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authorKeith Whitwell <keith@tungstengraphics.com>1999-09-18 20:41:22 +0000
committerKeith Whitwell <keith@tungstengraphics.com>1999-09-18 20:41:22 +0000
commit1bf9dfaf5dea61e3d33a69b0a549be54ef6d74df (patch)
treeac7671bdd63c0de5bdc7e60af521b0fc4418238d /src/mesa/main/dd.h
parent56b58668e86e6156555e36050df14b49faa14f31 (diff)
Large patch:
- FX bug fixes. - Polygon mode and edgeflag work properly. - Clipping works with edgeflag. - Driver.ReducedPrimitiveChange() callback so drivers that implement lines & points as triangles can turn culling off before rendering groups of these primitives. - Cleaned up feedback & select primitives.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 479d73edd1..aae4d71473 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: dd.h,v 1.2 1999/09/18 20:41:22 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -459,6 +459,13 @@ struct dd_function_table {
*/
+ void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
+ /* If registered, this will be called when rendering transitions between
+ * points, lines and triangles. It is not called on transitions between
+ * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
+ * triangles and quads or triangles and polygons.
+ */
+
GLuint TriangleCaps;
/* Holds a list of the reasons why we might normally want to call
* render_triangle, but which are in fact implemented by the