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authorMichal Krol <mjkrol@gmail.org>2006-04-11 11:41:11 +0000
committerMichal Krol <mjkrol@gmail.org>2006-04-11 11:41:11 +0000
commitbb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d (patch)
tree8474881f1f529e1217d3442a98defb1a667b8403 /src/mesa/main/dlist.c
parentd90ad3fd876860b7a2ba763c031e46f76e4c47c6 (diff)
More GLSL code:
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r--src/mesa/main/dlist.c48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index dba2008ef7..4fe1bfddcc 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -4777,7 +4777,7 @@ save_Attr1fNV(GLenum attr, GLfloat x)
n[2].f = x;
}
- ASSERT(attr < VERT_ATTRIB_MAX);
+ ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 1;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
@@ -4799,7 +4799,7 @@ save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
n[3].f = y;
}
- ASSERT(attr < VERT_ATTRIB_MAX);
+ ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 2;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
@@ -4822,7 +4822,7 @@ save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
n[4].f = z;
}
- ASSERT(attr < VERT_ATTRIB_MAX);
+ ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 3;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
@@ -4846,7 +4846,7 @@ save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
n[5].f = w;
}
- ASSERT(attr < VERT_ATTRIB_MAX);
+ ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 4;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
@@ -4868,7 +4868,7 @@ save_Attr1fARB(GLenum attr, GLfloat x)
n[2].f = x;
}
- ASSERT(attr < VERT_ATTRIB_MAX);
+ ASSERT(attr < MAX_VERTEX_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 1;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
@@ -4890,7 +4890,7 @@ save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
n[3].f = y;
}
- ASSERT(attr < VERT_ATTRIB_MAX);
+ ASSERT(attr < MAX_VERTEX_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 2;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
@@ -4913,7 +4913,7 @@ save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
n[4].f = z;
}
- ASSERT(attr < VERT_ATTRIB_MAX);
+ ASSERT(attr < MAX_VERTEX_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 3;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
@@ -4937,7 +4937,7 @@ save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
n[5].f = w;
}
- ASSERT(attr < VERT_ATTRIB_MAX);
+ ASSERT(attr < MAX_VERTEX_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 4;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
@@ -5432,7 +5432,7 @@ index_error(void)
static void GLAPIENTRY
save_VertexAttrib1fNV(GLuint index, GLfloat x)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
save_Attr1fNV(index, x);
else
index_error();
@@ -5441,7 +5441,7 @@ save_VertexAttrib1fNV(GLuint index, GLfloat x)
static void GLAPIENTRY
save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
save_Attr1fNV(index, v[0]);
else
index_error();
@@ -5450,7 +5450,7 @@ save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
static void GLAPIENTRY
save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
save_Attr2fNV(index, x, y);
else
index_error();
@@ -5459,7 +5459,7 @@ save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
static void GLAPIENTRY
save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
save_Attr2fNV(index, v[0], v[1]);
else
index_error();
@@ -5468,7 +5468,7 @@ save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
static void GLAPIENTRY
save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
save_Attr3fNV(index, x, y, z);
else
index_error();
@@ -5477,7 +5477,7 @@ save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
static void GLAPIENTRY
save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
save_Attr3fNV(index, v[0], v[1], v[2]);
else
index_error();
@@ -5487,7 +5487,7 @@ static void GLAPIENTRY
save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
GLfloat z, GLfloat w)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
save_Attr4fNV(index, x, y, z, w);
else
index_error();
@@ -5496,7 +5496,7 @@ save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
static void GLAPIENTRY
save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
else
index_error();
@@ -5508,7 +5508,7 @@ save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
static void GLAPIENTRY
save_VertexAttrib1fARB(GLuint index, GLfloat x)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
save_Attr1fARB(index, x);
else
index_error();
@@ -5517,7 +5517,7 @@ save_VertexAttrib1fARB(GLuint index, GLfloat x)
static void GLAPIENTRY
save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
save_Attr1fARB(index, v[0]);
else
index_error();
@@ -5526,7 +5526,7 @@ save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
static void GLAPIENTRY
save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
save_Attr2fARB(index, x, y);
else
index_error();
@@ -5535,7 +5535,7 @@ save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
static void GLAPIENTRY
save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
save_Attr2fARB(index, v[0], v[1]);
else
index_error();
@@ -5544,7 +5544,7 @@ save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
static void GLAPIENTRY
save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
save_Attr3fARB(index, x, y, z);
else
index_error();
@@ -5553,7 +5553,7 @@ save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
static void GLAPIENTRY
save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
save_Attr3fARB(index, v[0], v[1], v[2]);
else
index_error();
@@ -5563,7 +5563,7 @@ static void GLAPIENTRY
save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
GLfloat w)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
save_Attr4fARB(index, x, y, z, w);
else
index_error();
@@ -5572,7 +5572,7 @@ save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
static void GLAPIENTRY
save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
else
index_error();