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authorBrian Paul <brian.paul@tungstengraphics.com>1999-11-11 01:22:25 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>1999-11-11 01:22:25 +0000
commitfbd8f212c3866ec98c1d8c9d3db3ddb7e7c479a5 (patch)
treefb9ea4452e1f65c6e3c11ee4c4f17c023f8262e5 /src/mesa/main/depth.c
parent06ac59281bdad6679fb1941e31e3c4df1c12cede (diff)
first big check-in of new Mesa 3.3 code
Diffstat (limited to 'src/mesa/main/depth.c')
-rw-r--r--src/mesa/main/depth.c34
1 files changed, 13 insertions, 21 deletions
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index e05f1f45eb..dcd84f5848 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -1,8 +1,8 @@
-/* $Id: depth.c,v 1.8 1999/11/08 07:36:43 brianp Exp $ */
+/* $Id: depth.c,v 1.9 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@@ -24,28 +24,14 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
-/* $XFree86: xc/lib/GL/mesa/src/depth.c,v 1.3 1999/04/04 00:20:22 dawes Exp $ */
-
-/*
- * Depth buffer functions
- */
-
-#include <stdlib.h>
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <stdio.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "depth.h"
-#include "macros.h"
+#include "mem.h"
#include "types.h"
#endif
@@ -57,8 +43,10 @@
-void gl_ClearDepth( GLcontext* ctx, GLclampd depth )
+void
+_mesa_ClearDepth( GLclampd depth )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearDepth");
ctx->Depth.Clear = (GLfloat) CLAMP( depth, 0.0, 1.0 );
if (ctx->Driver.ClearDepth)
@@ -67,8 +55,10 @@ void gl_ClearDepth( GLcontext* ctx, GLclampd depth )
-void gl_DepthFunc( GLcontext* ctx, GLenum func )
+void
+_mesa_DepthFunc( GLenum func )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthFunc");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
@@ -108,8 +98,10 @@ void gl_DepthFunc( GLcontext* ctx, GLenum func )
-void gl_DepthMask( GLcontext* ctx, GLboolean flag )
+void
+_mesa_DepthMask( GLboolean flag )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthMask");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))