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authorBrian Paul <brian.paul@tungstengraphics.com>2005-12-01 00:25:00 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-12-01 00:25:00 +0000
commit0e31e02aef4fe44b1196d0bf6e351250d9d8f68c (patch)
tree6379cd4f13c215ec9ae544b7c090d6509b4e2948 /src/mesa/main/dd.h
parentcf2702e3dbf41939a6be0a09f58b9578da88e910 (diff)
Added FinishRenderTexture() device driver function to indicate when
rendering to a texture has likely completed. Fixed refcount issue in texture renderbuffer wrapper.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 1e7a93e939..8c7549162c 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -809,6 +809,9 @@ struct dd_function_table {
struct gl_renderbuffer_attachment *att,
struct gl_texture_object *texObj,
GLenum texTarget, GLuint level, GLuint zoffset);
+ void (*FinishRenderTexture)(GLcontext *ctx,
+ struct gl_texture_object *texObj,
+ GLuint face, GLuint level);
/*@}*/
#endif
#if FEATURE_EXT_framebuffer_blit