontext *ctx )
}
/* unreference WinSysDraw/Read buffers */
- _mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer);
- _mesa_unreference_framebuffer(&ctx->WinSysReadBuffer);
- _mesa_unreference_framebuffer(&ctx->DrawBuffer);
- _mesa_unreference_framebuffer(&ctx->ReadBuffer);
+ _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
@@ -1316,25 +965,30 @@ _mesa_free_context_data( GLcontext *ctx )
_mesa_free_attrib_data(ctx);
_mesa_free_lighting_data( ctx );
-#if FEATURE_evaluators
_mesa_free_eval_data( ctx );
-#endif
_mesa_free_texture_data( ctx );
_mesa_free_matrix_data( ctx );
_mesa_free_viewport_data( ctx );
-#if FEATURE_colortable
_mesa_free_colortables_data( ctx );
-#endif
_mesa_free_program_data(ctx);
_mesa_free_shader_state(ctx);
-#if FEATURE_ARB_occlusion_query
- _mesa_free_query_data(ctx);
+ _mesa_free_queryobj_data(ctx);
+#if FEATURE_ARB_sync
+ _mesa_free_sync_data(ctx);
+#endif
+ _mesa_free_varray_data(ctx);
+
+ _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
+
+#if FEATURE_ARB_pixel_buffer_object
+ _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
#endif
#if FEATURE_ARB_vertex_buffer_object
- _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
#endif
- _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
/* free dispatch tables */
_mesa_free(ctx->Exec);
@@ -1342,12 +996,12 @@ _mesa_free_context_data( GLcontext *ctx )
/* Shared context state (display lists, textures, etc) */
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- ctx->Shared->RefCount--;
- assert(ctx->Shared->RefCount >= 0);
+ RefCount = --ctx->Shared->RefCount;
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- if (ctx->Shared->RefCount == 0) {
+ assert(RefCount >= 0);
+ if (RefCount == 0) {
/* free shared state */
- free_shared_state( ctx, ctx->Shared );
+ _mesa_free_shared_state( ctx, ctx->Shared );
}
if (ctx->Extensions.String)
@@ -1571,6 +1225,24 @@ initialize_framebuffer_size(GLcontext *ctx, GLframebuffer *fb)
/**
+ * Check if the viewport/scissor size has not yet been initialized.
+ * Initialize the size if the given width and height are non-zero.
+ */
+void
+_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height)
+{
+ if (!ctx->ViewportInitialized && width > 0 && height > 0) {
+ /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
+ * potential infinite recursion.
+ */
+ ctx->ViewportInitialized = GL_TRUE;
+ _mesa_set_viewport(ctx, 0, 0, width, height);
+ _mesa_set_scissor(ctx, 0, 0, width, height);
+ }
+}
+
+
+/**
* Bind the given context to the given drawBuffer and readBuffer and
* make it the current context for the calling thread.
* We'll render into the drawBuffer and read pixels from the
@@ -1584,7 +1256,7 @@ initialize_framebuffer_size(GLcontext *ctx, GLframebuffer *fb)
* \param drawBuffer the drawing framebuffer
* \param readBuffer the reading framebuffer
*/
-void
+GLboolean
_mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
GLframebuffer *readBuffer )
{
@@ -1597,14 +1269,14 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
if (!check_compatible(newCtx, drawBuffer)) {
_mesa_warning(newCtx,
"MakeCurrent: incompatible visuals for context and drawbuffer");
- return;
+ return GL_FALSE;
}
}
if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
if (!check_compatible(newCtx, readBuffer)) {
_mesa_warning(newCtx,
"MakeCurrent: incompatible visuals for context and readbuffer");
- return;
+ return GL_FALSE;
}
}
@@ -1631,7 +1303,22 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
* or not bound to a user-created FBO.
*/
if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
+ /* KW: merge conflict here, revisit.
+ */
+ /* fix up the fb fields - these will end up wrong otherwise
+ * if the DRIdrawable changes, and everything relies on them.
+ * This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
+ */
+ unsigned int i;
+ GLenum buffers[MAX_DRAW_BUFFERS];
+
_mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
+
+ for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) {
+ buffers[i] = newCtx->Color.DrawBuffer[i];
+ }
+
+ _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, buffers, NULL);
}
if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {
_mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
@@ -1672,28 +1359,29 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
ASSERT(drawBuffer->Height > 0);
#endif
- if (newCtx->FirstTimeCurrent) {
- /* set initial viewport and scissor size now */
- _mesa_set_viewport(newCtx, 0, 0,
- drawBuffer->Width, drawBuffer->Height);
- _mesa_set_scissor(newCtx, 0, 0,
- drawBuffer->Width, drawBuffer->Height );
- check_context_limits(newCtx);
+ if (drawBuffer) {
+ _mesa_check_init_viewport(newCtx,
+ drawBuffer->Width, drawBuffer->Height);
}
}
- /* We can use this to help debug user's problems. Tell them to set
- * the MESA_INFO env variable before running their app. Then the
- * first time each context is made current we'll print some useful
- * information.
