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authorIan Romanick <ian.d.romanick@intel.com>2010-08-16 19:08:53 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-08-16 19:08:53 -0700
commit6c03c576cc49bbb008de66d374f4302ff0fe0390 (patch)
tree7ddeb3ee88532d9aef8728b9aa256edf7c125247 /src/mesa/main/dd.h
parent15a3b42e135a3a2cb463ec3cff80a55dd8528051 (diff)
parenta433cd286c60eb9d4c2114f042709eda0f3de676 (diff)
Merge branch 'glsl2'
Conflicts: src/mesa/program/prog_optimize.c
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 825073ca88..71d0f570e4 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -595,6 +595,27 @@ struct dd_function_table {
/*@}*/
+ /**
+ * \name GLSL shader/program functions.
+ */
+ /*@{*/
+ /**
+ * Called when a shader is compiled.
+ *
+ * Note that not all shader objects get ShaderCompile called on
+ * them. Notably, the shaders containing builtin functions do not
+ * have CompileShader() called, so if lowering passes are done they
+ * need to also be performed in LinkShader().
+ */
+ GLboolean (*CompileShader)(GLcontext *ctx, struct gl_shader *shader);
+ /**
+ * Called when a shader program is linked.
+ *
+ * This gives drivers an opportunity to clone the IR and make their
+ * own transformations on it for the purposes of code generation.
+ */
+ GLboolean (*LinkShader)(GLcontext *ctx, struct gl_shader_program *shader);
+ /*@}*/
/**
* \name State-changing functions.