diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2008-10-01 15:51:56 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2008-10-01 20:38:10 -0700 |
commit | 4741dbcbbc2514de370a760f4b78a17491014555 (patch) | |
tree | edbc0a4d5585fd42da49f7d832173ec41508ec3b /src/mesa/main/depthstencil.c | |
parent | 17fdd1ab3b48da8dff742e626c3c59bc89cafeed (diff) |
Unify ARB_depth_texture and SGIX_depth_texture
The ARB extension is a superset of the older SGIX extension. Any
hardware that can support the SGIX version can also support the ARB
version. In Mesa, any driver that supports one also supports the
other. This unification just simplifies some bits of code.
Diffstat (limited to 'src/mesa/main/depthstencil.c')
-rw-r--r-- | src/mesa/main/depthstencil.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c index fb54d6184d..9d208e2997 100644 --- a/src/mesa/main/depthstencil.c +++ b/src/mesa/main/depthstencil.c @@ -282,8 +282,8 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx, z24rb->RefCount = 1; z24rb->Width = dsrb->Width; z24rb->Height = dsrb->Height; - z24rb->InternalFormat = GL_DEPTH_COMPONENT24_ARB; - z24rb->_ActualFormat = GL_DEPTH_COMPONENT24_ARB; + z24rb->InternalFormat = GL_DEPTH_COMPONENT24; + z24rb->_ActualFormat = GL_DEPTH_COMPONENT24; z24rb->_BaseFormat = GL_DEPTH_COMPONENT; z24rb->DataType = GL_UNSIGNED_INT; z24rb->DepthBits = 24; |