- */
if (newCtx->FirstTimeCurrent) {
+ check_context_limits(newCtx);
+
+ /* We can use this to help debug user's problems. Tell them to set
+ * the MESA_INFO env variable before running their app. Then the
+ * first time each context is made current we'll print some useful
+ * information.
+ */
if (_mesa_getenv("MESA_INFO")) {
_mesa_print_info();
}
+
newCtx->FirstTimeCurrent = GL_FALSE;
}
}
+
+ return GL_TRUE;
}
@@ -1708,15 +1396,22 @@ _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare)
{
if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
struct gl_shared_state *oldSharedState = ctx->Shared;
+ GLint RefCount;
ctx->Shared = ctxToShare->Shared;
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
ctx->Shared->RefCount++;
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
update_default_objects(ctx);
- oldSharedState->RefCount--;
- if (oldSharedState->RefCount == 0) {
- free_shared_state(ctx, oldSharedState);
+ _glthread_LOCK_MUTEX(oldSharedState->Mutex);
+ RefCount = --oldSharedState->RefCount;
+ _glthread_UNLOCK_MUTEX(oldSharedState->Mutex);
+
+ if (RefCount == 0) {
+ _mesa_free_shared_state(ctx, oldSharedState);
}
return GL_TRUE;
@@ -1808,6 +1503,7 @@ _mesa_Finish(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_CURRENT( ctx, 0 );
if (ctx->Driver.Finish) {
ctx->Driver.Finish(ctx);
}
@@ -1825,10 +1521,102 @@ _mesa_Flush(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_CURRENT( ctx, 0 );
if (ctx->Driver.Flush) {
ctx->Driver.Flush(ctx);
}
}
+/**
+ * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over
+ * MUL/MAD, or vice versa, call this function to register that.
+ * Otherwise we default to MUL/MAD.
+ */
+void
+_mesa_set_mvp_with_dp4( GLcontext *ctx,
+ GLboolean flag )
+{
+ ctx->mvp_with_dp4 = flag;
+}
+
+
+
+/**
+ * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
+ * is called to see if it's valid to render. This involves checking that
+ * the current shader is valid and the framebuffer is complete.
+ * If an error is detected it'll be recorded here.
+ * \return GL_TRUE if OK to render, GL_FALSE if not
+ */
+GLboolean
+_mesa_valid_to_render(GLcontext *ctx, const char *where)
+{
+ if (ctx->Shader.CurrentProgram) {
+ /* using shaders */
+ if (!ctx->Shader.CurrentProgram->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(shader not linked), where");
+ return GL_FALSE;
+ }
+#if 0 /* not normally enabled */
+ {
+ char errMsg[100];
+ if (!_mesa_validate_shader_program(ctx, ctx->Shader.CurrentProgram,
+ errMsg)) {
+ _mesa_warning(ctx, "Shader program %u is invalid: %s",
+ ctx->Shader.CurrentProgram->Name, errMsg);
+ }
+ }
+#endif
+ }
+ else {
+ if (ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(vertex program not valid)", where);
+ return GL_FALSE;
+ }
+ if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(fragment program not valid)", where);
+ return GL_FALSE;
+ }
+ }
+
+ if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "%s(incomplete framebuffer)", where);
+ return GL_FALSE;
+ }
+
+#ifdef DEBUG
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
+ if (shProg) {
+ if (!shProg->_Used) {
+ /* This is the first time this shader is being used.
+ * Append shader's constants/uniforms to log file.
+ */
+ GLuint i;
+ for (i = 0; i < shProg->NumShaders; i++) {
+ struct gl_shader *sh = shProg->Shaders[i];
+ if (sh->Type == GL_VERTEX_SHADER) {
+ _mesa_append_uniforms_to_file(sh,
+ &shProg->VertexProgram->Base);
+ }
+ else if (sh->Type == GL_FRAGMENT_SHADER) {
+ _mesa_append_uniforms_to_file(sh,
+ &shProg->FragmentProgram->Base);
+ }
+ }
+ shProg->_Used = GL_TRUE;
+ }
+ }
+ }
+#endif
+
+ return GL_TRUE;
+}
+
+
/*@}*/