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authorBrian Paul <brian.paul@tungstengraphics.com>1999-11-19 22:26:52 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>1999-11-19 22:26:52 +0000
commit0498682406d23226b5bc8973e02c7b3a9e0bdeaa (patch)
treef3a77213c31f672bfe27f1ac8680dbfb9cb90fce /src/mesa/main/context.h
parent9fd022a905e08e0d24ae987b5f8f858adfd671d9 (diff)
updates for Mesa 3.3
Diffstat (limited to 'src/mesa/main/context.h')
-rw-r--r--src/mesa/main/context.h74
1 files changed, 39 insertions, 35 deletions
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 1da01fbb79..6d391b89d3 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -1,4 +1,4 @@
-/* $Id: context.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
+/* $Id: context.h,v 1.3 1999/11/19 22:26:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -32,39 +32,6 @@
#include "types.h"
-#ifdef THREADS
- /*
- * A seperate GLcontext for each thread
- */
- extern GLcontext *gl_get_thread_context( void );
-
-#define GET_IMMEDIATE struct immediate *IM = (gl_get_thread_context())->input;
-#define SET_IMMEDIATE(ctx, im) \
-do { \
- ctx->input = im; \
-} while (0)
-
-
-#else
- /*
- * All threads use same pointer to current context.
- */
- extern GLcontext *_mesa_current_context;
- extern struct immediate *CURRENT_INPUT;
- #define GET_CURRENT_CONTEXT(C) GLcontext *C = _mesa_current_context
-
-#define GET_IMMEDIATE struct immediate *IM = CURRENT_INPUT
-#define SET_IMMEDIATE(ctx, im) \
-do { \
- ctx->input = im; \
- CURRENT_INPUT = im; \
-} while (0)
-
-
-#endif
-
-
-
/*
* There are three Mesa datatypes which are meant to be used by device
* drivers:
@@ -121,6 +88,10 @@ extern void gl_destroy_context( GLcontext *ctx );
*/
extern void gl_context_initialize( GLcontext *ctx );
+
+extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
+
+
/*
* Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable.
* It bundles up the depth buffer, stencil buffer and accum buffers into a
@@ -136,7 +107,40 @@ extern void gl_make_current( GLcontext *ctx, GLframebuffer *buffer );
extern GLcontext *gl_get_current_context(void);
-extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
+
+#ifdef THREADS
+ /*
+ * A seperate GLcontext for each thread
+ */
+
+ #define GET_CURRENT_CONTEXT(C) GLcontext *C = gl_get_current_context()
+
+#define GET_IMMEDIATE struct immediate *IM = (gl_get_current_context())->input;
+#define SET_IMMEDIATE(ctx, im) \
+do { \
+ ctx->input = im; \
+} while (0)
+
+
+#else
+ /*
+ * All threads use same pointer to current context.
+ */
+ extern GLcontext *_mesa_current_context;
+ extern struct immediate *CURRENT_INPUT;
+ #define GET_CURRENT_CONTEXT(C) GLcontext *C = _mesa_current_context
+
+#define GET_IMMEDIATE struct immediate *IM = CURRENT_INPUT
+#define SET_IMMEDIATE(ctx, im) \
+do { \
+ ctx->input = im; \
+ CURRENT_INPUT = im; \
+} while (0)
+
+
+#endif
+
+
extern void
_mesa_swapbuffers(GLcontext *ctx);