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authorBrian Paul <brianp@vmware.com>2010-06-23 22:30:26 -0600
committerBrian Paul <brianp@vmware.com>2010-06-23 22:30:26 -0600
commitca12aefdacd22fb42e3f1d3852db4c12de886554 (patch)
treeb7462a02c678d3d755896c22a0f7f8387cb148c0 /src/mesa/main/dd.h
parentf2122d47248e59a0f23c15d7f647d7e2072c8d79 (diff)
parentec2b92f98c2e7f161521b447cc1d9a36bce3707c (diff)
Merge branch 'shader-file-reorg'
1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h54
1 files changed, 6 insertions, 48 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 53e44533cb..825073ca88 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -828,54 +828,12 @@ struct dd_function_table {
* \name GLSL-related functions (ARB extensions and OpenGL 2.x)
*/
/*@{*/
- void (*AttachShader)(GLcontext *ctx, GLuint program, GLuint shader);
- void (*BindAttribLocation)(GLcontext *ctx, GLuint program, GLuint index,
- const GLcharARB *name);
- void (*CompileShader)(GLcontext *ctx, GLuint shader);
- GLuint (*CreateShader)(GLcontext *ctx, GLenum type);
- GLuint (*CreateProgram)(GLcontext *ctx);
- void (*DeleteProgram2)(GLcontext *ctx, GLuint program);
- void (*DeleteShader)(GLcontext *ctx, GLuint shader);
- void (*DetachShader)(GLcontext *ctx, GLuint program, GLuint shader);
- void (*GetActiveAttrib)(GLcontext *ctx, GLuint program, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name);
- void (*GetActiveUniform)(GLcontext *ctx, GLuint program, GLuint index,
- GLsizei maxLength, GLsizei *length, GLint *size,
- GLenum *type, GLcharARB *name);
- void (*GetAttachedShaders)(GLcontext *ctx, GLuint program, GLsizei maxCount,
- GLsizei *count, GLuint *obj);
- GLint (*GetAttribLocation)(GLcontext *ctx, GLuint program,
- const GLcharARB *name);
- GLuint (*GetHandle)(GLcontext *ctx, GLenum pname);
- void (*GetProgramiv)(GLcontext *ctx, GLuint program,
- GLenum pname, GLint *params);
- void (*GetProgramInfoLog)(GLcontext *ctx, GLuint program, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog);
- void (*GetShaderiv)(GLcontext *ctx, GLuint shader,
- GLenum pname, GLint *params);
- void (*GetShaderInfoLog)(GLcontext *ctx, GLuint shader, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog);
- void (*GetShaderSource)(GLcontext *ctx, GLuint shader, GLsizei maxLength,
- GLsizei *length, GLcharARB *sourceOut);
- void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location,
- GLfloat *params);
- void (*GetUniformiv)(GLcontext *ctx, GLuint program, GLint location,
- GLint *params);
- GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program,
- const GLcharARB *name);
- GLboolean (*IsProgram)(GLcontext *ctx, GLuint name);
- GLboolean (*IsShader)(GLcontext *ctx, GLuint name);
- void (*LinkProgram)(GLcontext *ctx, GLuint program);
- void (*ShaderSource)(GLcontext *ctx, GLuint shader, const GLchar *source);
- void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count,
- const GLvoid *values, GLenum type);
- void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows,
- GLint location, GLsizei count,
- GLboolean transpose, const GLfloat *values);
- void (*UseProgram)(GLcontext *ctx, GLuint program);
- void (*ValidateProgram)(GLcontext *ctx, GLuint program);
- /* XXX many more to come */
+ struct gl_shader *(*NewShader)(GLcontext *ctx, GLuint name, GLenum type);
+ void (*DeleteShader)(GLcontext *ctx, struct gl_shader *shader);
+ struct gl_shader_program *(*NewShaderProgram)(GLcontext *ctx, GLuint name);
+ void (*DeleteShaderProgram)(GLcontext *ctx,
+ struct gl_shader_program *shProg);
+ void (*UseProgram)(GLcontext *ctx, struct gl_shader_program *shProg);
/*@}*/