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authorBrian Paul <brian.paul@tungstengraphics.com>2006-04-25 00:53:25 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-04-25 00:53:25 +0000
commit94b30dc390f1fdd526c080080830016fad3e2ee2 (patch)
tree92643c41eae15bcf373a9777ca04e73cfe46c7c3 /src/mesa/main/dlist.c
parent5bdc6fdebc0ab59a888fba15136eb4a0ee2790e1 (diff)
Put color index attribute into the 6th attribute slot.
Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values instead of specific vertex attributes. Remove the EdgeFlagv function from the GLvertexformat struct.
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r--src/mesa/main/dlist.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 790cace05c..cbf00f735e 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -5067,12 +5067,6 @@ save_EdgeFlag(GLboolean x)
}
static void GLAPIENTRY
-save_EdgeFlagv(const GLboolean * v)
-{
- save_EdgeFlag(v[0]);
-}
-
-static void GLAPIENTRY
save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
{
GET_CURRENT_CONTEXT(ctx);
@@ -8447,7 +8441,6 @@ _mesa_save_vtxfmt_init(GLvertexformat * vfmt)
vfmt->Color4f = save_Color4f;
vfmt->Color4fv = save_Color4fv;
vfmt->EdgeFlag = save_EdgeFlag;
- vfmt->EdgeFlagv = save_EdgeFlagv;
vfmt->End = save_End;
vfmt->EvalCoord1f = save_EvalCoord1f;
vfmt->EvalCoord1fv = save_EvalCoord1fv;